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Disco Dodgeball is a physics-based sports FPS where you race around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play a wide variety of classic, expert, and custom game modes online, in split-screen local multiplayer, or solo with bots.

Includes:

  • 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
  • Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!


PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.
Robot Roller-Derby Disco Dodgeball
Erik AsmussenDeveloper
82 AppsPublisher
2015-02-19Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1934 reviews)
VR Support
Public Linux Depots:
  • Linux Content [486.87 M]
5.9 Released - new Challenges Mutators

One very important fix in this is the problem where new players would get stuck 'Connecting' to multiplayer unless they specifically selected a network region. So if you or someone you know was affected by this, it has been resolved!

Additions

  • Added new challenge mode: Pinball. Only wall ricochets count for score, 2 minute time limit.
  • Added new challenge mode: Teamwork. You can't hit enemies and bot teammates can't pick up dodgeballs, so you must pass to them in order to score Assist points.
  • Added rule option: No ball pickups (prevents player from picking up a ball)
  • Added rule option: no bot passing (bots won't try to pass)
  • Added rule option: assist score (Player / Team score increment for getting a KO assist)
  • Added rule option: floors turn balls neutral
  • Added rule option & game modifier: No Power Cube Throws. You can only throw the cube a short distance, removing passing as a strategy in Capture The Cube.
  • Added new rule: no bot boosting

Fixes

  • Fixed players getting stuck ‘Connecting’ unless they specified a network region
  • Fixed num lives not being set properly if starting new match after resetting a challenge
  • Fixed Arcade mode starting instantly if starting after resetting a challenge
  • Changed ‘local network’ name to ‘custom network’
  • When connected to a Photon Region, shows region name instead of IP address in bottom left of main menu
  • Improved readability of network option drop-down
  • Fixed crash if Steamworks failed to initialize and a player with Items entered your game
  • (probably) fixed issue where Cube Capture would trigger multiple times on pass into capture zone
  • Fixed Grand Prix with time limit showing ‘Finish!’ for all checkpoints
  • Fixed rules with more than one modifier requirement not applying correctly if one of the requirements involved a player type (humans / bots)
  • Many score rules can now be selectively applied to player type (humans / bots)
  • Fixed ESC sometimes failing to close main menu
  • Fixed error where clicking on a player in the players list would break and create a jumbled list of actions
  • (perhaps) fixed issue of players needing to enter dx9 launch option on computers that don't support dx11
  • Fixed non-master-clients having round victory count not updated on round end

I've also been hard at work on adding Dedicated Server functionality - there's a lot to learn and a lot of options to figure out, but hopefully there will be a solution within a few weeks.

Erik

[ 2015-12-09 02:32:01 CET ] [Original Post]

Minimum Setup

  • OS: 64-bit or 32-bit Ubuntu LinuxMemory: 2 GB RAMStorage: 400 MB available space
  • Memory: 2 GB RAMStorage: 400 MB available space
  • Storage: 400 MB available space
  • Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 400 MB available space
  • Recommended Setup

    • OS: 64-bit or 32-bit Ubuntu LinuxMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 400 MB available space
    • Storage: 400 MB available space
    GAMEBILLET

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    MacGamestore

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