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Gentoo Rescue
Jagriff Developer
Jagriff Publisher
April 2025 Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (22 reviews)
Public Linux Depots:
  • [0 B]
1.0.2

I've noticed many players are already well past the 20+ hour mark and have finished, or are closing in. Others are just getting started and still wondering what that color spirally thing is for. I really love reading all of your comments about the game in reviews, on forums, and on social media. The more buzz around the game the happier the penguins will be, so keep it up! Without further ado, here's patch number two. Puzzle changes

  • Added hints for all initially reachable puzzles in Attraction and Contraband. This came with a few very very minor puzzle tweaks that I'm confident objectively improve the design.
    • Removed unnecessary fog from Attraction.Hurl.
    • Removed unnecessary tile from Attraction.Tractor.
    • Changed the starting state of Attraction.Wrecker. This was done because the new version will do a slightly better job at encouraging the player to try an idea that [spoiler]would work if there were no magnet: move green down onto blue's target, and then hit it with a blue move right[/spoiler]. This isn't just a bait, but it shows off why this puzzle is interesting while hinting at the main idea for how to solve it. The old version, where blue started in the far left of the middle row, was further from revealing the key idea [spoiler]despite being technically closer to the solution[/spoiler].
    • Added colored wall to Contraband.Deeper to fix cheese that let players skip ~2/7 of the puzzle.
  • Refined journal entry unlock conditions for a few fog related entries to not include grey animals in fog. This affected the "Required for current level" entries for Ground_Rules.I and Liftoff.Extinction.
  • The following levels had some errors in their "Required for current level" entries, unrelated to the above change: Attraction.Fledging, Exchange.Displacement, Exchange.Stwap, Exchange.Timing, Exfiltration.G, Foreboding.Jackhammer, and Sustain.Chumming.
  • Added new (post-Replication) [spoiler]bonus solution[/spoiler] and reworded existing one for Lemniscate.EYO. Thanks to Mikan for discovering the new one!
  • Reworded (post-Replication) [spoiler]bonus solution[/spoiler] for Ground_Rules.Blockers.
  • Moved the position of Walk.Threading.
Misc
  • Added "LMB double click" bind prompt to sublevel button on hover. On unhover it goes back to the keyboard bind. Mouse-only is an option that the game doesn't teach very well, so hopefully this helps.
  • Removed "Awards" and "Challenge" sections from buttons corresponding to backup saves.
  • Achievements all marked as secret to avoid spoilers. I don't think anything there is super spoilery but just staying on the safe side since players can reveal hidden achievements on Steam. This was done through Steam, so it is not part of the build and actually went in Sunday night (PDT).
Bugfixes
  • It was possible to use the quick exit bind to exit from a puzzle while the journal menu was opened if the end popup was also opened.


[ 2025-05-29 04:01:02 CET ] [ Original post ]

Get penguins home safely in Gentoo Rescue! Penguins must coordinate with walruses, who just want to escape into the water. Items let you break the rules in progressively more extreme ways. They come with drawbacks, though, so tread carefully.

Featuring

  • Penguins, walruses, and fish. They bring opposing win criteria, which complements the "blessing and curse" nature of the mechanics.

  • Rapidly expanding set of mechanics and emergent interactions.

  • Over 300 diverse, hand-crafted levels that are simple, instructive, but deceptively difficult.

  • An interconnected network of puzzles with item-based progression and metagame twists.

  • Journal for tracking mechanics, which also lists entries needed for the current puzzle.

  • A tiered hint system for when you're truly stuck. These teach a deduction-based approach.

  • 16 biomes distinguishing areas and mechanics.

  • Original music.

Accessibility

  • No time-sensitive inputs, with undo and redo binds that work through resets.

  • Use controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)

  • Colorblind friendly with customizable colors.

  • Most puzzles are optional for progression, and a setting makes any puzzle skippable.

  • Map navigation system for quickly returning to anywhere you've been.

  • Old solutions are saved.

  • Many other QoL features and options.

Wishlist and join the discord

Join our small community and say hi! I love bouncing ideas off of players and answering questions.


MINIMAL SETUP
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Storage: 1 GB available space

GAMEBILLET

[ 6094 ]

16.79$ (16%)
4.95$ (17%)
8.85$ (11%)
24.87$ (17%)
16.97$ (15%)
8.39$ (16%)
12.42$ (17%)
49.77$ (17%)
19.59$ (22%)
24.59$ (18%)
41.49$ (17%)
16.18$ (19%)
5.03$ (16%)
16.57$ (17%)
16.39$ (18%)
4.95$ (17%)
20.72$ (17%)
31.10$ (11%)
5.03$ (16%)
16.57$ (17%)
24.87$ (17%)
17.75$ (11%)
24.87$ (17%)
5.87$ (16%)
24.87$ (17%)
13.34$ (11%)
8.27$ (17%)
4.07$ (18%)
20.72$ (17%)
16.59$ (17%)
GAMERSGATE

[ 478 ]

1.05$ (85%)
0.68$ (90%)
4.16$ (72%)
10.91$ (22%)
12.0$ (70%)
0.3$ (85%)
0.58$ (92%)
3.12$ (61%)
2.4$ (70%)
7.44$ (79%)
5.63$ (81%)
8.0$ (60%)
1.13$ (96%)
2.25$ (89%)
0.38$ (96%)
6.0$ (80%)
7.92$ (74%)
2.25$ (91%)
3.0$ (92%)
11.99$ (60%)
1.5$ (70%)
3.0$ (92%)
5.31$ (79%)
0.75$ (85%)
9.99$ (50%)
0.58$ (92%)
1.32$ (91%)
0.43$ (91%)
0.45$ (85%)
1.88$ (81%)
MacGamestore

[ 1968 ]

1.19$ (88%)
0.99$ (80%)
65.99$ (6%)
1.28$ (87%)
13.96$ (30%)
1.49$ (75%)
1.99$ (60%)
43.99$ (27%)
2.79$ (91%)
53.99$ (10%)
1.19$ (88%)
51.49$ (26%)
2.98$ (80%)
3.99$ (91%)
49.99$ (17%)
2.49$ (83%)
2.99$ (80%)
15.89$ (21%)
6.37$ (79%)
1.29$ (91%)
1.19$ (94%)
1.99$ (80%)
2.48$ (75%)
67.19$ (16%)
1.19$ (87%)
1.19$ (76%)
1.99$ (80%)
1.24$ (75%)
1.08$ (89%)
2.49$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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