Lords of the Void is a turn-based strategy game set in a fantasy world on the brink of extinction, shattered by a devastating magical Calamity. Lead your people to victory through tough battles, uncovering unique stories behind each faction.
New take on a turn-based strategy
Made by a true enthusiast of turn-based strategy games, Lords of the Void, brings a twist to the genre. The goal was to create something different, with fresh ideas, easy to learn but hard to master.
Four asymmetric factions
Take command of the last remnants of humanity, mistical magicians, wild demons inspired by Slavic mythology, or steam-powered lizards. Each faction offers a different gameplay experience, with diverse units, heroes, and unique abilities that defines tactical aspects of the game.
Campaings and story
Dive into the immersive story of the world's end. Lead the heroes of the four captivating campaigns, each dedicated for each faction. Every mission, from the campaigns, is crafted to deliver a different gameplay experience, with distinct challenges.
Hotseat (local multiplayer)
Just like in the classic games of this genre, you play together with friends using local multiplayer. Up to 8 players can face off in free for all matches, team-based skirmishes, or against AI opponents.
In the near future, online multiplayer will be added as a free update.
Early access
The game will be released in Early Access. Why is that a good thing? Because it gives you, dear Player, the opportunity to shape the game itself. Join our Discord, share your thoughts, and maybe your ideas might just become a part of the final version!
Our roadmap:
2025
early access release, with all planned game mechanics and features
online multiplayer
map editor with dedicated triggers system
2026
final version release
new game mode
?
Greetings, Lords!
This time, we're rolling out some significant changes designed to enhance the gameplay experience. Heres the full changelog:
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Below, Ive outlined the core details of this update.
New and Shorter Tutorial
The previous tutorial was long and highly detailed, perhaps a bit too much so? :)I've now created a new, shorter tutorial that focuses on the essentials. With just 10 popups, it highlights the most important aspects of the game. A well-crafted tutorial is key to ensuring players understand the mechanics, and this one should get you up to speed quickly.
You can find the new tutorial here:

No More Limits on Units Outside of Players Faction
When I first implemented this restriction, I thought it would provide a more immersive experience, encouraging players to rely mainly on faction units, with just one unit from outside their faction (such as a Neutral monster).However, after testing and reflection, I now see this was a misguided choice. This game offers a wealth of creatures with unique abilities, and the most enjoyable part is combining these units in creative ways during battles.
So, Ive decided to remove that limit! Now, team compositions only have two restrictions:
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With this change, you can conquer a Kobolds Dwelling and recruit up to 3 Kobolds in one team. These creature has the unique ability to summon reinforcements during battle. Now, your Kobolds can call even more Kobolds! Kobolds everywhere!

Additionally, the Ambassador hero skill, which was previously used to bypass this limit, has been reworked. The new version of this skill reduces the Diplomacy Food cost with Neutral creatures to 0. That means you can recruit Neutral units for free if you have a hero with the Ambassador skill.

Game Speed Options
Is the game running too slowly? Or perhaps too fast? Not anymore.In the game options menu, youll now find an adjustable game speed setting. This allows you to fine-tune the pace of the game to your liking.
Available speed options:
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By default, the game will be set to 125%.

Tooltips for Unit Statistics
I've added a handy new feature to enhance your gameplay experience!Now, when you open a unit card, you can simply hover your mouse over any statistic you're interested in, and a tooltip will pop up with detailed information.
This also works for checking the current status effects on a unit.

Additionally, the bonuses provided by Glyphs or auras are now visible directly on the unit card, giving you a clearer view of how these enhancements affect your units.

Screen Shake Effect
To make high-impact hits more satisfying, the screen will now shake slightly whenever a unit deals more than 100 damage with a single attack or area ability. This adds a nice bit of flair, letting you feel the power of your high level heroes and units.If youre not a fan of this effect, dont worry, you can turn it off in the settings.
Bug Fixes
Bugs are a constant challenge, but Ive squashed several major ones in this update:[olist]
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Several minor bugs also have been addressed.
Whats Next?
Looking ahead, I plan to focus on visual improvements. Perhaps some lighting and shadow enhancements, weather effects, or contrast and color corrections.As a programmer, I dont have much experience with visuals, but Ill give it my best shot.
Thats all for now. Take care!
Mateusz from Boargames
Minimum Setup
- OS: Ubuntu 24.04 LTS release or latest
- Processor: i5 Dual Core or Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support (Example: Intel HD Graphics 2500 (Ivy Bridge). AMD Radeon R5 Graphics (Kaveri))
- Storage: 1 GB available space
Recommended Setup
- Graphics: Integrated graphics with full Vulkan 1.0 support (Example: Intel HD Graphics 5500 (Broadwell). AMD Radeon R5 Graphics (Kaveri))
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