Play as a pistol shrimp that shoots bubbles at hordes of underwater enemies in this unique blend of genres!
You will gain experience points to level up your crustacean and choose upgrades such as attack damage or movement speed. Crack open oysters to collect pearls to spend unlocking new shrimps and weapons after your run!
A Brotato-like game with no auto-aim.
Top-down, 2D, Vector art and underwater photography.
Twin Stick multi-directional shooter, Rogue-like (permadeath).
In-game medals for beating levels:
Fish enemies now collide with each other
Fish AI simplified to reduce lag
Spawn rate increased for big and small urchins
Spawn rate decreased for anthia fish
Australia map size decreased by 40%.
UI Changes
Mariana Anglerfish spawn rate decreased
Movement speed increased
Language localization to Vietnamese, Spanish, and Ukrainian
(Order of localization based on fanbase)
Some UI Updates to the Level-up screen after wave completion
The Thick-horned Bubble is now a burst shot of contact-implode bubbles
UI bug fixes
French text
Chinese text
Player IFrame increased from .2s to .8s
Thick-horned Bubble child bubbles implode on contact
Sea slug spawnrate increased for Ponto Beach
Unique upgrade cards for each weapon
New common upgrade cards added
Cursor disappearing after pause screen on Level-up canvas bug fixed
Some SFX volume increased
First time players load into the tutorial from the title menu
Tutorial level explains how to start the game after selecting difficulty, sex, shrimp, and weapons
The giant cleaner shrimp now has monologue barks when you are within range
Loch Bubble reticle simplified
Level Select buttons increased in size
New reticles for different weapons
S mode turned off for Crab Hunt
Cursor locked within window during gameplay, unlocked at pause screen
At Victory, player will receive medal before pressing the "Accept Medal" button
Neon Bubble spread tightened
Neon Bubble burst Y axis adjusted
Achievement for getting 100% of crabs in Crab Hunt.
Must complete Wave 11 on any level for weapons achievements.
Steam achievements for each weapon used to win a game
Controller rumbles when player takes damage.
Damage SFX now louder.
Difficulty 1 locked until Difficulty 0 completed.
Rainbow slug now gives x3 Implosion Radius instead of Bubble Speed
Spawn rate for coral/cleaner shrimps +50% on Whale Fall
Unlocking the last weapon will trigger the Master Shrimp achievement
Changing the name of "Shrimp Survivors" to "Saltwater"
Lionfish HP Bar sorting layer issue fixed
Extra 2 Knockback cards in deck removed
Achievement patch
Steam Achievements Initializing
Reef Keeper gives +5% Max HP in addition to +20s on the Kiss Timer
Common HP Regen card gives +2 instead of +20%
Uncommon gives +30% still
Layering of Level-up Screen
Death Screen now shows your Difficulty
Health Regen is flat increase instead of percentage now.
Gamer can no longer click the reroll button twice before cards are dealt.
Enemies do +(.04 x Difficulty^3) damage
Endless Mode card does not disappear after one use now.
Enemy bonus damage per Difficulty arithmetic completes after Armor subtraction arithmetic
Enemies do 10% more damage per Difficulty Level
Endless Mode does not show up until you accept the medal
Melee has been switched from Right Click to Left Trigger
Dart has been switched from Left Trigger to Left Click
When player dies or wins, the level name will show up in the Score line.
Beating Crab Hunt no longer unlocks Australia
Loch Bubble Damage from 10 to 9
Rainbow Bubble Speed from 35 to 40
Spanish Bubble Damage from 7 to 11
Cosmetic changes in Whale Fall
Benthic Octopus can no longer push bones on Whale Fall.
Benthic Octopus Size increased by 30%.
First three levels now require 90, 100, and 117 XP instead of 117 XP each.
Starfish drop 50% more XP
Solisortus shrimp's stamina regen increased by 2
Enemies now do +2 damage per difficulty level instead of +3
Pearls now give 20 more XP
Octopus HP decreased from 110 to 95
Benthic Octopus HP decreased from 120 to 100
Minimum Setup
- Storage: 208 MB available space
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