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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I've been able to get a lot of implementation, testing and fixing done the past week. Even did a 4-player stress test of the game yesterday with great success.
Now with the game in version 0.5.0.2 it is officially in Beta with all major features implemented.
Some of these features require further polishing and expanding upon still, but I want to get more feedback on the core gameplay before I accidentally make any wrong changes. The basis has to be near perfect, so I can build all the extra stuff on a solid foundation :)
Let me know if you're a content creator and want access to the beta test!
Bug reports and suggestions can be made either in the game's Steam Discussions forum or on our Discord.
Discussions: https://steamcommunity.com/app/3448380/discussions/
Discord: https://discord.gg/vV7KDVMBZz
Update Panel:
For the beta test I've added a panel to the main- and pause menu's so you can see what changed in the current version. In this screenshot you can also see the first bit of the updated Guide, which (hopefully) helps players with understanding the game mechanics:
The Mine:
I'm also still working on the Mine, which has been completely revamped. Now it's more of a simple maze with multiple connections and exits. The actual exit is randomized with the others boarded off:
And the open exit, which spawns you back into the Factory:
I still need to implement the chase mechanic. The Competitor will start chasing you as soon as you leave the main area where you spawn in:
I also want to add some minigame to this main area, there is a reason the Competitor stole you away from the Boss after all! Perhaps a mining minigame which allows players to get a bucket extra coal? This could be a useful way to get more coal in case you run out of the coal that is in the Factory.
The Demon:
The Clockwork Demon is also mostly complete, I only need to add the final bit to its mechanic where it'll chase and kill the players after having destroyed all the lights in the Factory. Here you can see him mess with the Generator, it is possible to deter him from doing this with the lanterns, just like in the first game:
That's all for now!
Looking forward to your feedback and thanks in advance for helping improve the game <3
The Boss is back! And he has found a new, and much bigger, factory to repurpose for the production of his cursed products. You and your fellow workers find yourselves in the middle of the fierce competition between the monsters than haunt this new location. How many nights can you last?
Welcome to your new life:
In this high-stress, multitasking challenge, your day begins with fueling the two boilers to get the machinery running. You'll need to assemble robot toys on the three production lines, using a wrench to fix any machines that break down. Fail to keep up with the daily quotas and the ever present Boss will quickly show his displeasure.
Each new day brings new obstacles – from cursed toys coming to life and terrifying Clockwork Demons disrupting the machinery to the monstrous Competitors intending to snatch you away to their mines. Stay alert, stay vigilant and above all always keep the production going.
Succeed as a team, or perish in chaos:
Though you can work alone a team effort can truly make or break a successful business. There is plenty to do in the Factory after all, so everyone will be able to fill an essential role. And the Boss will be there to make sure everyone keeps working hard. No slackers allowed!
Do well and be rewarded with new outfits, new challenges and new Achievements as you unlock them! You may just make Employee of the Month~
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