




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
One more round of bugfixes before I transition to new features. Unless something higher priority comes up, the next patch will focus on improving the custom levelpack experience with a dedicated menu and custom level progress saving. On a separate note, Gentoo Rescue is currently part of the Steam Summer Sale for 10% off. If you are enjoying the game, please recommend it to others while it's a bit cheaper. Input
Repeated undo/redo that occur from holding the bind will no longer perform the undo/redo of a reset. This makes it easier to undo/redo back to the start/end of a solution without accidentally going past a reset. Non-repeated undos/redos can still undo/redo a reset, of course.
Changed default keyboard bind of advanced bind "Slow" from Shift to Alt. Shift clashes with WASD, which means you could not move with WASD while slowing unless you specifically added binds "Shift+W" for move up, "Shift+A" for move left, and so on. This won't change anything for current players.
Bugfixes
Beam effect for special thing in Replication was broken.
It was possible to activate the special thing in Replication multiple times.
There was a rare situation that would cause the [spoiler]rocket[/spoiler] particle and sound effect to play even though the item wasn't used.
Double-clicking "Return to game" in the pause menu will no longer cause the pause menu to reopen.
Get penguins home safely in Gentoo Rescue! Penguins must coordinate with walruses, who just want to escape into the water. Items let you break the rules in progressively more extreme ways. They come with drawbacks, though, so tread carefully.
Penguins, walruses, and fish. They bring opposing win criteria, which complements the "blessing and curse" nature of the mechanics.
Rapidly expanding set of mechanics and emergent interactions.
Over 300 diverse, hand-crafted levels that are simple, instructive, but deceptively difficult.
An interconnected network of puzzles with item-based progression and metagame twists.
Journal for tracking mechanics, which also lists entries needed for the current puzzle.
A tiered hint system for when you're truly stuck. These teach a deduction-based approach.
16 biomes distinguishing areas and mechanics.
Original music.
No time-sensitive inputs, with undo and redo binds that work through resets.
Use controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)
Colorblind friendly with customizable colors.
Most puzzles are optional for progression, and a setting makes any puzzle skippable.
Map navigation system for quickly returning to anywhere you've been.
Old solutions are saved.
Many other QoL features and options.
Join our small community and say hi! I love bouncing ideas off of players and answering questions.
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