
Hero Siege is a Hack 'n' Slash game with roguelike- & RPG elements. Annihilate hordes of enemies, grow your talent tree, grind better loot and explore up to 6 Acts enhanced with beautiful Pixel Art graphics! This game offers countless hours of gameplay and up to 4 player online multiplayer!
We developers are interested in your feedback. So if you choose to get the game see you on the forums! - Vexorian

In the depths of Tarethiel a group of monks united the four pieces of the brimstone talisman, waking up the slendering demons below... The Act was fortold in the Ancient Book of Revelations and that Satan would raise from Hell to rule the earth... Someone needs to stop him or else the mankind will soon face extinction!

- ONLINE MULTIPLAYER with up to 4 players!
- Randomly generated levels, items, dungeons, bosses, secrets and events. Every game session you play is different!
- Over 170 unique crafted items that are either passive, usable or orbiting.
- Over 80 different enemies with the possibility to spawn as rare or elite with extra hp/damage and abilities, but dropping better loot and giving more exp!
- Over 30 Achievements to unlock!
- Customize your character with over 60 different hats!
- 4 Acts to play through! Extra acts come with Expansion sets!
- Random Dungeons and Crypts to explore and clear from loot and enemies!
- 7 playable classes! Extra classes come with Expansion sets!
- 4 different difficulty levels to unlock!
- Tons of random! Start discovering all the wonderful secrets and content!
- Loot system with: normal, superior, rare and legendary loot!
Hero Siege has full controller support!

Hero Siege 3.0 BETA is now live!
- Saving and Loading improved for faster speed.
- View Port for the game is now 1024x576 instead of 966x544
- Hero Level now has its own talent tree so you can decide how to better build your class
- The game now also supports 120FPS which makes it more smoother for good PC's!
- You can now jump on any class by default = Spacebar (Xbox "A") or (PS4 "X")
- Minions are now Mercenaries and you can choose between melee, ranged and magic mercenary.
- Melee merc skill trees are Offensive/Defensive
- Ranged merc skill trees are Marksman/Sharpshooter
- Magic merc skill trees are Offensive/Healing
- Re-written all code in the networking engine for better performance, stability and experience
- Fixed host/client dealing and taking damage bugs.
- All items and loot is now pickable and wont be autopicked, including relics gold keys etc.
- Enemies can now be seen behind large objects with shader outlines
- All loot is now hand crafted, no more spell weapons with strength etc.
- Weapons now have types, and only specific classes can use specific types
- Weapons now show on your character! (This part took LONG!)
- Added 8 unique hand crafted dungeons for EACH ACT!
- Added 7 new runes
- We have added an additional item slot for SHIELDS! Which can be used with one hand weapons!
- 10+ Zone based unique dungeons with specific loot drops added to the game
- Unstable rifts added to the game, random portal that spawns and takes you to the rift which gives loot as reward!
- Difficulties lowered to 3 (Normal, Nightmare, Hell)
- Enemies now scale based on Areas and difficulty, not player level
- Difficulties now only increase loot drop chance instead of quality
- iLevel is now capped, and items can be upgraded up to level 10 with satanic dust and rubies.
- Runes are now applied into items, the talent rune tab has been removed completely.
- Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa)
- There is now 3 different damage factors, Range and Melee that work with STR and Spell that works with Energy (so casters damage scales with energy)
- Life & Mana per hit is now determined by your weapon's damage, not players max hp.
- Equipping items will keep your mana to max mana and hp to max hp as it was before equipping.
- Slow on enemies now also affects their attack speed
- Bosses have a 0.5 second immunity upon spawning.
- Shocker cooldown decreased from 7.5 to 2 seconds.
- Added enemy death animations
- GUI Elements made better
- Text more readable
- Weapon animations are now shown for idle, walk and attacking.
- Item comparision graphics in your inventory list shows very accurate indications now (Green/Red arrows for offensive, defensive and utility)
- Added ambient & athmospheric sounds
- Added unique attack swing sounds to all weapons
- Tuned the overall sound levels, mixed by our new sound guy
- Lowered music sound levels
We have now released 3.0 into beta.
DISCLAIMER: If you don't want to loose your saves, leaderboard scores etc make a NEW ACCOUNT for playing the beta. If you use your main account many things will be deleted / reset.
Opt into the beta:
Here are the current patch notes for the BETA:
PATCH 3.0
Major Changes
- Whole game engine re-programmed for better performance- Saving and Loading improved for faster speed.
- View Port for the game is now 1024x576 instead of 966x544
- Hero Level now has its own talent tree so you can decide how to better build your class
- The game now also supports 120FPS which makes it more smoother for good PC's!
- You can now jump on any class by default = Spacebar (Xbox "A") or (PS4 "X")
- Minions are now Mercenaries and you can choose between melee, ranged and magic mercenary.
- Melee merc skill trees are Offensive/Defensive
- Ranged merc skill trees are Marksman/Sharpshooter
- Magic merc skill trees are Offensive/Healing
Networking
- Every player can now go to any zone without being dependent of the host- Re-written all code in the networking engine for better performance, stability and experience
- Fixed host/client dealing and taking damage bugs.
Gameplay
- You can now shoot 360 degrees, any direction you desire.- All items and loot is now pickable and wont be autopicked, including relics gold keys etc.
- Enemies can now be seen behind large objects with shader outlines
Loot
- Removed Chest / Helm synergies from the game.- All loot is now hand crafted, no more spell weapons with strength etc.
- Weapons now have types, and only specific classes can use specific types
Content
- Death reason is back, better than before!- Weapons now show on your character! (This part took LONG!)
- Added 8 unique hand crafted dungeons for EACH ACT!
- Added 7 new runes
- We have added an additional item slot for SHIELDS! Which can be used with one hand weapons!
- 10+ Zone based unique dungeons with specific loot drops added to the game
- Unstable rifts added to the game, random portal that spawns and takes you to the rift which gives loot as reward!
Balance
- Max level lowered to 100- Difficulties lowered to 3 (Normal, Nightmare, Hell)
- Enemies now scale based on Areas and difficulty, not player level
- Difficulties now only increase loot drop chance instead of quality
- iLevel is now capped, and items can be upgraded up to level 10 with satanic dust and rubies.
- Runes are now applied into items, the talent rune tab has been removed completely.
- Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa)
- There is now 3 different damage factors, Range and Melee that work with STR and Spell that works with Energy (so casters damage scales with energy)
- Life & Mana per hit is now determined by your weapon's damage, not players max hp.
- Equipping items will keep your mana to max mana and hp to max hp as it was before equipping.
- Slow on enemies now also affects their attack speed
- Bosses have a 0.5 second immunity upon spawning.
Relics
- Ankh and Holy Water have been removed from the game, HC needs to be HC and people shouldnt be farming for these relics just because "they are mandatory".- Shocker cooldown decreased from 7.5 to 2 seconds.
Graphics
- All loot graphics have been re-made with a higher quality standard- Added enemy death animations
- GUI Elements made better
- Text more readable
- Weapon animations are now shown for idle, walk and attacking.
Improvements
- Movement, glitching etc has a major improvement- Item comparision graphics in your inventory list shows very accurate indications now (Green/Red arrows for offensive, defensive and utility)
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more!- Added ambient & athmospheric sounds
- Added unique attack swing sounds to all weapons
- Tuned the overall sound levels, mixed by our new sound guy
- Lowered music sound levels
[ 2019-05-01 14:25:37 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i5Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 2 GB
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 18.04.2 LTS 64bit
- Processor: Intel Core i7+Memory: 16 GB RAM
- Graphics: 4 GB
- Storage: 5 GB available space
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