Lords of the Void is a turn-based strategy game set in a fantasy world on the brink of extinction, shattered by a devastating magical Calamity. Lead your people to victory through tough battles, uncovering unique stories behind each faction.
New take on a turn-based strategy
Made by a true enthusiast of turn-based strategy games, Lords of the Void, brings a twist to the genre. The goal was to create something different, with fresh ideas, easy to learn but hard to master.
Four asymmetric factions
Take command of the last remnants of humanity, mistical magicians, wild demons inspired by Slavic mythology, or steam-powered lizards. Each faction offers a different gameplay experience, with diverse units, heroes, and unique abilities that defines tactical aspects of the game.
Campaings and story
Dive into the immersive story of the world's end. Lead the heroes of the four captivating campaigns, each dedicated for each faction. Every mission, from the campaigns, is crafted to deliver a different gameplay experience, with distinct challenges.
Hotseat (local multiplayer)
Just like in the classic games of this genre, you play together with friends using local multiplayer. Up to 8 players can face off in free for all matches, team-based skirmishes, or against AI opponents.
In the near future, online multiplayer will be added as a free update.
Early access
The game will be released in Early Access. Why is that a good thing? Because it gives you, dear Player, the opportunity to shape the game itself. Join our Discord, share your thoughts, and maybe your ideas might just become a part of the final version!
Our roadmap:
2025
early access release, with all planned game mechanics and features
online multiplayer
map editor with dedicated triggers system
2026
final version release
new game mode
?
Greetings, Lords!
Visuals of the game has been improved.
Full changelog:
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Details below!
New Fog of War
The Fog now works like in classic RTS games. The first layer is complete darkness, hiding everything that has never been explored. The second layer is a subtle shadow that covers areas you've already explored but are not currently visible.
New Void
The Void is a key element in this game lets just say it plays a titled role.
From a lore perspective, it surrounds all the lands that still exist in this world. Sooner or later, it will likely consume all life... and it needs to look magnificent while doing so!

Units outlines and shadows
It's not a game-changer, but I believe it enhances the overall feel of the game. Units now have outlines that appear in a few situations: when you hover the mouse cursor over them, and when they're performing an action.
Additionally, every unit now has a shadow.

One click orders and new cursors in battles
Sometimes, less is more :)With this patch, you no longer need to click twice to issue an order during battles. Now, simply hovering the mouse cursor over a tile will prompt the game to automatically select a target or calculate a path. One click is all it takes to perform the action.
To make this change clear and intuitive, I've added new cursors for melee attacks, ranged attacks, spell casting, ability usage, and unit selection.

Other changes
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Now I'm going to focus on 3rd campaign for the Early Access version, so I might be quiet for some time.
Take care!
Mateusz from Boargames
Minimum Setup
- OS: Ubuntu 24.04 LTS release or latest
- Processor: i5 Dual Core or Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support (Example: Intel HD Graphics 2500 (Ivy Bridge). AMD Radeon R5 Graphics (Kaveri))
- Storage: 1 GB available space
Recommended Setup
- Graphics: Integrated graphics with full Vulkan 1.0 support (Example: Intel HD Graphics 5500 (Broadwell). AMD Radeon R5 Graphics (Kaveri))
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