EMBARK ON AN ADVENTURE
Every year, the forest folk of the Emerald Vale hold a friendly competition to find out who can climb their local mountain the highest. Aid Ronny in their journey to the summit! Jump, dash, talk and puzzle your way through unique and colorful worlds while making new friends and fighting dangerous enemies.
FEATURES
Traverse beautiful, hand-crafted stages: Relive the golden era of 16-bit platformers and explore colorful worlds filled with monsters, traps, and other obstacles that demand quick reflexes and clever thinking
Encounter quirky creatures: Join your animal friends on their journey to the summit, watch their climbing skills, race them, and engage in some friendly banter
Worlds full of mystery: Search hidden areas for secret treasures and get rewarded with more power and new abilities
Fodder for completionists: Looking for additional challenges? Earn badges by completing achievements, race against the clock in time trial mode, and hunt for collectibles — will you be able to find all 100 gems in each stage?
Heya everyone,
I have just activated Steam Cloud saves for Ronny's Climb. If everything went well, you shouldn't see any immediate impactall your savegames and options should hopefully still be there, and now they will also be synched over multiple devices!
A word on the Steam Deck
Ronny's Climb doesn't officially support the Steam Deck at the moment (mainly as I don't own a Steam Deck myself, so testing for it is difficult). Also, Ronny's Climb is a small game and Valve doesn't allow me yet to even apply for the 'Steam Deck Verified' badge. That being said, apparently the game runs fine on the Steam Deck as is, using Proton for compatibility. Some players have reported graphics bugs in the menu or Steam achievements not working as intended though.
In order to fix these issues and to provide actual Steam Deck support, I will add a dedicated Linux and Steam Deck build soon. However, I don't exactly know how the savegames interact between the Proton emulation and an actual Linux/SteamOS build. While I said I don't really support the Steam Deck yet, I also don't want anyone who has played Ronny's Climb on it to lose their save file.
Hence, what I recommend is that if you have been playing exclusively on the Steam Deck and if you want to avoid risking your save file, that you run the game once in the next few days to ensure Steam uploads your save to the Steam Cloud. Once I provide a dedicated build for the Steam Deck, I hope Valve's Steam Cloud feature will take care of everything.
Should you ever lose your save file due to issues with the newly activated Steam Cloud feature or during the transition from Proton emulation over to the Linux/SteamOS build, please contact me and I will help you restore your progress to the best of my ability.
Zepyhrix <3
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