
GENERAL
- Added unique hit effects to different kind of damage from player
- Major buffs on weaker classes, check below in the CLASSES section.
- Added automatic base stat gains for all classes depending on the class.
- Slightly buffed base EXP Gain
- Fixed Relic factor, you could now pick 33 relics instead of 32.
- Paced Satan boss fights benches back a bit.
FIXES
- Fixed Plague Doctor showing "Owned" in the store if you own Marauder.
- Fixed Demon Slayer demon minions spawning during pause
- Fixed STEAM HUD not saving in the shop.
- Fixed seasonal effect particles on client
- Fixed bosses dropping into chasms
CLASSES
Plague Doctor
- Leeches now inflict (own damage) * (50% of dot amount) instead of 1% * dot amount
- Leeches now add +3 stacks of dot to the enemy when exploded with crematus instead of +1
- Increased Oops damage scaling per talent point. 0.175 => 0.215 per point
- Plague Master now inflicts 0.075% damage instead of 0.05% per talent point
- Increased Last Patient damage scaling per talent point. 0.125 => 0.185 per point
- If you pick a syringe on full stack you will now add to the timer, but not on the amount.
- Crow Mask now adds only 3 seconds if the timer is over 0, else it will add 10 seconds as a base.
Marauder
- Increased Heavy ball + damage% from 10% to 12.5% per talent point
- Increased Plan B flat damage gain from 2 to 5 per talent point (which over doubles the scaling per point)
- Increased Unstable Bomb flat damage gain from 1 to 3 (which triples the scaling per point)
- Increased Madness Control damage scaling per talent point 0.225 => 0.245 per point
White Mage
- Increased Chain Lightning damage scaling per talent point 0.1 => 0.165 per point
- Increased Restless Spirits damage scaling per talent point 0.1 => 0.165 per point
- Increased Curse damage scaling per talent point. 0.1 => 0.135 per point
- Increased Heavenly Fire damage scaling per talent point. 0.1 => 0.185 per point
- Increased Mana Orb damage scaling per talent point. 0.1 => 0.175 per point
- Changed Flash Heal synergy to Stamina
- Changed Healing Zone synergy to Stamina
- Changed Heal Boost synergy to Stamina
- Changed Absorb Shield synergy to Armor
Shaman
- Increased Elemental Blast damage scaling per talent point. 0.115 => 0.165 per point
Amazon
- Increased Spearnage damage scaling per talent point. 0.165 => 0.195 per point
- Increased Thunder Spear damage scaling per talent point. 0.225 => 0.285 per point
- Increaset Master Poisoner damage scaling per talent point. 0.145 => 0.165 per point
- Added Energy synergy to Master Poisoner
- Rebound can now poison enemies.
Paladin
- Doubled Shield Bash synergy scaling but changed the scaling stat to ARMOR
- Increased Holy Hammer damage scaling per talent point. 0.1 => 0.225 per point
- Increased Lightning Fury damage scaling per talent point. 0.125 => 0.195 per point
- Increased Holy Shock Aura damage scaling per talent point. 0.1 => 0.155 per point
Redneck
- Increased Chainsaw Massacre damage scaling per talent point. 0.175 => 0.235 per point
- Increased Pickup Raid damage scaling per talent point. 0.175 => 0.265 per point
- Pickup Raid bullets will go thru everything.
- Added Stamina synergy to Napalm Spill
- Added Armor synergy to Redneck Roughness
Viking
- Berserk scaling increased from 1 to 1.5
- Increased Shockwave damage scaling per talent point. 0.215 => 0.255 per point
- Increased Seismic Slam damage scaling per talent point. 0.175 => 0.275 per point
- Increased Pummel damage scaling per talent point. 0.145 => 0.195 per point
- Added Strength Synergy to Pummel
- Re-made vikings attack animations.
Pirate
- Increased Anchor Hook damage scaling per talent point. 0.195 => 0.3 per point
- Increased Pillage scaling to 2 + added talent point scaling (0.175)
- Added Strength Synergy to Pillage
- Added scaling per ability point to Cannonball
- Added Stamina synergy to kneecap
- Changed Explosive Bullets synergy to Stamina
- Changed Parrot synergy to Stamina
- Increased chance to proc cannonball to 16% from 13%
Nomad
- Increased Flying Scimitar Flat damage scaling to 4 from 2. Also increased scaling per talent point. 0.275 => 0.365
- Increased Dissipate damage scaling per talent point. 0.145 => 0.265 per point
- Increased Eye of Ra damage scaling per talent point. 0.115 => 0.245 per point
- Increased Sandstorm flat damage to 2 from 1 and damage scaling per talent point. 0.125 => 0.265 per point
- Increased Vanish damage scaling per talent point. 0.195 => 0.355 per point
- Increased Wind & Sand damage scaling per talent point. 0.115 => 0.225 per point
- Removed homing from Wind & Sand
- Added scaling per talent point on Rupture + Energy synergy
- Added Strength synergy to Traveler
- Changed Demolishing Tornado synergy to Energy
- Changed Sandstorm synergy to energy
Marksman
- Changed Turret synergy to Stamina, increased multiplier to 1.25 instead of 1
- Changed Arrow Rampage synergy to Stamina, increased multiplier to 1.25 instead of 1
- Changed Landmine synergy to Stamina, increased multiplier to 1.25 instead of 1
[ 2018-12-17 13:36:23 CET ] [ Original post ]