Minerva Labyrinth is a turn-based, party-based, first-person dungeon crawler set in the near future of Earth. Take command of five warriors with incredible powers and defend humanity from an ancient enemy known as the Hate.
Hate is Forever
In the 1990s, humanity finally comes together on an unprecedented scale to confront the global climate and energy crises that threaten its future. Over fifty years later, civilization thrives worldwide in a new era of cooperation and humanism, and the recent rediscovery of ancient magic promises miraculous new advancements. Yet as human strife recedes, something dark and forgotten returns from deep in the earth...
Minerva Squad
Create your own party from ten classes, ten passive skills, and customizable stats, or jump in right away with the balanced quick-start party.
You're not alone in your fight. Return to your allies to recover from your wounds and upgrade your equipment, from bows and swords to skirts and tiaras.
Enter the Labyrinth
Conquer 16 fully hand-crafted dungeon levels, spanning multiple locations and biomes.
The labyrinth itself is your enemy, but beyond traps, riddles, mazes, and grisly monsters lie valuable hidden treasures.
Battle the Hate in fast-paced interleaved turn-based combat. Each enemy type has its own powers and tactics to counter your own, and each labyrinth has a powerful overlord waiting to crush you.
Fully-annotated automap tracks your progress as you explore the labyrinth.
Optional tutorial mode for players new to dungeon crawling.
- You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons.
- Added a preview of key skills to aspect descriptions during character creation.
- Condensed, revised, or removed some text events in the subway for better pacing.
- Replaced the bronze glaive in the subway with a second leather whip. This should be more useful for most parties who want more ranged weapons than they start with.
- Fixed analog noise causing duplicate button input on some devices.
- Fixed input only respecting the first controller in some circumstances.
- Fixed the movement buttons appearing over Crowe's dialogue menu after closing the shop menu.
- The menu prompt is now less sensitive to analog noise.
- Improved the art and animation for the movement buttons.
Minimum Setup
- OS: Linux distribution released after 2020
- Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 2500 [OpenGL] or 5500 [Vulkan]. AMD Radeon R5 Graphics
- Storage: 200 MB available space
Recommended Setup
- OS: Linux distribution released after 2020
- Processor: Intel Core i5-6600K. AMD Ryzen 5 1600Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
- Storage: 200 MB available space
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