
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!
Hero Siege has full controller support!

Beta 147 Update (Mercenaries now have shields!)
- New Boss Health Bars
- Increased Gold Drops a bit
- Improved some zone outlooks
- Improved buff system and class based buffs like lancer counter
- Overal optimization to code
- Added an immune indicator to ranged resisting enemies if the projectile doesnt pierce
- Re-made Damien's Art
- Improved how chat works
- All gems now stack in the chest
- Increased Weapon damage scaling (norm-myth) by 10%
- After level 100 crafted items can range from 100 to 150 ilevel
- Increased chance of getting sockets in items slightly
- Gave major loot factor increase to all difficulty act bosses (doubled inferno act boss factor)
- Increased Selling price for items
- Added a shield slot for Mercenary
- Mercenary can now use Tomahawk properly
- Nerfed Cursed Doll movement speed on Elites
- Wormholes start from 205 @ inferno
- Increased stamina scaling per point by 1 for every class
- Decreased physical class manacost scaling a bit
- Increased all spell damage scaling per point by 10%
- armor scale per level up to 1.25% from 1%
- Fixed AS 0.00 on items
- Fixed going back to town with TP and ending up next to Z1 entrance
- Fixed waypoint navigation with gamepad
- Fixed quest timer for "they are spawning too fast"
- Fixed Aspeed comparing and calculation for items
- Fixed anubis wall of lightning for all FPS settings
- Fixed iLevel scaling for items between 100-150
- Fixed weapons that dont show attack speed
- Fixed Akrea being immune all the time
- Fixed a mpPath crash
- Fixed damage boosts
- Fixed a few more relics
- Fixed Shrine and Potion boosts
- Fixed Max hp calculation from relics etc
- Fixed Max Mana calculation from relics etc
- Fixed Pirate set Chest piece giving fire damage
- Fixed Blazing Trail not starting immediately
- Apocalypse now only triggers from ignited enemies (Fireswarm causes ignite)
- Increased Ignite lasting from 3 seconds to 5 seconds
- Doubled Homing Rocket turning speed.
- Fixed Multiturret attack speed for all FPS settings (speed is 1.25 second cooldown)
- Reduced the knockback for charge
- Buffed Manacalypse from 10% + 2.5 per level to 50% + 3.5 per level
- Spirit Wolves now have the player's movement speed
- Improved Elemental Blast's projectile hitbox
- Nerfed Spirit Wolve's damage scaling a bit
Hard work pays off! Here is another big batch of patch notes! Also Mercenaries now have shield slots :)
General
- Improved loot collision and masks- New Boss Health Bars
- Increased Gold Drops a bit
- Improved some zone outlooks
- Improved buff system and class based buffs like lancer counter
- Overal optimization to code
- Added an immune indicator to ranged resisting enemies if the projectile doesnt pierce
- Re-made Damien's Art
- Improved how chat works
- All gems now stack in the chest
Loot
- Buffed basic 2 handed chainsaws- Increased Weapon damage scaling (norm-myth) by 10%
- After level 100 crafted items can range from 100 to 150 ilevel
- Increased chance of getting sockets in items slightly
- Gave major loot factor increase to all difficulty act bosses (doubled inferno act boss factor)
- Increased Selling price for items
Mercenary
- Mercenary disabled in PVP- Added a shield slot for Mercenary
- Mercenary can now use Tomahawk properly
Balance
- Added additional drop chance to Rifts and Satanic Mode- Nerfed Cursed Doll movement speed on Elites
- Wormholes start from 205 @ inferno
- Increased stamina scaling per point by 1 for every class
- Decreased physical class manacost scaling a bit
- Increased all spell damage scaling per point by 10%
- armor scale per level up to 1.25% from 1%
Fixes
- Fixed Loot masks (was borked)- Fixed AS 0.00 on items
- Fixed going back to town with TP and ending up next to Z1 entrance
- Fixed waypoint navigation with gamepad
- Fixed quest timer for "they are spawning too fast"
- Fixed Aspeed comparing and calculation for items
- Fixed anubis wall of lightning for all FPS settings
- Fixed iLevel scaling for items between 100-150
- Fixed weapons that dont show attack speed
- Fixed Akrea being immune all the time
- Fixed a mpPath crash
- Fixed damage boosts
- Fixed a few more relics
- Fixed Shrine and Potion boosts
- Fixed Max hp calculation from relics etc
- Fixed Max Mana calculation from relics etc
- Fixed Pirate set Chest piece giving fire damage
Classes
- Increased higher tier spells starting damage for all classesPyromancer
- Re-worked fireflies and apocalypse + fixed the spells in multiplayer- Fixed Blazing Trail not starting immediately
- Apocalypse now only triggers from ignited enemies (Fireswarm causes ignite)
- Increased Ignite lasting from 3 seconds to 5 seconds
Marksman
- Fixed Homing Rocket text saying chance + damage- Doubled Homing Rocket turning speed.
- Fixed Multiturret attack speed for all FPS settings (speed is 1.25 second cooldown)
Nomad
- Increased Sandstorm cooldown by 1 secondsNecromancer
- Minions now gain 10% of the player's HP in their hp poolDemonSlayer
- You can now cancel charge by pressing the button again- Reduced the knockback for charge
Demonspawn
- Fixed talent tooltips for Mana Devour + increased mana devour amount by a lot- Buffed Manacalypse from 10% + 2.5 per level to 50% + 3.5 per level
Shaman
- Spirit Wolves now have the player's movement speed- Spirit Wolves now have the player's movement speed
- Improved Elemental Blast's projectile hitbox
- Nerfed Spirit Wolve's damage scaling a bit
White Mage
- Fixed standing next to enemies and Restless Spirits not dealing damage[ 2019-06-15 23:49:01 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
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