It's been a while since the last Development Update! We've been updating the game through Steam and posted news on our Discord Server, but not here.
We have been (and still in the process of)moving from France to Canada,so it has been very busy around here, and we didn't have much time recently, but here is a summary of the improvements that have been made the past two months!
VISUAL IMPROVEMENTS + OPTIMIZATIONS
The builds of the last two months were primarily
focusing on many visual improvements and performance optimization; the game now
runs much better than before,
while looking better as well! These changes
were in Experimental Builds for a while, they are now in the
default, stable branch for all players.

We've reworked
most of the visual effects and
post-process effects;
Ambient Occlusion, Motion Blur, Antialiasingand
Bloom are
more realistic, and a lot of work was done on
lighting to
increase realism and performance, while making all scenes brighter.

Finally, we've added a
Performance Guide here to help tweak / customize the Graphics options available in the game's
Options page:

NEW: IN-GAME BUG REPORTING
Good news for testers! If you
encounter a bug or want to make a suggestion, you
can now do it directly in-game:
- Press ALT + B shortcut anytime, enter information in the form and click Submit
- Or click the Bug / Suggestion button in the Main or Pause Menu
This is very helpful for us, as it will
upload the log files, save game files, and screenshot directly with the report!
Discord integration will be added later:
NEW: SPEEDRUN MODE
This has been
requested for a while by our community; a way to
help Speedrunners and
compare scores; it's
now possible from the latest update!You can
check out the Speedrun Mode guide here to know more about this mode:

When this
mode is enabled, you can press
Tab (or
Dpad Down) anytime to see your current stats:

- Current time for this level
- Current time for entire game
- Current best time for this level (if any)
- Current best time for entire game (if any)
- Current rank for this level (if any)
- Current rank for entire game (if any)
In addition,
Discord Rich Presence will now
display total time elapsed for
current level, and
show if in speedrun mode for current level.
Everything isn't perfect yet; but
the system basics are here and we'll add a few missing features soon! Currently,
you cannot view the Leaderboards (coming soon), but you
can see your best times and rank by selecting Chapters in the
Main Menu:

NEW: DISABLE CUTSCENES
For
testers who know the game well and want to speedrun it, you can
now completely disable cutscenesusing the
"Cutscenes" button in the
Options menu:

Please note that in any case,
even with cutscenes enabled, the
timer stops counting seconds during cutscenes, so this option is really just here to
smooth out the speedrun experience, and
avoid spamming the "skip cutscene" button as you speedrun the game, but
won't affect your speedrun score.
NEW: DEBUG MODE
We have now
a brand new version of the Debug Mode, which is
more stable and
much easier to use. If you want to
test out Debug features, get your
upgrades back after a Reset Save, or test the
newGod Mode to reach a specific point,
I invite you to check our new Debug Mode guide here:

You'll be able to
see all the available commands in the guide ;)
VARIOUS BUGFIXES
- Fixed: In Chapter 1, the door opened by the pressure plate next to "Go Left, Go Right" labels could be force closed in some cases
- Fixed: Using God Mode and reloading the level could create a bug in which collisions were broken
- Changed: Timer for speedruns stops when the game is not focused
- Changed: If you enable Debug Mode in a level, your end score for the level and entire game will be randomly set to a much higher value. if you do so and want to speedrun the level, you must restart the current Chapter from the beginning.
- Fixed: In some cases, a cube on a pressure plate could incorrectly activate linked objects
- Change: When cutscenes are disabled, respawn camera animation is now ignored after last checkpoint reload
POCKET EDITION UPDATES
We've also been
fixing various bugs on the Android version of the game;
Fractal Space FREE and
Fractal Space HD. Also, we have finally been able to publish an
update for the iOS version, in
Beta channel using
Testflight! You can
subscribe here the test the current iOS Beta v2.0.4!
We'll fix a few more bugs that some testers have already found in the mobile beta version, then this update will
be live for all players on iOS and
Android before end of December!
Thank you everyone for playing, reading and supporting us! Talk to you next time!
[ 2018-12-10 21:52:21 CET ] [ Original post ]