Hungry Horrors is a roguelite deck-building adventure where cooking is your weapon of choice against mythical monsters from British and Irish folklore. Prepare and serve authentic regional dishes to appease these creatures and progress through a world where culinary skills can mean the difference between survival and an unexpected end.
BUILD YOUR CULINARY DECK
Craft and customise your deck with traditional dishes from British and Irish cuisine. Use these recipes strategically to satisfy each monster’s hunger before they reach you. The goal is to fill their appetites with a diverse selection of dishes, making the best use of your culinary arsenal.
FACE MYTHICAL MONSTERS
Meet Black Annis, Jenny Greenteeth, Grendel, and other legendary beings straight from Celtic, English, Irish, Scottish, and Welsh legends. Each creature you encounter has been terrifying the people of these lands for centuries, challenging you to outwit their monstrous appetites.
MONSTERS ARE PICKY
Monsters are picky with unique tastes and preferences. Some despise potato dishes, while others can’t stand fish. They may crave certain flavours like sweet or bitter—satisfying these cravings will make encounters easier. Decipher their preferences to outsmart them and keep them at bay.
EXPLORE LEGENDS AND SECRETS
Traverse environments inspired by the British and Irish Isles, encountering mythical creatures who may offer quests. Discover legendary artefacts and rescue familiars to aid you, unravelling the hidden secrets of this fantastical world.
UPGRADE AND GROW STRONGER
Return to your base after each attempt, equipped with new recipes and ingredients. Enhance your culinary abilities, allowing you to venture deeper into the world of Hungry Horrors with each run.
Hungry Horrors combines strategy, culture, and humour, inviting players to experience a culinary adventure where folklore and fantasy collide.
First Steam Patch Now Live!
Hey everyone,
Our first Steam patch for Hungry Horrors is now live!
Early Translations
You can now try the demo in:
Japanese
[/*]Korean
[/*]Simplified Chinese
[/*]Traditional Chinese
[/*]Spanish
[/*]Brazilian Portuguese
[/*]Polish
[/*]Ukrainian
[/*]Russian
[/*]
These translations are very early drafts. Many lines are still unedited, inconsistent, or just plain wrong. We are working through them, and your feedback helps a lot.
[hr][/hr]Feature Highlights
The bog biome is now revealed after completing the demo
[/*]A run summary screen now appears when you die, showing stats and items you unlocked
[/*]Unlock popups now trigger properly when gaining new items
[/*]You can reroll buffs in exchange for gold
[/*]In-battle tooltips and reminders help explain whats happening
[/*]Dish info is now viewable during battle
[/*]Full keyboard-only controls are now supported
[/*]
Improvements
Princess' footsteps now have sound
[/*]Notification when entering a new biome
[/*]Floor visuals raised slightly for better clarity
[/*]
Key Fixes
Speech bubbles now appear more centrally
[/*]Tooltips no longer cut off in loot chests with 4 or more items
[/*]Turn-skipping effects now properly skip the turn
[/*]Runs cant be abandoned from the kitchen or tutorial
[/*]CJK fonts now wrap correctly thanks to bundled text server data
[/*]Plus a whole bunch of smaller bug fixes based on your feedback
[/*]
Full patch notes: Read on our website
[hr][/hr]We know this patch took a little longer than expected. Since releasing the demo, weve had a few surprises: an earthquake, a broken arm, and a lot of cockroaches.
You can read the full chaos report here: Developer blog
[hr][/hr]Were now back on track and plan to update the game regularly.
The next patch will focus more on balance and new features, so your feedback really matters.
Or join us on Discord
Thanks for playing. Were reading everything and cooking up plenty more.
[hr][/hr]Minimum Setup
- OS: TBD
- Processor: TBDMemory: TBD MB RAM
- Memory: TBD MB RAM
- Graphics: TBD
- Storage: TBD MB available space
Recommended Setup
- OS: TBD
- Processor: TBD
- Graphics: TBD
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