What is Manacaster?
Manacaster is a tabletop card-battle game for two players. It was designed with an emphasis on balanced gameplay and rewarding skillful play. Here are three things you should know about our game:
Balanced Gameplay = Brilliant Victories: The Power and Mana Cost of every single card and ability in Manacaster is carefully calibrated according to a strict mathematical algorithm, leading to intense, evenly-matched battles that keep you on the edge of your seat until the final moment of victory...or defeat.
Digital + Tabletop = Play Your Way: We have built a digital clone of the tabletop edition of Manacaster which plays identically. Ensuring a consistent experience between digital and physical was a top priority as we designed and streamlined our game's rules.
Streamlined Gameplay = Rewarding Skillful Players: In Manacaster, your ability as a player is the most important factor. For example, players are given a large set of choices when selecting their starting hand, both players deploy a Mana resource of their choice every single turn, but only one player can attack the other.
Keep reading to discover what other game mechanics have been designed to ensure your strategic decisions are more important than luck of the draw.
[h1]New Features
[/h1]
Modal card filter added to deckbuilder.
20 new cards.
Account Inventory added.
Equipment system fully working.
4 modal cards added.
[h1]Improvements
[/h1]
Transport stability fixes and other network related improvements.
Riposte adjusted to cap to total incoming attack power rather then highest incoming attack power.
New decks now need to be given a name when creating.
Adjustment to main menu to see if it fixes the best-of-three against AI with invalid deck issue.
Damage splitting for blockers now done before the phase it is about to engage in, meaning we can reassign damage after ambush/twinstrike.
AI player improvements.
Deckbuilder serverside interactions logging.
3 action card fixes.
[h1]Bug Fixes
[/h1]
Serverside steam heartbeat causing latency and relay issues.
DeckBuilder serverside cache issues.
DeckBuilder deck cloning issues.
Issues as a result of the partial combat rewrite to allow phase based damage assignment.
Draftmode mana panel buttons not resetting on match end/ new match.
Minimum Setup
- Processor: x64Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 3000 MB available space
- Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 3000 MB available space
- Storage: 3000 MB available space
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