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This affects _ALL_ Units, and you will generally see Units are about 1 stat point bigger on average. Must Attack got a further buff such that they are now 2 stat points bigger than before. We also brought back Cannot Block as a credible alternative to Must Attack, since some decks prefer to avoid the risk of mandatory combat. This ability is similar ( but slightly less ) in point value to Must Attack. These balance changes also opened up a large design space for over 100 new Units, many of which fill existing "holes" that players have been feeling during draft and deckbuilding. These new Units are _not_ in this balance patch. We anticipate we can begin releasing the new Units in about one week, and with over 100 to work with, we think that will last quite a long while :) As always, balance is subject to change as we inspect the math and the gameplay logs. Manacaster's game balance is handled by a "point balance" algorithm that ensures all cards properly represent an equal sum of Costs and Benefits. Keep on 'casting! -- Admins
Manacaster is a tabletop card-battle game for two players. It was designed with an emphasis on balanced gameplay and rewarding skillful play. Here are three things you should know about our game:
Balanced Gameplay = Brilliant Victories: The Power and Mana Cost of every single card and ability in Manacaster is carefully calibrated according to a strict mathematical algorithm, leading to intense, evenly-matched battles that keep you on the edge of your seat until the final moment of victory...or defeat.
Digital + Tabletop = Play Your Way: We have built a digital clone of the tabletop edition of Manacaster which plays identically. Ensuring a consistent experience between digital and physical was a top priority as we designed and streamlined our game's rules.
Streamlined Gameplay = Rewarding Skillful Players: In Manacaster, your ability as a player is the most important factor. For example, players are given a large set of choices when selecting their starting hand, both players deploy a Mana resource of their choice every single turn, but only one player can attack the other.
Keep reading to discover what other game mechanics have been designed to ensure your strategic decisions are more important than luck of the draw.
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