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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Firstly I want to emphasize that the game is content complete. There are no missing achievements, no missing mechanics, no missing puzzles, and I have no intentions of doing any major redesigns. However, there is a never-ending list of things that I've wanted to do, but could not afford to either for monetary or time reasons.
Custom level support
The puzzle editor is available and functional, albeit with some lack of polish. Your created puzzles go to
as JSON files (that use a custom string format for puzzle parsing). I do recommend making a new folder (which can be done in-game) to separate out different puzzles, since puzzle name collisions within the same directory can cause issues. You can manually place JSON files in this directory, and play them through the puzzle editor using the "Test" button. This isn't great, and will be the main focus of post-launch development. The game is very long, so I expect to have some time before people really start going crazy with custom levels. The main things I intend to add here are:
Get penguins home safely in Gentoo Rescue! Penguins must coordinate with walruses, who just want to escape into the water. Items let you break the rules in progressively more extreme ways. They come with drawbacks, though, so tread carefully.
Penguins, walruses, and fish. They bring opposing win criteria, which complements the "blessing and curse" nature of the mechanics.
Rapidly expanding set of mechanics and emergent interactions.
Over 300 diverse, hand-crafted levels that are simple, instructive, but deceptively difficult.
An interconnected network of puzzles with item-based progression and metagame twists.
Journal for tracking mechanics, which also lists entries needed for the current puzzle.
A tiered hint system for when you're truly stuck. These teach a deduction-based approach.
16 biomes distinguishing areas and mechanics.
Original music.
No time-sensitive inputs, with undo and redo binds that work through resets.
Use controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)
Colorblind friendly with customizable colors.
Most puzzles are optional for progression, and a setting makes any puzzle skippable.
Map navigation system for quickly returning to anywhere you've been.
Old solutions are saved.
Many other QoL features and options.
Join our small community and say hi! I love bouncing ideas off of players and answering questions.
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