
- Build houses to give your villagers homes.
 - Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
 - Open shops that turn raw resources into valuable goods.
 - Construct warehouses to store your resources and goods.
 

- Take the resources and goods your villagers make and turn them into gold!
 - Trade for other resources that your villagers need.
 - Invest your gold to expand your village.
 - Refuel trains that stop by on their long journeys.
 

- Keep the railway happy and pour in gold to improve it.
 - Unlock new types of goods and resources.
 - Create opportunities to grow into a prospering town!
 
                        Diary #26 - Steam Demo Release!
                        
                        
The Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it's not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I'm really hoping some catastrophic bug hasn't snuck in, waiting to pop out - I did test this pretty well, but of course there's some anxiety around launching on a bigger platform.
Anyway, here's the release notes since 0.6.00:
-  Added Steam integration
- Basically just logs in and can show your friends what you're playing. -  Added a debug menu accessible via Shift-Ctrl-C
- Basically just to make things easier for me, don't expect it to be 100% supported. Still, here's your prize for actually reading these :) -  Tileable buildings can now have an override texture.
- This makes it so roads can cross railroad tracks without weird visual glitches. -  Added controller support
- Confirmed to work with an XBox controller or Steam Deck, anything else will probably work, but the button prompts could be off. -  Added a new texture when a button is in focus
- "In focus" is an additional button state - whereas having a mouse cursor over a button is "hovering", "in focus" just indicates that the controller was last at that button. It's a more passive state. -  Added a button in the menu to wishlist the game
- The hustle never stops! -  A whole bunch of work for progression level 3
- This will be revealed later, but it's not available in the demo regardless. - Added the ability to hold Shift to keep building after placing a building
 - Paved roads now require stone, and unlock in progression level 2.
 - Boxcar doors now open while at the station, and close on departure.
 -  Custom boxcar graphics on a per-freight basis
- Now there's some actual variety to the boxcars based on what goods they contain - Added sound effects when chopping down trees
 - Added new music
 - When loading a save, the game resumes from the beginning of the last music track it was playing.
 -  Added more hair colors
- Not just realistic "natural" colors anymore. -  The Pride Train makes a return!
- It now comes up as a potential freight train in level 2. - The game now has an icon for itself, not just the company logo.
 - Added a Portuguese (Brasil) translation, thanks to Thiago Mania
 - Tweaked the Build Panel to actually fit the translations
 - Right clicking will close build mode
 -  Screen resolution scaling logic has been adjusted
- It's not so over sized on the Steam Deck anymore - Added sounds when villagers are actively farming
 - Many other buildings now also have sound effects
 - The main menu now has art!
 - When available, the Steam on screen keyboard will be used
 - Added a Spanish translation
 - Adjusted the railway status button to be two lines, better handling localisation
 - The cost of a building now shows up near the cursor while building it
 -  Removed beer, added flour and an animated windmill
- See Diary #25 for more of an explanation. -  Fixed a nasty bug with multi-tile workplaces where nobody could work at them after loading a save.
- Nobody wants to work anymore!
 
[ 2024-10-03 16:00:43 CET ] [Original Post]
                    Minimum Setup
- OS: Linux distribution released after 2016
 - Processor: Intel Core 2 Duo E8200 or AMD Athlon XE BE-2300Memory: 2 GB RAM
 - Memory: 2 GB RAM
 - Graphics: Intel HD Graphics 5500 (Broadwell) or AMD Radeon R5 Graphics (Kaveri)
 - Storage: 200 MB available spaceAdditional Notes: Full Vulkan 1.0 graphics support required
 
Recommended Setup
- OS: Linux distribution released after 2020
 - Processor: Intel Core i5-6600K or AMD Ryzen 5 1600Memory: 4 GB RAM
 - Graphics: NVIDIA GeForce GTX 1050 (Pascal) or AMD Radeon RX 460 (GCN 4.0)
 - Storage: 400 MB available spaceAdditional Notes: Dedicated graphics with full Vulkan 1.2 support recommended
 
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