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Hello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo. Once every change gets established, polished, and when the game is about to release ( not anytime soon I believe ) then the demo will receive an update. The goal is to make the game more dynamic, more unique and diverse, and of course more entertaining. [previewyoutube=38dnufy0_lY;full][/previewyoutube] Game's new changes in action In this post we will see an overview of the new improvements!
Demo has a standalone linux version now! also some small fixes (for both windows and linux versions):
Lunar Drifter is an arcade first person shooter heavily inspired by The Mercenaries minigame from the Resident Evil series. Tear apart the highest amount of enemies possible while running and gunning to keep yourself alive, while finding clocks and hourglasses to give yourself precious extra seconds and make the most of your limited time.
Be the ultimate legion killer. Aim precisely, move fast, heal up, and do not let the combo break!
Each of the 4 playable characters have their own unique play style. Engage at long range with snipers, run and gun with pistols and smgs, or face the enemy in close quarters with sledgehammers and shotguns.
As you progress through the levels, the opposition will get all kinds of backup varying from grenadiers, undead summoners, to literal battle tanks.
4 different playable characters with their own gimmicks and arsenal.
+10 beautiful hand-crafted levels, from Greek Temples, Moroccan castles, to the Moon.
Arcade mode, free play and endless mode.
Loadout customization, offering different weapons and variants.
Leaderboards, to compete with the best of the best or challenge your friends' scores.
Online co-op up to 4 players, experience every mode with friends!
Lots of customization options, including crosshairs, viewmodel positioning, and much more!
Full controller support with aim assist and input rebindings.
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