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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Loads of fixes and improvements- and quite a number of new features to keep you busy. [Improvement] Missile laser retains aim direction more effectively [Improvement] Shield projector has complex controller input for excess drive factor [Improvement] Turrets are now back to being smoothly rotating like they used to be [Improvement] Firing constraints for turrets have a bug fixed that was affecting azimuth when using elevation only constraints [Improvement] turret traverse speed is now based on turret mass [Imrovement] Explosions now limited in their ability to turn corners and get past armour [Improvement] APS barrel traverse speed is slower for larger barrels [Fix] Loading a shell directly into the firing piece now works as intended [Fix] battery power will not be used to run generators to charge batteries- in the absense of any fuel [Fix] Aerial AI less likely to lose altitude whilst moving to waypoint [Change] Jet model replaced with a new one- and jet engine drag factor set to 0.25 [Improvement] Inline turbo provides cooling to cylinder if exiting directly from it [Improvement] Standard turbo can be placed inline if you wish [Improvement] Exhaust outputs are a source of heat for the attraction of IR missiles [Improvement] Inline turbos which have a lot of exhaust passing through them are equivalent to a turbo that is run at a higher engine RPM [Improvement] The turbo efficiency improvement curve now goes up to a value of 5- which results in 50% fuel usage. You can achieve this efficiency by running an engine at 100% with an inline turbo with 5 exhausts flowing through it [Fix] Jets are now counted as hot objects again [Fix] Qualification mode now counts advanced projectile system projectile damage correctly [Fix] Fix with APS explosions managing to pass through a single layer of armour [Fix] Bribing in localised resource mode fixed [Fix] A fuel refinery when destroyed and repaired will still work now [Improvement] hot object list added to the Constructable Info GUI (V) [Improvement] Required accuracy before fire has a minimum of 0.5 instead of 2 now [Fix] Out of play resource gathering now uses fuel- and needs fuel to run [Fix] issues fixed when fuel engines run out of fuel [Improvement] railguns reworked to use vehicle battery energy storage and be more configurable. New rail gun propellant component added as a shell module [Improvement] Experience is given to all players in multiplayer [Improvement] Intel images can be taken for all vehicles. Screenshots now properly encoded as jpeg [Fix] Fixes to naval AI that broken when the PIDs we introduced and fix to submarine fleet move [Fix] Fix to out of play oil to fuel conversion and fuel use for resource gathering (numbers were both too pessimistic)
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