




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
First of all, thank you so much for everybody who is playing and especially who is giving me feedback! I'm trying to fix all and improve the issues that you helped me found! Thank you! LIS_pixel_heart LIS_pixel_heartLIS_pixel_heart
Fixed:
2nd monster EMP attack has been decreased in cool down and further improved the trigger when the player is near the spawn(also more improvements in this area are coming)
Removed Social Score dialogues for the demo
Fixed 3rd boss special missile compass objective pointer
Added "looking around" function for mouse and right thumbstick
What to come:
Further improvements with the navigation
Improvements with the controls
Improvements with the 2nd boss
I removed the social score dialogues for the demo for now, because I just realized that it doesn't make a lot of sense for the player because the whole point of this system will be reveled later down the line, with the non-linear progression
This updates brings:
Finally added a navigation pointer. Took me a bit, due to some personal issues
Fixes:
* Added a navigation objective in the compass area
* Fixed the "wave" attack that spawns on the second boss, when the player just re-spawned
* Small fixes
version demo v0.2 Updated:
Hello everyone, I'm planning on participating in the June Steam Next Fest of this year. But before that I would like to publish a demo version of the game so I can get some early feedback. The demo will consist of 2 levels and will introduce you to the structure of the game. Of course, as a disclaimer, this is a demo and there will be bugs and other issues. I would really appreciate your feedback and you being nice, it was quite a long journey to get here This will be my first game and my first revel of it to the public, so it's quite scary ( l|l)/ In any case, thank you all for the support and lets goooooooo
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