Magicite's main influences were Monster Hunter and Spelunky. I loved the resource collection and crafting in Monster Hunter, and of course fighting giant monsters with my friends. Spelunky's brutal yet rewarding platforming was also something that I wanted to capture with Magicite.
Features:
- Randomly Generated Dungeons - Experience a new dungeon each time you play. Expect tons of trees to chop, ores to mine, plants to harvest, and bugs to catch! Oh and giant monsters.
- Permanent Death - The game logs all of your stats in a play through, leading the way for achievements and upgrades.
- Crafting System - Combine any two items to create a new one! For example, Wood + Wood = Plank. There are tons of combinations to discover!
- Combat System - If you plan on just running in and swinging you sword, you're gonna get wrecked. Take time to craft useful items and examine enemy positioning before executing a well timed attack.
- Unlockable Races, Hats, & Companions - The more you play, more greater chance you'll unlock awesome new hats with a variety of special effects. Races and Companions can also be unlocked to provide different starting items and stats!
- Multiplayer - Want to put your friendships to the test? This is the game to do it! Permanent death only occurs when the ENTIRE party has fallen. So if your buddy gets knocked out feel free to run over and help him back up. Or not...
Today's Deal: Save 50% on Magicite!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Hey everyone! Since I'm not too great at programming I did the art for another developer's project. I made all of the art for Devin, who is a very talented game developer who you can follow on twitter @DevinColeSG. Please show him some love!
Wraithslayer on Steam
A single procedurally generated boss battle in a nightmarish abstract horror world.
Wraithslayer takes place in an abstract horror world where the player is bound to a single fight against a monstrosity known as a Wraith. Dodging the Wraith's relentless attacks while collecting orbs to weaken your foe will provide a nightmarish and challenging battle.
- Simple controls. There's only jump, dash, and dive. You'll have to be creative with your movement if you want to defeat the Wraith.
- Procedurally generated AI. The Wraith randomly picks from a wide array of moves to demolish you, making each fight very different.
- Dark silhouette art style. Explore the many ways you can die through the pulsating darkness of the Wraith and its lair.
- Multiple Game Modes. Normal, Endless, and True Wraith game modes provide varying levels of difficulty and high replayability.
Good luck, the game is HARD.
Magicite v2.0 Hotfix
Fixed Multiple levels stacking on each other in Multiplayer Bug
Fixed Cooking Bug
Fixed Closing Crafting/Inventory Menu Bug
Fixed Madman Mode not turning off when you turn it off Bug
Fixed Jelly Sword Stats Bug
Fixed Slow Weapons collision Bug
Fixed Dropping Gear erase durability Bug
Fixed Attack Cube Hitbox in Multiplayer Bug
Increased Hitbox size for Slow Weapons
Thanks for all of the kind words guys. Cheers to many fun times in Deephaven!
-Sean
Magicite v2.0 Hotfix
Fixed Multiple levels stacking on each other in Multiplayer Bug
Fixed Cooking Bug
Fixed Closing Crafting/Inventory Menu Bug
Fixed Madman Mode not turning off when you turn it off Bug
Fixed Jelly Sword Stats Bug
Fixed Slow Weapons collision Bug
Fixed Dropping Gear erase durability Bug
Fixed Attack Cube Hitbox in Multiplayer Bug
Increased Hitbox size for Slow Weapons
Thanks for all of the kind words guys. Cheers to many fun times in Deephaven!
-Sean
Magicite v2.0 (Final Update)
Hey all! I know it's been 10 years since the last update but here it is. I went through all of the code and cleaned up a bunch of things, making the game run smoother in both single player and multiplayer. I've also added the final companion unlock as well as a brand new mode!
-Added Madman Mode (Warning: Only for strong-willed Magicite Veterans!)
-Added 4th Age Droid [New Companion]
-Trees/Ores/Bugspots/Itemstands/Enemies/etc. now drop items LOCALLY for every player, lessening the network load a ton and also makes sure everyone gets an equal amount of loot!
-EXP/Gold are also dropped locally as well, making network a lot smoother.
-You can now select your traits rather than having to pray to RNGesus.
-Added various sound effects.
-Added awesome new Inventory/Crafting textures.
-Inventory can be opened with R or TAB keys.
-You can't spam W to skip biomes wtf u cheaters.
-Spirit Race stats have been changed from [HP+5, ATK+15] to [HP+7, ATK+3]
-Optimized networking code a lot more.
-Mysterious Potion now heals for 10 HP, 10 Mana, or just throws a poison vial.
-Big Mysterious Potion now heals for 15 HP, 15 Mana, or just throws a poison vial.
-Laser Crossbow no longer only deals 1 damage.
-Wooden Club now gives 18 ATK.
-Fairies now have 90 hp, 4 atk, and move faster.
-Throwing Axe now deals half damage.
-Flame of Hope now only gives you 1 point to a random stat upon levelling up.
Thank you all so much for the support for my games. Magicite was my very first PC game that I made when I was a junior in college, and I never thought it would achieve such a massive following. It exceeded my wildest dreams and solidified my passion for the world of indie game development.
BUT it also threw me into a crazed depression for quite a bit of time.
This is the final update for Magicite. As a 1 man dev team I need to move on to bigger and better things. It's okay if you hate me for it, and as I've said before on reddit and on Steam, I'll always provide refunds to players who feel that they've been cheated of their money regardless of playtime on Steam. YOU as the player should hold all of the power over us developers, and it is our job to make games that are fun and worth their price tag.
But guys I can't work on this game anymore. I need to grow as a game developer and I need to challenge myself with new ideas. There could be 100 more updates made to Magicite and I could keep refining it into better and better versions of itself, but it would still just be Magicite. I would be miserable. I've learned so much during the past couple of years and I'm itching to flex my programming and art skills a little more. For my sanity, I NEED to pursue my new ambitious ideas.
So I hope for $9.99, $4.99, or whatever you've paid for Magicite, it has been worth it. I've watched tons of your guys' videos on youtube and I've seen the heart-pounding chaotic fun in my dangerous world of Deephaven. I hope these moments hold a special place in your heart, because they certainly do for me.
So really, thank you so much again for your support. I hope to impress all of you with the big projects I have planned in the coming years.
Love,
-Sean
P.S. Please post any new bugs from this update since I'm good at making them. I'll be releasing hotfixes over the next couple of days.
Magicite v2.0 (Final Update)
Hey all! I know it's been 10 years since the last update but here it is. I went through all of the code and cleaned up a bunch of things, making the game run smoother in both single player and multiplayer. I've also added the final companion unlock as well as a brand new mode!
-Added Madman Mode (Warning: Only for strong-willed Magicite Veterans!)
-Added 4th Age Droid [New Companion]
-Trees/Ores/Bugspots/Itemstands/Enemies/etc. now drop items LOCALLY for every player, lessening the network load a ton and also makes sure everyone gets an equal amount of loot!
-EXP/Gold are also dropped locally as well, making network a lot smoother.
-You can now select your traits rather than having to pray to RNGesus.
-Added various sound effects.
-Added awesome new Inventory/Crafting textures.
-Inventory can be opened with R or TAB keys.
-You can't spam W to skip biomes wtf u cheaters.
-Spirit Race stats have been changed from [HP+5, ATK+15] to [HP+7, ATK+3]
-Optimized networking code a lot more.
-Mysterious Potion now heals for 10 HP, 10 Mana, or just throws a poison vial.
-Big Mysterious Potion now heals for 15 HP, 15 Mana, or just throws a poison vial.
-Laser Crossbow no longer only deals 1 damage.
-Wooden Club now gives 18 ATK.
-Fairies now have 90 hp, 4 atk, and move faster.
-Throwing Axe now deals half damage.
-Flame of Hope now only gives you 1 point to a random stat upon levelling up.
Thank you all so much for the support for my games. Magicite was my very first PC game that I made when I was a junior in college, and I never thought it would achieve such a massive following. It exceeded my wildest dreams and solidified my passion for the world of indie game development.
BUT it also threw me into a crazed depression for quite a bit of time.
This is the final update for Magicite. As a 1 man dev team I need to move on to bigger and better things. It's okay if you hate me for it, and as I've said before on reddit and on Steam, I'll always provide refunds to players who feel that they've been cheated of their money regardless of playtime on Steam. YOU as the player should hold all of the power over us developers, and it is our job to make games that are fun and worth their price tag.
But guys I can't work on this game anymore. I need to grow as a game developer and I need to challenge myself with new ideas. There could be 100 more updates made to Magicite and I could keep refining it into better and better versions of itself, but it would still just be Magicite. I would be miserable. I've learned so much during the past couple of years and I'm itching to flex my programming and art skills a little more. For my sanity, I NEED to pursue my new ambitious ideas.
So I hope for $9.99, $4.99, or whatever you've paid for Magicite, it has been worth it. I've watched tons of your guys' videos on youtube and I've seen the heart-pounding chaotic fun in my dangerous world of Deephaven. I hope these moments hold a special place in your heart, because they certainly do for me.
So really, thank you so much again for your support. I hope to impress all of you with the big projects I have planned in the coming years.
Love,
-Sean
P.S. Please post any new bugs from this update since I'm good at making them. I'll be releasing hotfixes over the next couple of days.
EDIT: Hotfix:
http://steamcommunity.com/games/268750/announcements/detail/876336036756768106
Today's Deal: Save 66% on Magicite!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
Kickstarter Link:
https://www.kickstarter.com/projects/seanyoung/roguelands-a-multiplayer-rpg?ref=category_newest
Hey everyone, you know that super secret project I've been working on alongside Magicite? Well it is finally on Kickstarter!
I'll be updating Magicite along with working on this new game, and I hope you consider supporting it!
Roguelands will feature over 10 times the amount of content and will have some pretty mind blowing lore which explains a lot about Magicite, the Overworld, and the origin of the Scourge.
-Sean
Kickstarter Link:
https://www.kickstarter.com/projects/seanyoung/roguelands-a-multiplayer-rpg?ref=category_newest
Hey everyone, you know that super secret project I've been working on alongside Magicite? Well it is finally on Kickstarter!
I'll be updating Magicite along with working on this new game, and I hope you consider supporting it!
Roguelands will feature over 10 times the amount of content and will have some pretty mind blowing lore which explains a lot about Magicite, the Overworld, and the origin of the Scourge.
-Sean
Today's Deal: Save 50% on Magicite!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall !
Bug Fixes
-HUGE improvements in Multiplayer/Lag.
-Disabled the observation of position/rotation in non-moving objects over the network.
-Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects.
-Final boss no longer just disappears upon being killed, added a proper death animation.
Gameplay
Added the Spirit Race!
Added optional boss Spirit Knight Axelark III
Added Spirit Gem
Added Jared's Bear Helm(Unlocked with Cheat Code)
Fire bow nerfed from x2 to x1.25 damage
Scourge Wall now shoots twice as many projectiles with varying speeds
Magicite has really come a long way, and I have all of you to thank for it! I'm really excited by this whole secret boss thing, so if you guys have any other cool ideas for new tough secret bosses please post them below!
As always, thanks a lot for your support.
-Sean
Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall !
Bug Fixes
-HUGE improvements in Multiplayer/Lag.
-Disabled the observation of position/rotation in non-moving objects over the network.
-Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects.
-Final boss no longer just disappears upon being killed, added a proper death animation.
Gameplay
Added the Spirit Race!
Added optional boss Spirit Knight Axelark III
Added Spirit Gem
Added Jared's Bear Helm(Unlocked with Cheat Code)
Fire bow nerfed from x2 to x1.25 damage
Scourge Wall now shoots twice as many projectiles with varying speeds
Magicite has really come a long way, and I have all of you to thank for it! I'm really excited by this whole secret boss thing, so if you guys have any other cool ideas for new tough secret bosses please post them below!
As always, thanks a lot for your support.
-Sean
I've been hard at work trying to fix a lot of the multiplayer issues some players are having...
... And I think I've finally fixed them! Quick Unity lesson incoming:
You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc.
All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views.
And on these network views, you can select a component of the object to constantly watch and update over the network. HERE'S THE BUG: For every object in the game, including NON-MOVING objects, I was constantly sending their positions and rotations over the internet. Every. Tree. And. Ore... All of those objects do not need to be constantly sending data to connected players, so I disabled all of that!
So that has been fixed, and multiplayer should see a huge improvement in 1.6.
All this week I'll be fine tuning random stuff, and adding some exciting new items/gear/secrets for you all.
Thanks for your support,
-Sean
I've been hard at work trying to fix a lot of the multiplayer issues some players are having...
... And I think I've finally fixed them! Quick Unity lesson incoming:
You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc.
All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views.
And on these network views, you can select a component of the object to constantly watch and update over the network. HERE'S THE BUG: For every object in the game, including NON-MOVING objects, I was constantly sending their positions and rotations over the internet. Every. Tree. And. Ore... All of those objects do not need to be constantly sending data to connected players, so I disabled all of that!
So that has been fixed, and multiplayer should see a huge improvement in 1.6.
All this week I'll be fine tuning random stuff, and adding some exciting new items/gear/secrets for you all.
Thanks for your support,
-Sean
Hey all! Finally finished up some neat things for Magicite 1.5. A lot of these things were created on my stream, so feel free to follow me on Twitch to see new content first and chat with other players!
http://www.twitch.tv/seanyoung92
MAGICITE 1.5
New Races
Lizardman
Scourgeling
New Enemy
Chicken King (Boss)
New Items
Lightbringer
Scourge Blade
Scourge Shield
Paladin Guard
Fire Bow
Summon Zombie (Staff)
Added Golden Chests, which can only be opened while having the Lockmaster trait.
As always, thanks for your support! On stream people were sending me their own pixel art and stuff which I thought was really neat. If you have any cool ideas and some pixel art skills please shoot me an email with pics!
magicitegame@gmail.com
Happy holidays,
-Sean
Hey all! Finally finished up some neat things for Magicite 1.5. A lot of these things were created on my stream, so feel free to follow me on Twitch to see new content first and chat with other players!
http://www.twitch.tv/seanyoung92
MAGICITE 1.5
New Races
Lizardman
Scourgeling
New Enemy
Chicken King (Boss)
New Items
Lightbringer
Scourge Blade
Scourge Shield
Paladin Guard
Fire Bow
Summon Zombie (Staff)
Added Golden Chests, which can only be opened while having the Lockmaster trait.
As always, thanks for your support! On stream people were sending me their own pixel art and stuff which I thought was really neat. If you have any cool ideas and some pixel art skills please shoot me an email with pics!
magicitegame@gmail.com
Happy holidays,
-Sean
Hey all! I've been really putting a lot of my time into developing Roguelands, but I think it's time for a Magicite update!
I'll be streaming on Twitch once my microphone and video card gets here. The purpose of the stream is to show the whole process for making enemies and items with pixel art, and how I go about animating in blender.
I'll be taking suggestions for enemies and items, so follow me on twitch so you don't miss the stream! All the cool things I make will go into the next update for Magicite.
http://www.twitch.tv/seanyoung92
I will be answering any questions regarding game development, too. If you have any interest at all at making your own games, especially with Unity, you're gonna want to check this out! As for the date, I'll post here and on all the social media sites when I decide on a day to do it.
Happy holidays and as always, thanks for the amazing support!
-Sean
Hey all! I've been really putting a lot of my time into developing Roguelands, but I think it's time for a Magicite update!
I'll be streaming on Twitch once my microphone and video card gets here. The purpose of the stream is to show the whole process for making enemies and items with pixel art, and how I go about animating in blender.
I'll be taking suggestions for enemies and items, so follow me on twitch so you don't miss the stream! All the cool things I make will go into the next update for Magicite.
http://www.twitch.tv/seanyoung92
I will be answering any questions regarding game development, too. If you have any interest at all at making your own games, especially with Unity, you're gonna want to check this out! As for the date, I'll post here and on all the social media sites when I decide on a day to do it.
Happy holidays and as always, thanks for the amazing support!
-Sean
Sorry I had to ruin all the fun everyone. You can no longer kill yourself and you can now actually attack other monsters.
HOORAY FOR GAME BREAKING BUGS!
-Sean
Sorry I had to ruin all the fun everyone. You can no longer kill yourself and you can now actually attack other monsters.
HOORAY FOR GAME BREAKING BUGS!
-Sean
Hey everyone! Had to redo quite a bit of code in order to get altars to work correctly with stats. Now when you arrive in towns, there is a 30% chance you'll find an altar for a god. You may pay some gold for a chance at a major buff or perhaps something not so nice :D
Gameplay
Added Altars!
Added God: Ryvenrath
Added God: Maalurk
Added God: Eoqueth
Added God: Pegelda
Bug Fixes
Fixed Fairy movement
Fixed Bat movement
OH and Players hosting a multiplayer game can now enable PVP for you extra hard core fans!
Thanks again for the support, I'll be working on both Magicite & Roguelands all day everyday in the months to come!
Hey all! Got some new unlockable races and companions for ya. I recently took a trip to Seattle with my buddies, so I haven't been able to do as much developing. We actually got to visit Valve headquarters, and ended up with some pretty neat stuff. The folks there are really nice! Anyways, here's Magicite 1.3 :D
New Races
Added Qualogg
Added Bandicoot
Added Djinn
New Companions
Added Gooey Ghost
Added Flame of Hope
Gameplay
Scourge Lair is now much more difficult!
Increased the amount of Scourge Enemies
Increased Scourge Enemy's detection range
By the way, I'm thinking about doing a little development video on the process of making an enemy, animating it, and putting it into Magicite. Post your enemy ideas, and I might choose your enemy for the video!
Have a great day
-Sean
Hey all! Got a small update for you. Fixed a few bugs and tweaked a few things here and there.
Gameplay
-The first person to enter a door in multiplayer will now trigger the level transition, instead of the entire party having to be in one door. All players who were dead are revived with 1 HP in the town but will lose all of their gold
-Crater biome can now be seen as early as District 15
-Laser Gun now costs 5 mana per shot
Bug Fixes
-Fixed Floaty Slime + Levitate Bug
-Fixed Mystery Key Biscuit Icon
-Fixed Items Bought not being counted
-Fixed Invisible Crystalline Ore Bug in Multiplayer
Today's Deal: Save 50% on Magicite!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Please share your opinion!
http://www.reddit.com/r/Magicite/comments/2a7lq4/everyone_is_in_the_same_door_but_we_dont_proceed/
Hey all, I've got some exciting things to share with you! This update's got a tough new biome, new enemies, weapons, and numerous bug fixes.
Gameplay
Added CRATER BIOME (If you want to live, don't go there)
Added Space Butterfly
Added Cosmic Skeleton
Added Space Commander Boss
Added Laser Sword
Added Laser Crossbow
Added Total Biscuit of Knowledge
Increased vision for all enemies
If Arrows equipped, picking up same type will go straight into Arrow Slot
Slightly reduced spikey chain ball spawn in Dungeon
Bug Fixes
Fixed Drum Deleting Item bug
Fixed Broodmother pushing into walls bug
Fixed Arrow crafting wrong quantity bug
Fixed Wizard Beard not working
Fixed Gatherer Trait not working (It is now 50% chance to activate)
Fixed Spawning in Town bug
Fixed Defensive Trait - it is now +4HP -1ATK
Fixed Not Recording Boss kills
As always, thanks so much for the support. Please continue to report bugs to magicitegame@gmail.com and give me all of your cool ideas right here on the Steam Forums!
Oh and I've been wanting to ask, which races/hats are your favorites? :D
Hey everyone. I tampered with some of the net code so hopefully that one black screen bug is fixed permanently. There are also numerous smaller bug fixes, along with two new companions to unlock!
Bug Fixes
L key is now re-bindable
Haste Beetle unlock requirements reduced to level 40
Fixed access NPC from anywhere bug
Wood, Planks, and Sticks only sell for 1 gold now
Fixed Skeleton King Hood Hat description
Potion Brewer now has a 50% chance to craft big potions instead of 100%
Fixed Haste Beetle not working upon level up
NEW COMPANIONS!
Added Gorgon Eye
Added Floaty Slime
Thanks for your support, 1.2 should be out in a couple of weeks with a new biome, new items, and new enemies!
-Sean
CODING ALL DAY NONSTOP. Okay so there were a ton of bugs that I managed to knock out which took up most of the week. Then I implemented the entire Companion system which is actually pretty nice. Right now there are only 4 to unlock but I made sure they are very hard to get, and there's a lot more on the way.
Bug Fixes
Fixed Race/Hat/Companion Unlock bug for 100% Unlock chances.
Fixed hunger loss in towns during multiplayer
Fixed Arrow Duplication
Fixed Swift trait not applying DEX bonus
Fixed Pink Square bug with rings
Fixed Infinite HP Bug
Fixed Bat movements in multiplayer
Fixed Negative HP Bug
Fixed Invisible Viking Axe in Multiplayer
Fixed Invisible Frostshard in Multiplayer
Potentially Fixed Doors not working in Multiplayer(it works for me 100% of the time but I will wait and see if other people still experience it.)
Gameplay Changes
Multiplayer Enemies HP & ATK scaled down a bit
Overworld Helm has a new effect!
NEW Companions!
Added Regen Fairy
Added Ancient Bat
Added Haste Bug
Added Gadget Guard
Thanks for your support. I'll let you know when 1.2 should hit. I've got some plans for a NEW BIOME and some other neat items and companions. Thanks again for your support, it means a lot to me.
-Sean
Jeeeez I didn't expect the transition to 1.0 to be so insane!!
I'll try to fit as much as I can into 1.1 but you can definitely expect the new and unlockable COMPANIONS!!! I think I can launch sometime this weekend but you know me I may be a day or two behind.
And thanks again for the support, everyone. I love looking through the discussions and seeing players help out newer players or give out tips. This is one of the nicest and supportive communities I've seen, and I'm proud of it!
Keep on being awesome!!
-Sean
We've finally made it, folks! Magicite 1.0 is here and is out of Early Access!
BUT Magicite isn't "done" yet, because I'll be updating the game periodically like I have been the past few months. There are a few more things I would like to add to the game, along with more of your guys' suggestions.
I just want to say thanks again so much for all of the support you have given Magicite. I look forward to adding content and refining the game as well as exploring some new ideas for new games!
Magicite 1.0
Bug Fixes
Throwing Axe skill properly scales with ATK
Knight Blade skill properly scales with ATK
Dragon Hat only hits for MAG rather than MAGx2
Fixed Jelly Sword Bug
Fixed Wall Clip Bug
Fixed Scourge Boss Bug
Fixed Multiplayer Door Bug
Gameplay Changes
New Hat!
Added Overworld Helm Hat
New Weapons!
Added Emerald Katana
Added Emerald Combat Axe
Added Obsidian Sword
New Greatswords!
Added Zweihander
Added Firebrand
Added Icebrand
Added Thunderbrand
Developing all day every day NONSTOP.
Added New Biome: The Crystal Quarry
Added Crystal Golem
Added Crystal Slug
Added Crystal Bat
Added Mimic
Added Unique Item: Crystal Bow
Added Unique Item: Ryvenrath's Scale
You can now find and equip rings!
Added Ring of Power
Added Ring of Wisdom
Added Ring of Nature
Added Ring of Life
Added Ring of Rage
Added Ring of Insanity
Added Archer's Ring
Added Ring of Balance
Fixed Item duplication bug
The next patch should have A LOT of content. I'm shooting for 1.0 release hopefully within a couple more weeks, then I'll continue to update and add more content after that :)
Have a nice day!
-Sean
Minimum Setup
- Processor: 1.6GhzMemory: 512 MB RAMStorage: 450 MB available spaceSound Card: Any
- Memory: 512 MB RAMStorage: 450 MB available spaceSound Card: Any
- Storage: 450 MB available space
Recommended Setup
- Processor: 2.4 GhzMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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