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6.0.4 Patch Notes Market Items that disappeared during migration have been returned. We have reset all mercenary talents due to an issue loading them. Should work like a charm now! Wormhole scores are wiped due to scaling not working correctly - Fixed a bug in Memory of Mevius fight where Mirror of the player would tick insane damage. - Fix Valhalla toy bear missing name. The quest can now also be returned correctly. - Fixed reroll charm working for satanic+ charms, does not work anymore. - Optimized some drawing code to improve performance - Improved companion pathing - Optimized hitbox size for attacks (should now always reach enemies) - Journal items now show stats - Lowered ingame resolution on mobile - Chests and Lootpiles now have faster opening animations - Added AOE indicator to enemy death effects - Only "uber zones" now display ??? as the zone level - Buffed Eternal Battlefield, Fallen Inoya, Sheep Level and Ruby Garden zone levels - Re-made Sung Lee's arena in Eternal Battlefields + added more enemy density - Added missing Heroic locations for various items in journal - Removed clutter from Act 2 zone 1 and zone 5 - Fixed Mercenary having some weird skills from other classes - Fixed Mercenary Auras - Fixed Items that have All Skills (class) rolling no class to properly roll a class - Fixed Poison Enemies applying poison on hit correctly - Fixed missing textures in Act 7 unstable rift - Fixed quests on normal being active affecting nightmare and hell (creating quest items) - Fixed Sound for loot filtered items dropping - Fixed Frozen Orb nasty sound when hitting a wall - Fixed an issue with on hit effects such as proc skills and life/mana steal Shield Lancer - Spiked Shields now stack honed defenses when enemy is hit Pyromancer - When Fire Enchant is active, ignite is procced from all fire damage sources now Increased Scorching Aura AOE range
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