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Rewrote a lot of the code for the "Coyote Captain" boss fight from scratch. The fight should run better and feel more consistent and responsive. He uses better logic for aiming at barrels and the player so the fight might be slightly more difficult, but I tried to make other small changes to compensate.
I started prototyping some slightly bigger changes but I'm unsure if I'll finish them within the next few days so I'm just shipping what I completed today:
Bug fixes:
Happy Cinco de Mayo
I've noticed that a good number of players give up early in the game before figuring out how to progress. I made some subtle changes to the first level that should make it easier for new players to figure it out. I changed one of the first obstacles in the first desert level to be easier to practice. I made some changes to the camera to address shakiness one player reported. I also changed the double jump to being its own separate key, default up arrow, because personally I felt like it gave better control. But because of this change, one particular jump near the end of the game became significantly harder to make so I made a small adjustment there as well.
I have added an easy mode option selectable from the main menu. It includes:
Sheep Quest is a traditional high difficulty 2D platformer set in a whimsical world full of danger. You play as a sheep chosen by providence for a special quest.
Parkour
Overcome obstacles
Solve puzzles
Fight 6 unique bosses
23 levels
Discover the secrets of the universe
[ 6265 ]
[ 1500 ]
[ 2017 ]