
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!
Hero Siege has full controller support!

BETA Patch 121
- Removed Slowdown effect from bosses
- Black Market prices lowered by 50%
- Fixed Moonshine Madness on mayhem
- Lowered enemy Mortar, Thunder Orbiter etc damage
- Added range to gun weapons
- Did a ton of performance optimization for enemy density
- Reworked visual inventory
- Lowered non energy hero mana costs
- Removed Burst from ability tokens
- Added Arcane Fury to Spellshard weapon
- Buffed "Slow" effects from -50% to -75%
- You can now change difficulty in the waypoint in local play
- Lowered inferno monster level + special dungeon scaling
- Fixed Demon Slayer ability localizations
- Fixed Hero Talent STR / ENE being swapped
- Fixed a problem with basic attack armor and spell breaks
- Fixed slow and freeze not affecting enemy speed
- Fixed Defunct Surgeon, Glory and Demon Form damage being calculated wrong
- Fixed Booster Shot + changed it into a buff
- Plague Duration increased from 4 seconds to 8 seconds
- Lifeblood Aura art added
- Fixed Defunct Sugeron not stopping when HP is below 50%
- Fatal Curse now applies elemental weakness (all elements)
- Fixed Crow Mask not working properly
- Plague Set now doubles the damage of plague
- Fixed Devout Doctor
- Pyrokinetic Disorder now shows the auras range on players
- Serrated Chain duration increased to 7 but stacks decreased to 3
- Chain traps now slow instead of stun
- Increased Chain Trap Range
- Marauder trap now deals damage when snapping on the enemy AND when pulling it in. If the traps hook doesnt meet the distance requirement it wont appear at all now
- Marauder set now applies Serrated Chains to Chain Trap and increases hooks to 20 from 10
- Fixed Madness of the Arena dealing too much damage
- Fixed Volatile Mixtures
- Fixed Soul Rend
- Summons now have your HP on top of their own
- Summon Mastery scaling buffed
- Lowered Poison Barb penetration scaling
- Malediction now has 1 stack and duration is same as curse
- Soulspurn absorption shield increased from 5% to 25%
- Dark Magic shield no longer stacks
- Dark Oath now applies curse
- Black Mass now scales off of 2.5% of enemy current HP for cursed enemies
General
- Lowered Enemy HP scaling and Damage Scaling a bit- Removed Slowdown effect from bosses
- Black Market prices lowered by 50%
- Fixed Moonshine Madness on mayhem
- Lowered enemy Mortar, Thunder Orbiter etc damage
- Added range to gun weapons
- Did a ton of performance optimization for enemy density
- Reworked visual inventory
- Lowered non energy hero mana costs
- Removed Burst from ability tokens
- Added Arcane Fury to Spellshard weapon
- Buffed "Slow" effects from -50% to -75%
- You can now change difficulty in the waypoint in local play
- Lowered inferno monster level + special dungeon scaling
Fixes
- Fixed Weapon Damage scaling on abilities- Fixed Demon Slayer ability localizations
- Fixed Hero Talent STR / ENE being swapped
- Fixed a problem with basic attack armor and spell breaks
- Fixed slow and freeze not affecting enemy speed
- Fixed Defunct Surgeon, Glory and Demon Form damage being calculated wrong
Plague Doctor
- Lifeblood Aura now increases only maxhp and gives a 1% of maxhp regeneration- Fixed Booster Shot + changed it into a buff
- Plague Duration increased from 4 seconds to 8 seconds
- Lifeblood Aura art added
- Fixed Defunct Sugeron not stopping when HP is below 50%
- Fatal Curse now applies elemental weakness (all elements)
- Fixed Crow Mask not working properly
- Plague Set now doubles the damage of plague
- Fixed Devout Doctor
Pyromancer
- Flame Shield now randoms burn/poison and penetration per tick- Pyrokinetic Disorder now shows the auras range on players
Marauder
- Traps can now crit- Serrated Chain duration increased to 7 but stacks decreased to 3
- Chain traps now slow instead of stun
- Increased Chain Trap Range
- Marauder trap now deals damage when snapping on the enemy AND when pulling it in. If the traps hook doesnt meet the distance requirement it wont appear at all now
- Marauder set now applies Serrated Chains to Chain Trap and increases hooks to 20 from 10
- Fixed Madness of the Arena dealing too much damage
Pirate
- Fixed Powder TrailNecromancer
- Fixed Summon Mastery- Fixed Volatile Mixtures
- Fixed Soul Rend
- Summons now have your HP on top of their own
- Summon Mastery scaling buffed
- Lowered Poison Barb penetration scaling
Nomad
- Buffed Rupture damage to start from 75%White Mage
- Fixed a problem with Black Mass causing hidden dps sometimes- Malediction now has 1 stack and duration is same as curse
- Soulspurn absorption shield increased from 5% to 25%
- Dark Magic shield no longer stacks
- Dark Oath now applies curse
- Black Mass now scales off of 2.5% of enemy current HP for cursed enemies
[ 2020-07-05 17:26:09 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
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