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/R
negative_development Developer
negative_development Publisher
Q1 2025 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Patch 1.1 - Maps, Difficulty and Videotapes : THE MERCY PATCH

Howdy, Whitaker Metaphysical test sub.... er.... I mean fans. /R has been a massive undertaking for me in the last three years. I learned a lot about programming and game design as I made the game, so as I progressed, some ideas I had become obsolete and some evolved. And during some livestreams recently, we realized that there are some things we can do to the game to make it more enjoyable for players. We want this game to be challenging, not vexing and certainly not impossible. Here is a host of new features for you.

  • MAP SYSTEM - We have now added a Map with current player location and points of interest to the HUD. You can access this with M on your keyboard (Back/Share/Select on supported controllers) and it manages to hide spoilers too. This has been long requested by players - and now you have it. This should make learning the layout of the mansion easier. You cannot access the map while being chased.
  • ENCOUNTER FREQUENCY - Most players have noted that Patches encounters happen a bit too frequently. While this is the main loop of the game, and Patches' possible locations change after every encounter, we always wanted encounters to feel less programmed but not quite random either. This new system gives a "buffer" for how long it is before you see an enemy again.
  • A BLANK VIDEOTAPE - A new secret hides [spoiler]in the RGB Maze[/spoiler], a weird artifact of great power. If you can find the Blank Videotape (whose placement changes each game), you may find a way to rewind time on death. Hint hint. But for those who are really bad at this game, we may just take it easy on you if you suffer enough.
  • TOTALLY RUN IN THE HOUSE! - Or maybe do so? Running will now alert Patches instantly if you're in the same room, which will give players an opportunity to lure them and have more time to reach the next room as the time for the enemy to switch between rooms is determined by how close you are to them. [spoiler]In addition, you can now run past [spoiler]the wall enemies in[/spoiler] the Living Quarters to avoid them.[/spoiler] You also now press any button to escape them to make for easier escapes.
  • SOUND OPTIMIZATION - Lots of sound file fixing! Several voice overs were inconsistent on playing and resulting in several sounding unbalanced. The voiceovers have now been converted to a mono format for better clarity during story scenes. In addition, footsteps now should keep consistent pitch when shifting floor types. We also fixed a bug that was causing Patches to babble after recovering from a Last Chance. There was also a soundtrack that had a major volume jump halfway through - we fixed this as it was overwhelming some sound elements unintentionally. Chase music will now have its ending stinger joining the clunk sound on Game Over.
  • ADDITIONAL FIXES - More bugs fixed. Including: - A bug on Easy that was causing a chase scene to start when you respawned. The very kind Virginia Leo had to sit through said bug on their last stream. It is now fixed. - The scream sound in the stairwell has been balanced now. - Footsteps were getting too loud in part of the Library. Also fixed. - UI descriptions for the Options menu have been improved for better explanation of features. - The background of the Whitaker Metaphysical ad in the South Hall was a bit too busy. We have made it a less moving texture now. - The game was saving in rooms that were not safe, causing players to be ambushed on load. This has been fixed. You will now reload in the last room before an encounter.
Thanks, and see you in the endless night. XOXO, negDev


[ 2025-04-27 21:45:51 CET ] [ Original post ]

Once upon a time, Lydia Whitaker woke up.

Alone and abandoned in the Whitaker Manor, once a testing ground for pseudoscience experiments, our female protagonist navigates a mansion in an endless night, escaping a violent presence around every corner. She experiences other bizarre paranormal phenomena including an RGB nightmare, a haunted hedge maze, monsters in walls and more horrors. Discover the brutal truths that stay you from your freedom.

Explore over 100 rooms complete with light switches, rooms ranging from an arboretum to a recording studio and even a working A/C system. You will solve puzzles, discover lore and be resourceful while escaping a variety of threats and the terror of your relentless pursuer - because if you die, it's game over. No reloading will save you.

The game's story is inspired by "mystery box" styled media and unlike other single player titles, you can go any direction, any time after the introduction. Be careful though - your enemy will react depending on where you go. Many of the game's puzzles also change - either in location or solution - each playthrough and the game's final stage is different every time you play. Much can consume your time outside the chases as well - adopt a cat, learn yoga and even get in on some retrogaming - complete with its own epic boss fight.

/R uses a unique visual style that is claustrophobic and atmospheric with Lydia seeming to be under constant surveillance of a dodgy CRT-style display. With an eerie, pulsing soundtrack by the Amazing Doctor Tentacles and environmental ambience all around, this is a game that begs the use of headphones or a sound system. The graphics were hand-drawn before pixel editing and no AI-based generation was used in the making of this title, cobbled together between breaks at work by a one-man development team. This is an indie game for indie gamers.

Run, hide, adapt and survive - or die.

Closing song "A Parasite's Lullaby" is written and performed by Electric Armchair and is licensed/used by permission of the artist.


MINIMAL SETUP
  • OS: Ubuntu-based Linux Distributions
  • Processor: Intel Core i5 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus Graphics 640
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux Mint (Cinnamon)
  • Processor: Intel Core i5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Plus Graphics 640
  • Storage: 2 GB available spaceAdditional Notes: Solid state storage (SSD) recommended. performance may vary across Linux distributions

GAMEBILLET

[ 6080 ]

31.10$ (11%)
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GAMERSGATE

[ 1481 ]

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MacGamestore

[ 2067 ]

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