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While implementing Linux for The Second World War, we found some hidden issues that can cause trouble for Linux Multiplayer's. The problems were traced to the initial MH2 implementation. When this code was ported to TGW the issue was partially transferred to that product. Most of the fixes were performance related. However in one case, if a human player left a game, the AI would not take over the country and it would basically become dormant. This was only ever bugged for Linux users and it has now been resolved. Additionally for TGW, bombing Coastal Defenses, Fortifications and Resource Producers will now cause damage with the possibility of a Critical Hit. These can cause loss of Production and Infrastructure.
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