In the seedy underbelly of Bailecittà, under the iron fist of the Borflaw corporation, the line between thief and private investigator is as clear as the fog that blankets the streets and factories.
You play as Sadmuc, a freelance “Baffler”. Few of the electronic surveillance systems and safeguards throughout this city can stand up to your custom EMP railgun. But shooting them from a distance doesn’t get you past them. The entire point is that you help somebody else get past.
And when it comes to sniffing around Borflaw's facilities in the sealed-off Bonglesticks area, the only person you can rely on for that is your old partner, Rania. If she can put up with you long enough, you might just be able to get to the heart of whatever Borflaw is up to.
Key Features
Tense, tactical gameplay where success or failure relies on your aim.
Multiple starting locations, allowing you multiple options from which to provide overwatch.
Guards that will not stop searching when they know an intruder is nearby.
I never did a beta devlog, so here we go.
Main changes
- New levels: Warehouses and Signal Boost
- Performance fixes: using simpler colliders where possible
- Graphics: adjusting fog within levels.
Patches
- More props and scenery in levels.
- Planning camera rotates faster.
- The option to always show controls is updated correctly.
- Camera towers act as navigation obstacles again - no more NPCs trying to walk through them!
- Finally fixed an animation bug where the Runner wouldn't crouch while in a hiding spot.
Minimum Setup
- Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300. Snapdragon X EliteMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500 (Broadwell). AMD Radeon R5 Graphics (Kaveri)
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