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- Added Simplified Chinese translation (work in progress), which will be updated later along with Japanese and Korean translations! - Mana system improved, each talent now has a base % mana cost + a flat cost according to the talent level. - Tweaked difficulty balance, normal is significantly easier while progressively scaling up for more challenge on higher difficulties. - Dropped items and runes in multiplayer now show for everyone. - Wormhole and Toxic loot now have hero level requirements. - Runes now show their stars on the ground. - Wormhole HUD is now smaller, effects moved to map screen. - Slightly increased Wormhole difficulty curve + lowered EXP scaling for wormholes. - Next Wormhole portal can now be opened right after the boss. - Due to popular demand the player will now be invincible during pickup animations. - Lots of gamepad navigation additions. - Several bosses have their damage reduced to make fights more fair. - Grim Reaper's last phase made more fair. - Reworked White Mage and Paladin shields. - Experience gain can now be locked from Gar Nor in town. - Creating a private server no longer requires a password. - Burning and poisoned effects improved. - Added new generic assets to the game. - Added cooldown display on spells. - Poison damage from all sources reworked. - Attempted fix for server join crashes. - Fixed an issue with inventory saving after stashing items. - Various bugfixes & optimizations. ENEMIES - Stone Fall for Hell and Desert Beasts Reworked - Rare, Elite and Satanic enemies now move much faster WHITE MAGE - First 2 active talents cooldowns lowered by 50% - Shield HP is now 10000 per talent point + attribute scale from 1x to 20x PALADIN - Shield HP is now 10000 per talent point + attribute scale from 3x to 35x SAMURAI - Lightning Enchant attribute scale increased from 3x to 8x
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