Get penguins home safely in Gentoo Rescue! Penguins must coordinate with walruses, who just want to escape into the water. Items let you break the rules in progressively more extreme ways. They come with drawbacks, though, so tread carefully.
Featuring
Penguins, walruses, and fish. They bring opposing win criteria, which complements the "blessing and curse" nature of the mechanics.
Rapidly expanding set of mechanics and emergent interactions.
Over 300 diverse, hand-crafted levels that are simple, instructive, but deceptively difficult.
An interconnected network of puzzles with item-based progression and metagame twists.
Journal for tracking mechanics, which also lists entries needed for the current puzzle.
A tiered hint system for when you're truly stuck. These teach a deduction-based approach.
16 biomes distinguishing areas and mechanics.
Original music.
Accessibility
No time-sensitive inputs, with undo and redo binds that work through resets.
Use controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)
Colorblind friendly with customizable colors.
Most puzzles are optional for progression, and a setting makes any puzzle skippable.
Map navigation system for quickly returning to anywhere you've been.
Old solutions are saved.
Many other QoL features and options.
Wishlist and join the discord
Join our small community and say hi! I love bouncing ideas off of players and answering questions.
I'm pushing this patch earlier than planned because I think some of the changes warrant it. As a result I'm not finished with hints for all bonus levels yet.
Puzzle changes
- Replaced Trapeze (level in post-Accumlation world [spoiler]Crowdsurf[/spoiler]) with a completely new puzzle. The old version wasn't an amazing puzzle, and its idea also had already appeared in a similar form in another level. So I made a completely new level that explores a novel idea. I'm granting anyone that beat the old puzzle progress on this one because I don't want to spoil 100%-ers, but there is no relation between the old Trapeze and this new Trapeze. Give it a try!
- Added blue wall to hub puzzle. This prevents another scarlet herring (see 1.0.3 notes), and should better hint at how to reach one of the endgame areas.
- Hints for a couple of levels added.
Misc
- Flashing [spoiler]export spirals[/spoiler] are now much bigger. I noticed players were having issues finding out what to do immediately after completing Inception. Hopefully this helps!
- Fade "undo or reset" message when pause or warp menus are opened.
- Tweaked tile shader to not show grid lines (when enabled) on the sides of tiles.
Bugfixes
- Fixed flashing "water" in the black background of the space biome when using "Medium" graphics settings preset.
- Using the "quick exit" bind while the end popup and journal are both up will no longer close the end popup.
Minimum Setup
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
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