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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey Depthians!
We know most of you have been waiting eagerly for the Camo and CJE power/energy generation, and we thank you as always for your patience and support!
This update also has a number of voice-overs for our tutorials with more coming soon! A load of music and you can now play adventure with your mates in multiplayer! I wish I had friends now :'(
You may be thinking why are those CJEs not in the usual orientation facing the front with the exhaust towards the back, and this is because they now have another function and that is generating power or energy.
By no means are these two made optimally, thats for you all to figure out :p but they do generate a decent amount of power or energy for their size and fuel consumption. Hoping to see some optimal builds from you, good peeps!
I guess I should wrap this up with some more epic news and that is the ability to skin our constructs and not the White Flayer way.
The first screenshot is showing my Green Hornet, its hull colour slot 21 and the cockpit paint slot is 2. Its looking quite dull right?
But what about now?
In this instance, I did not want the cockpit colour which is slot 2 to have any camo texture so I turned that off by right-clicking on the paint slot 2 Enable camouflage for this colour to off. I also turned off any paint colour in slot 21, which allows me to increase or decrease the alpha of the camo texture. Had I left apply paint over the top of the camo layer, the alpha would increase or decrease the actual colour set on slot 21, so if you are unable to see the camo while you have the paint active I would suggest decreasing the paint alpha until the camo is visible.
You can access the skinning section by pressing V on your construct and Camouflage textures tab, and choose which material should take the camo skin. Even wing parts can be skinned!!
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