NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.
Two heroes, two hands; no one should die the same way twice.
Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.
Both will change along your journey. Express your playstyle through both character building and deck building.
Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.
The Mighty has more Actions.
The Magical has more Gambits.
Each has a unique deck of cards, as well as unique Memories that create powerful synergies.
Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.
You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.
Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.
Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.
Dive deep into the Dream, and play your cards well.
Once per battle, you can now undo your turn.
This was one of the most commonly requested features! I couldn\'t offer the player infinite undos since that would make it optimal to repeatedly retry percent-chance effects, and it\'s never good to make an unfun way to play the most optimal one. One undo every battle should cover for the occasional misclick, or let the player retry an especially heinous missed attack just the one time.
Turn undo is unlocked after the first proper story cutscene, to lighten the information load on new players (and to get them used to playing their turns carefully at first).
In other news, Crow\'s seasonal cycle cards have been reworked since they were lacking identity, and the drafted cards that permanently give her the starting card of her day and season cycles have had their text clarified, since some folks believed the cycle cards themselves were one-time use.
Next update will continue the story!
CHANGELOG
v0.9.0 -> v0.9.1
BUG FIXES
Fixed the Gleaning menu\'s minimize button not working.
[/*]Promise of Renewal is no longer missing 2 potency.
[/*]Fixed chronomancer enemies redirecting the effects of certain memories.
[/*]Fixed purple trim for special behaviour enemies drawing on top of other unit sprites.
[/*]
VISUALS
Figurines shake a little less on damage/debuff compared to banners.
[/*]Reloading a multi-realm run in progress now draws rooms according to each realm\'s style.
[/*]Made unit pieces smoother at farther zoom levels.
[/*]Increased screenshake (when the screenshake setting is not at zero).
[/*]
GAMEPLAY
Added the ability to undo a turn once per battle, unlocked early on in the story.
[/*]The boss path choice is no longer duplicated four times, and does not create a new room.
[/*]
QUALITY OF LIFE
Eliminated slight delay from recreating all units when loading a run.
[/*]Increased maximum UI scale setting to 300%.
[/*]Removed the phrase \"stacks of\" from most cards/memories/battle logs for brevity.
[/*]
CARDS
Butterfly: Flair now Overheats for 2 rather than 1.
[/*]Cricket: Hone now Overheats for 2 rather than 1.
[/*]Crow:
[list]Fireball now Overheats for 2 rather than 1.
[/*]Ritual now self-inflicts 3 Fray rather than Overheating for 5.
[/*]Moonrise, Sunrise and Equinox have had their descriptions clarified.
[/*]The season cycle has been completely reworked:
[list]Spring now empowers all your Memories for 3(2) GP.
[/*]Summer now inflicts AoE Burn equal to 5 + 1(2) times the number of Memories you have.
[/*]Autumn now restores 1(2) charge(s) to 5 cards in hand.
[/*]Winter now debuffs all your Memories twice to deal high AoE damage.
[/*]
- Neutral:
Debilitate now expands its range on upgrade rather than becoming 0 cost.
[/*]Stagger now expands its range on upgrade rather than becoming 0 cost.
[/*][/*]ITEMS
Earth: Buried Mark now temporarily upgrades all your Memories rather than giving 5 Resist.
[/*]
MEMORIES
White Tea no longer consumes stacks of Form when restoring Block from last turn.
[/*]Crow\'s Magnetic Sand no longer applies extra DoT stacks when her card misses.
[/*]
ENEMIES
Mirrorscale now inflicts Distracted after your card takes effect, not before.
[/*]Metal:
[list]Lightning Rod now applies its Focus to adjacent units even when the triggering attack destroyed it.
[/*]Analyzer\'s attack is now locked, but has increased damage and area.
[/*]
The \"!\" that appears when you catch an enemy\'s attention now shows after your card play, so it\'s more noticeable.
[/*]Minimum Setup
- OS: Ubuntu 22.04. Ubuntu 24.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available space
[ 6422 ]
[ 5888 ]
[ 1559 ]
[ 2356 ]
[ 546 ]
















