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This is what we were working on for the past month.
1. We finally got our weapon wheel working:
[previewyoutube=VSQg9Fb8h5c;full][/previewyoutube]
2. We also finished rigging the last of the demo's opponents - the Heavy.
[previewyoutube=Z1OEn0obOaA;full][/previewyoutube]
3. The UI heart is now beating when enemies are close. The distance needs to be tweaked after level design tests.
[previewyoutube=SHRNoZiB6Hk;full][/previewyoutube]
4. You can hide in bushes and become semi-transparent when in crouch.
[previewyoutube=7uHscZCINao;full][/previewyoutube]
For the demo level we have plans to include a mini garden into an office premise. But in future we plan to have much more greenery, so this should come in handy.
5. Level blockout in progress:
We're now working on:
Project Kvasir is a mission-based, third person 3D stealth action game.
STEALTH: get in a range of highly secured facilities unnoticed, get what you need, get lost
ACTION: when things go sideways - engage at your discretion
INTERACTION: use your environment to your advantage
INVESTIGATION: collect intel, analyze clues, and uncover hidden connections
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