What is PL4no-B
PL4no-B is a 2D top-down game where the main objective is to have fun with friends. Team up or face off as Red and Blue team. It’s packed with clever strategies and funny moments, but at its heart, it’s all about having a great time together.
Grab Your Gear and Get Ready for Action
Whether you’re engaging in a 1v1 death match, a 4v4 detonation battle where you plant and defuse bombs, or trying out other exciting game modes, every match brings something new to the table. With friends by your side, each round is full of laughs and surprises.
Your arsenal is packed with a variety of weapons and utilities to fit any play-style. From powerful firearms to quirky gadgets, there's always something new to try.
Pistols: Lightweight and quick, perfect for close encounters.
Rifles: Reliable for medium to long-range combat with steady firepower.
Snipers: Take the cover and make every shot count.
Shotguns: Close-quarters dominance, delivering massive damage at short range.
Grenades: Use them strategically to control the battlefield—each with its own unique effects.
Quirky Weapons: Experiment with unusual and fun tools to surprise your enemies.
The more your play, the better it gets
Customize your character appearance
Play through a variety of game modes with your friends
Earn points and experience through matches
Spend your points to customize your base
Use your base to unlock new items and expeditions
Invade other people’s bases
Make more friends
Compelling Game Modes to Explore
Detonation - Play as Red Team and plant a bomb, or as Blue team and try to defuse it.
Death Match - The classic showdown—rack up kills and outscore your opponents.
Hordes - Join forces to complete missions while battling relentless waves of enemies.
Sandbox - Test out weapons, set up custom scenarios, and have fun experimenting with your friends.
5
New Features
- 128 Tickrate Servers
Servers now run at 128 tickrate, offering more responsive gameplay at the cost of higher network usage.
- New Weapon: SG553
[list]
- Available to Terrorists.
- Effective at long range and in 1v1 scenarios, but underperforms in 1vX situations.
- New Grenade: Decoy
[list]
- Emits sounds mimicking your held weapon.
- Useful for misleading enemies and creating tactical distractions.
- Unique Buy Menus in Bomb Mode
[list]
- Counter-Terrorists and Terrorists now have distinct buy options, enhancing economic and gameplay differences between the teams.
- UI Audio Enhancements
[list]
- Added satisfying new sound effects to the menu interface.
Fixes & Improvements
- Map Changes
[list]
- Rebalanced De_Metro.
- Adjusted De_Construction:
[list]
- Fixed hitbox issues on the car.
- Redesigned long and catwalk areas for better flow.
[/list]
- Gameplay Tweaks
[list]
- HE Grenade now applies a strong slowing effect, turning it into more of a utility tool rather than pure damage.
- Default camera and aiming behavior now uses snapping for improved control.
- Weapon Balance
[list]
- M4A1 price reduced: 3100 2900
- SG553 price set to 3000
- AUG price set to 3300
- Elephant Gun reworked: now functions like a Scout (SG) and costs 1700
- Fix damage sound being played to EVERYONE
- Now HUB is under construction
Removed
- Removed enemy death ping marker
- Removed ally death ping marker
New Features
- AWP now requires aiming for precision
- Added screenshake config
- Map Callouts
[list] - Under the minimap you can see where you are and communicate with your teammates
[list]
Fixes & Improvements
- Balanced all weapons
- Fixed a bug where after you were flashbanged you could not aim anymore
- Fixed a bug where you could open inventory on pause
- Fixed a bug where you could open EMOJIS on pause
- Fixed a bug where stop aiming made you stop walking
- Fixed a bug where you could not press ESC on HUB
- Fixed mouse not showing on end-game screens
- Add death feedback
- Fixed spawn cycle of characters in all gamemodes (except Hordes)
- Fixed name tag not synchronizing with the character name - "Name"
- Fixed name tag not always showing on mouse over (clint)
- Fixed chat needing double enter to appear
- We now move the player camera arround the map before the round starts
- Player will not open the buy menu without character anymore
- Player now auto-spectates on death
- Waiting for other player screens while waiting for other players on bomb
- Economy money will not be shown on bomb while the round is not started
- Players are now able to spectate one another right after join
- Buy zones now have specific teams
- Adds a Winning Team screen on the end of game
- Fixes team chat showing to other team
- Team chat now paints the player team color
- Player teams are now always synchronized properly
- You are now able to close chat with a single enter
- Camera does not say 'ciau Italy' anymore
- Fixes kill feed not showing on dead characters
Removed
- Removed granade spreads and recoil
- Removed BAZOOKA spreads and recoil
Also: its dark out there... good thing we added a flare gun. Pew pew pew.
New Features
- Added Flaregun[/*]
- Hub (Alpha) Meet, mingle, mischief. Your multiplayer playground.[/*]
- Added input remapping in settings[/*]
Fixes & Improvements
- Nerfed Negev[/*]
- Fixed tracer weapons stopping at suspiciously dumb obstacles.[/*]
- UI Gameplay [list]
- Added numbers to InventoryHUD [list]
- Reported by Netoca/Pepoca/Pepo[/*]
Removed
Nothing to see here... yet. Everything survived this update.Check the full update: PL4no-B Blog
The infame UI overhaul, Online Services, some features and bug fixes. Here's what's new:
[hr][/hr]
New Features
- UI We have a proper map loading screen that shows the map and objectives
- UI We updated our components to a more tactical vibe to have a visual identity
- Camera Added new Camera Type: SNAP, a super resposible camera that snaps to the crosshair. Good for powerplayers, still in beta, since camera shake gives some headache
- UI Added game version in the screen
- Match & Ranking System Overhauled match entry, ranking menus, and user data handling for better consistency and feedback.
- PL4no-B Online Service
- ELO Rating System
[list] - Implemented ELO rating tracking for matches.
- Ranking System
[list] - Introduced a basic ranking system tied to player ELO scores.
- Match Lifecycle Enhancements
[list] - Improved match creation and validation with new fields such as MATCH_PROCESSING status.
- Player validation during match start and reporting.
- Added player management functionality within the match model.
- Added routes for joining and leaving matches.
[hr][/hr]
Fixes & Improvements
- Fixed bug Spawning on destruction would have infinite weapon zoom
[list] - Reported by Netoca/Pepoca/Pepo/
[hr][/hr]
Removed
- Free-cam was removed to inhibit unfair advantages
New Features
- Full HD Remaster
- New Map
[list] - Added De_Metro
[hr][/hr]
Fixes & Improvements
- GameRoom & Multiplayer Menu alignment fixed
- Fixed "Infinite Connecting" bug
- Hitmarker now properly blinks the character
- Multiplayer Menu now supports more than 10 players
- Bomb Pickup Crash (SWAT picking up bomb) resolved
[list] - Reported by SyedMuhammed
[hr][/hr]
Removed
- Tutorial temporarily removed
[list] - (Will be re-added later)
[hr][/hr]
Thanks for all the feedback it really helps us improve the game. Keep it coming!
Hey guys! Von Bonin here,
Today Id like to show you the utility side of our gamethe strategy, the finesse, which are the grenades. Im running a little late, but still managed to get this update written in time for the weekend family gathering.
As for the weapons, Im also planning on adding some more grenades in the future, and Im open to suggestions as alwaysso feel free to reach out at any point!
The current game has 4 types of grenades:
- Hand grenades, which explode on impact
- Flashbangs, for those delicious white screens
- Smoke grenades, which create a curtain you cannot see through
- Molotovs, for setting things on fireincluding yourself
These 4 grenades are expected to become 6 in the future, with the addition of a sound decoy grenade as well as a flare grenade, which lets you see an area you normally would not have vision of.
All these grenades have strategic uses and situations. For example, I often like to use molotovs to set the bombsite on fire when the bomb is about to explode as the Red Teamor to block an opposing teams rush into a bombsite.
Here are some pictures with the visual effect of each one so you are able to know what to expect in each case.
I recommend that you boot up the game and experiment during matches to see which grenades best suit your playstyle. Since you can carry up to 4 grenades at a time, theres plenty of room to experiment and be strategic.
Ah, theres also a trail that shows where your grenade will land (when youre not moving or running, of course), which helps you use them more effectively.
And thats itfast, quick, and furious. Don't forget to feed the fire mage.
I wish you a great weekend, and until next week,
Von Bonin
Hey guys! Von Bonin here,
Today, I want to take a moment to showcase the weapons currently available in the game. Each weapon has been designed with a unique playstyle in mindwhether you're into precision, raw power, CQC, sniping, or, like my friend Sied Muhamed, PURE UNFILTERED CHAOS.
More weapons are on the way in future updates, and Id love to hear your ideas. Got a weapon in mind? I might just add it (especially if its cursed).
Intermission
This curated review is proudly sponsored by the Fire Mage (please keep him happy by pretending his molotov is a real fire spell).
The Fire Mage also insists I tell you that each weapon has some distinctive features, including:
- Bullet size
- Damage
- Spread
- Slow applied
- Speed while holding
These variations enable a lot of dynamic play. For example, you can hold a knife to run faster to a point of interest and then switch to your real weaponor fire a slowing weapon first, before delivering the actual damage.
Rifles
Rifles offer some of the longest ranges and highest damage output, making them ideal for mid-to-long range combat. These weapons are designed for precision and power, rewarding players who can better control recoil instead of just spraying and praying.
The current lineup includes:
- AK-47, the old reliable. Loud, proud, and deadly.
- M4A1, the good guy AK-47
- AUG, best weapon. Will need a nerf at some point... eventually maybe.
Each weapon brings its own strengths and weaknesses. However, if youre not a rifle guy but still like full-auto, prefer a more aggressive approach, and dont want to think too hardwe have SMGs!
SMGs
For players who hear an echo when they think. Most bullets. Most fun. Just hold W and click.
The current lineup includes:
- P90, RUSH B CYKA.
- NEGEV, initially a dev weapon used to test network syncing and performance by pushing the game to its limits. Now included for 64 players to pick up and see who has the better PC.
Shotguns
Shotguns are built for close-quarters combat. Massive damage. Massive vibes. Just run into a room and delete people.
The current lineup includes:
- NOVA, also known as Why arent you dead?! I hit you twice!
- SPAS12, If you hear it cock and you're not already shooting its over.
I usually prefer to stalk players around corner turns with these bad boys. However, youll need to find your own playstyle with them.
Pistols
Pistols are versatile, precise, and great at mid-to-close range combat. They offer more range than shotguns while remaining lightweight and accurate. This means you can walk and shoot without worrying too much about recoil or spread. Depending on the pistol type, they can function as a backup weapon or a precise tool for skilled players.Pistols in the game come in two categories:
- Trace-based, hits instantly. Low damage. Great for sniping some chip damage.
- Projectile-based, slower shots, but way more Oof.

The current lineup includes:
- GLONK, GLONK
- KRUGER, balanced. Like all things should be.
- REVOLVER, high damage, big drama.
- USP, silenced and tactical. Smells like a covert op.
- HAND CANNON, why did we implement this MONSTER?? Seriously.
Each pistol has its strengths, offering different playstyles and strategies. Let me know if you have any suggestions for the current setup or want to see other pistols included.
Snipers
Sniper rifles are designed for long-range precision, rewarding patience and accuracy.Currently, the only sniper rifle available is:
- AWP, if youve played Counter-Strike, you already know. If you havent you will.

Im working on adding a second snipermaybe a semi-auto or something fast like the DRAGON-9. Stay tuned, and please do suggest more.
Melee
Melee is not just about stabbingits about sending a message. Nothing makes an enemy panic more than seeing someone sprinting at them with a katana in hand. The fear causes them to run, and by running, they miss their shotsgiving you the upper hand in close quarters unless, of course, theyre holding a BAZOOKA or SPAS12.
Right now, the only melee weapon available is the MACHETE, but were planning to add a SWORD, KNIFE, STONE, HANDS, and THROWING AXE in a future update. Each will bring its own playstyle, whether its speed, reach, or raw power. Got an idea? Pitch it. The weirder, the better.
Special Weapons
Special weapons add a level of chaos that changes the pace of a fight. Usually, they were designed just to test the game, but since theyre super fun, we decided to keep them.
Weve got the RPG-7, the ELEPHANT GUN, GRENADE LAUNCHERS, and a few others. These weapons are as fun as they are destructive, leading to some ridiculous moments in combat.
Theres more to discoverbut youll have to play to find out.
Take care,
Von Bonin
Hey guys! Von Bonin here,
My friend and I were tired of working a 9-5 just to come home and clock into our second jobgrinding Counter-Strike for another 9-5 just to stay competitive. We wanted a way to capture that awesome Counter-Strike experience but in a more relaxed, casual setting. Thats when we had an incredible ideato combine the American Dream with our laid-back mindset and create a game where every player has a gun, plants bombs, and shoots their friends. And so, this is what we came up with:
What started as a side project quickly evolved into a full-scale multiplayer game on Steam, and weve been working hard to bring it to life. Right now, were preparing a detailed roadmap for you, but heres a sneak peek at what you can expect when the game is ready:
- Casual Deathmatch Mode
- Co-op Horde/Extraction Mode
- Classic Bomb-Planting Mode
- Sandbox mode to test new weapons and tactics
- Public HUBs & Social Spaces to build new relationships
- Base Building & Progression
- Steam Item Collection & Trading
- Tons and tons of fun
Well be posting continuous updates to share our progress and showcase new features as we build them. Stay tuned for more exciting news! Follow us on our socials to stay updated!
Looking forward to sharing this journey with you all. See you in the game!
Take care,
Von Bonin
Minimum Setup
- OS: Any modern UNIX
- Processor: (64 bit) 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia or ATI DirectX11 Compatible Graphics CardNetwork: Broadband Internet connection
- Storage: 512 MB available space
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