
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!
Hero Siege has full controller support!

Beta update + Samurai re-work!
- Client system re-written should make online play stabler
- Fixed ilevel 1 drops from dungeons and crypts
- Fixed synergy and damage calculating for stats runes and hero talents
- Re-written how stats are read in the game, everything comes from 1 place now to dodge inconsestancies
- Unstable Rift now has an exit portal + wave counter
- Fixed memory leaks from the zone generator
- Increased chance of an item being a weapon from 23% to 30%
- Leviathan balls now have 1 x player_amount of hp instead of 10 x pamount
- Improved the drop chances between difficulties, inferno giving much more than hell and hell giving much more than nightmare.
- Slightly decreased drop rates for mythics and legs
- Decreased manacosts further on physical classes
- Fixed Bushido talent texts
- Fixed a bug with shadowstep (can go out of map)
- Fixed Shuriken Throw using evasion talent points.
- Buffed Spike Shield damage scaling
- Buffed Charge damage scaling
- Buffed Shield Bash damage scaling
- Added a graphical indication for Endless Charge
- Fixed Damned and Melee minion attack frames
- Fixed crash on necro when using abilities
Many problems and bugs have been tackled, but on the side the Samurai got re-worked and many buffs have been done.
Improvements
- Zone Generation is now about 3 times faster than before- Client system re-written should make online play stabler
Fixes
- Fixed false positive bans- Fixed ilevel 1 drops from dungeons and crypts
- Fixed synergy and damage calculating for stats runes and hero talents
- Re-written how stats are read in the game, everything comes from 1 place now to dodge inconsestancies
- Unstable Rift now has an exit portal + wave counter
- Fixed memory leaks from the zone generator
Balance
- Increased Hlevel 1 req to 5 mil- Increased chance of an item being a weapon from 23% to 30%
- Leviathan balls now have 1 x player_amount of hp instead of 10 x pamount
- Improved the drop chances between difficulties, inferno giving much more than hell and hell giving much more than nightmare.
- Slightly decreased drop rates for mythics and legs
- Decreased manacosts further on physical classes
Samurai
- Fixed For Honor talent texts- Fixed Bushido talent texts
- Fixed a bug with shadowstep (can go out of map)
- Fixed Shuriken Throw using evasion talent points.
Lancer
- Buffed Counter scaling by 10% per level- Buffed Spike Shield damage scaling
- Buffed Charge damage scaling
- Buffed Shield Bash damage scaling
- Added a graphical indication for Endless Charge
Necromancer
- Fixed Minions not doing anything- Fixed Damned and Melee minion attack frames
- Fixed crash on necro when using abilities
[ 2019-05-19 04:39:37 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
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