
- Build houses to give your villagers homes.
- Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
- Open shops that turn raw resources into valuable goods.
- Construct warehouses to store your resources and goods.

- Take the resources and goods your villagers make and turn them into gold!
- Trade for other resources that your villagers need.
- Invest your gold to expand your village.
- Refuel trains that stop by on their long journeys.

- Keep the railway happy and pour in gold to improve it.
- Unlock new types of goods and resources.
- Create opportunities to grow into a prospering town!
Diary #26 - Steam Demo Release!
The Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it's not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I'm really hoping some catastrophic bug hasn't snuck in, waiting to pop out - I did test this pretty well, but of course there's some anxiety around launching on a bigger platform.
Anyway, here's the release notes since 0.6.00:
- Added Steam integration
- Basically just logs in and can show your friends what you're playing. - Added a debug menu accessible via Shift-Ctrl-C
- Basically just to make things easier for me, don't expect it to be 100% supported. Still, here's your prize for actually reading these :) - Tileable buildings can now have an override texture.
- This makes it so roads can cross railroad tracks without weird visual glitches. - Added controller support
- Confirmed to work with an XBox controller or Steam Deck, anything else will probably work, but the button prompts could be off. - Added a new texture when a button is in focus
- "In focus" is an additional button state - whereas having a mouse cursor over a button is "hovering", "in focus" just indicates that the controller was last at that button. It's a more passive state. - Added a button in the menu to wishlist the game
- The hustle never stops! - A whole bunch of work for progression level 3
- This will be revealed later, but it's not available in the demo regardless. - Added the ability to hold Shift to keep building after placing a building
- Paved roads now require stone, and unlock in progression level 2.
- Boxcar doors now open while at the station, and close on departure.
- Custom boxcar graphics on a per-freight basis
- Now there's some actual variety to the boxcars based on what goods they contain - Added sound effects when chopping down trees
- Added new music
- When loading a save, the game resumes from the beginning of the last music track it was playing.
- Added more hair colors
- Not just realistic "natural" colors anymore. - The Pride Train makes a return!
- It now comes up as a potential freight train in level 2. - The game now has an icon for itself, not just the company logo.
- Added a Portuguese (Brasil) translation, thanks to Thiago Mania
- Tweaked the Build Panel to actually fit the translations
- Right clicking will close build mode
- Screen resolution scaling logic has been adjusted
- It's not so over sized on the Steam Deck anymore - Added sounds when villagers are actively farming
- Many other buildings now also have sound effects
- The main menu now has art!
- When available, the Steam on screen keyboard will be used
- Added a Spanish translation
- Adjusted the railway status button to be two lines, better handling localisation
- The cost of a building now shows up near the cursor while building it
- Removed beer, added flour and an animated windmill
- See Diary #25 for more of an explanation. - Fixed a nasty bug with multi-tile workplaces where nobody could work at them after loading a save.
- Nobody wants to work anymore!
[ 2024-10-03 16:00:43 CET ] [Original Post]
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: Intel Core 2 Duo E8200 or AMD Athlon XE BE-2300Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500 (Broadwell) or AMD Radeon R5 Graphics (Kaveri)
- Storage: 200 MB available spaceAdditional Notes: Full Vulkan 1.0 graphics support required
Recommended Setup
- OS: Linux distribution released after 2020
- Processor: Intel Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 (Pascal) or AMD Radeon RX 460 (GCN 4.0)
- Storage: 400 MB available spaceAdditional Notes: Dedicated graphics with full Vulkan 1.2 support recommended
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