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Each passing day brings us closer to the release of our game in Early Access. Its the perfect time to begin introducing the playable factions and shedding more light on the world of Lords of the Void.
Today, we focus on one of the central powers in this shattered realm: Order faction.
[img src="https://clan.cloudflare.steamstatic.com/images/45443998/2fbf470e0c87f6392ab4fd8c04d15d7e2e4da4e4.png"][/img]
Symbol of the Order (above) depicts a mighty tower. It's the final bastion of humanity standing against monster and magic.
To fully immerse in the spirit of this faction, I recommend listening to their musical theme:
[previewyoutube="HeiltSBblS8;full"][/previewyoutube]Long ago, the Allmajesty united the entire world under a single rule. His reign was absolute, his power unmatched but even he could not escape the grasp of mortality. As the years wore on, his desperate search for immortality grew ever more extreme, culminating in the casting of the most powerful spell the world had ever known.
[img src="https://clan.cloudflare.steamstatic.com/images/45443998/c114b10675714f1ee2132f710eb2a150093dba73.png"][/img]
The unleashed force was cataclysmic. It spiraled beyond control, triggering The Calamity a world-ending event that tore the land into floating fragments suspended above the void. Though the collapse of reality has slowed, the decay continues, and all that remains moves ever closer to annihilation.
This magical disaster warped every living thing it touched. Nothing remained unchanged. Yet, a sliver of humanity managed to survive. Despite mutations, they endured. From these survivors rose The Order last bastion of mankind in a world consumed by monsters and ever-twisting magic.
[img src="https://clan.cloudflare.steamstatic.com/images/45443998/4c7cb4ebeec3635a90acc0d7c74e2e33f5e6106b.png"][/img]
The Orders mission is clear: to protect humanity and eradicate all practitioners of magic. This makes them the sworn enemies of the Sphere and Chrama factions. According to the teachings of the Order, only by purging magic from the world can its disintegration be halted.
[img src="https://clan.cloudflare.steamstatic.com/images/45443998/9300e8bc69e2e99e93f9196d8e2ee16d073f5ae9.png"][/img]
Eiswald is a young knight hailing from the modest town of Kalis. Driven by a strong determination, he begins his journey by pledging his loyalty to the Order. Vowing to dedicate his life to defending the world from the monstrous forces that threaten its very existence.
His is not a static figure; Eiswald character will evolve throughout the campaign, shaped by the trials he faces and the consequences of the choices he makes. The ideals he clings to at the beginning may not survive the harsh realities of a world unraveling... and neither may he.
Units:
Footman a steadfast warrior trained for both offense and control. His abilities can stun enemies (that pushes the attacked units action at the end of the combat round) and his presence blocks nearby enemies from reaching more vulnerable units behind the front lines.
Archer the only ranged unit among the Orders ranks. Might launch an area damage attack, with reduced damage compared to a single target shot, but its highly effective against a large group of enemies, summoned creatures and breaking protecting barriers.
Hound a fast-moving, high-damage unit bred for precision strikes. Deals bonus damage to shooters, making it their natural counter. However, Hounds have low health so leveling them up might be a real challange. If you achieve that, you will command a fearsome beast, capable of taking out enemy shooters with a single attack.
Cavalier a second fast unit in Orders ranks. Unlike the Hounds, Cavaliers attacks with crushing charge, dealing damage to the enemy unit and half damage to the target standing next to it. This ability must be handled with care, because misplaced charges can injure allied units as well.
Templar clad in heavy armor, Templars are warriors granted with parial resistance to magic (due to his mutation). Through prayer, can boost magic resistance of allied unit. Using pillum can reach foes at the backline. Specialized in countering enemy magicians.
Units in total: 4 Warriors and 1 Shooter.
[img src="https://clan.cloudflare.steamstatic.com/images/45443998/2f1358507f45fed17a48f816fa25d41998b97911.png"][/img]
Heroes:
Knight a cavalry-based hero focused on speed and aggression. His skills boost unit movement and favor a blitz strategy.
Paladin a templar hero built for defense. With his Defensive Aura, he becomes a near-unkillable force as he levels up, shielding allies and holding key positions.
Heroes in total: 2 Warriors.
Every faction in the game has a set of unique abilities used on a worldmap. These special actions are unlocked by upgrading the Palace in your Capital to Level 2 or 3.
For the Order, these are called Decrees and might be used once per turn.
Decrees list unlocked with Lvl 2 Palace:
Scouting all Teams and Structures on the map increase their visibility range until the end of this turn.
Usefull if you are not sure where the opponent is or you wish to search for a glyph on the map.
Economic picked Town or Capital will produce additional income from every Province it controls next turn. This decree will be auto-used at the beginning of next turn, on the same area.
Medical all your units, in every Teams and garrisons, will restore additional 15% of hitpoints at the beginning of your next turn. (basic hitpoints restoration per turn is 10%, with this decree it is increased up to 25%). Allied teams will also be affected by this Decree.
[img src="https://clan.cloudflare.steamstatic.com/images/45443998/e18e76711b18546eb9125cf8587d37c68c5d928c.png"][/img]
Decrees list unlocked with Lvl 3 Palace:
Logistic All your Teams gain additional move point.
It is recommended to lead few teams, not only one, and this decree gives extra movie point for each of the team. So the more teams, the more beneficial this action becomes.
Training Selected Team, that has at least 4 move points, will spend these move points on training. All units of that Teams will gain 10 experience points. Units cannot level up this way.
Plunder Selected Team, that stays at enemy Province and has at least 4 move points, will spend these move points on plundering. This enemy loses 5 resources from that region and you receives these 5 resources.
For now I'm not sure if Plunder is balanced or not, or even if it's usefull in real PvP situations. To this point I played LotV one time with friends on hotseat. Just once, because of lack of time.
[img src="https://clan.cloudflare.steamstatic.com/images/45443998/8840ff77d6f7632fde813e16ab160344f3f5ed54.png"][/img]
This system might be expanded or changed. We'll see what the situation will be after the Early Access release. If there will be some feedback, I probably will react to it.
This faction is available in Demo with one story focused mission called Rudrig's quest.
Rudrig is a close friend of Eiswald and he of course takes part in the campaigns.
Coming soon: Sphere faction presentation.
Take care! Mateusz from Boargames
Lords of the Void is a turn-based strategy game set in a fantasy world on the brink of extinction, shattered by a devastating magical Calamity. Lead your people to victory through tough battles, uncovering unique stories behind each faction.
Made by a true enthusiast of turn-based strategy games, Lords of the Void, brings a twist to the genre. The goal was to create something different, with fresh ideas, easy to learn but hard to master.
Take command of the last remnants of humanity, mistical magicians, wild demons inspired by Slavic mythology, or steam-powered lizards. Each faction offers a different gameplay experience, with diverse units, heroes, and unique abilities that defines tactical aspects of the game.
Dive into the immersive story of the world's end. Lead the heroes of the four captivating campaigns, each dedicated for each faction. Every mission, from the campaigns, is crafted to deliver a different gameplay experience, with distinct challenges.
Just like in the classic games of this genre, you play together with friends using local multiplayer. Up to 8 players can face off in free for all matches, team-based skirmishes, or against AI opponents.
In the near future, online multiplayer will be added as a free update.
The game will be released in Early Access. Why is that a good thing? Because it gives you, dear Player, the opportunity to shape the game itself. Join our Discord, share your thoughts, and maybe your ideas might just become a part of the final version!
Our roadmap:
2025
early access release, with all planned game mechanics and features
online multiplayer
map editor with dedicated triggers system
2026
final version release
new game mode
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