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Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.


Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.


Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?


Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.
Stellaris
Paradox Development StudioDeveloper
Paradox InteractivePublisher
2016-05-09Release
🎹🖱️ Keyboard + Mouse
Very Positive (73708 reviews)
VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive Story Pack
  • Stellaris: Rick the Cube Species Portrait
  • Stellaris: Infernals Species Pack
  • Stellaris: BioGenesis
  • Stellaris: Shadows of the Shroud
  • Stellaris: Stargazer Species Portrait
  • Stellaris: Season 09 - Expansion Pass
Dev Diary #405 - 4.2 Corvus & Infernals Species Pack Preliminary Release Notes

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9703436/d804d325216f0cd50e9942612632d9602c0fc58b.png\"][/img]

by Eladrin

Hello everybody!\n\nInfernals is almost here, so today were looking at the preliminary release notes for the Stellaris 4.2.0 Corvus update.\n\nThe 4.2 update is named after the Corvus constellation, representing the crow. In Greek mythology it was the sacred bird of the god Apollo, and was known for its beautiful white feathers. In one myth, Apollo ordered the crow to watch over his lover Coronis - who fell in love with a mortal man, Ischys. When the crow reported back to Apollo, he scorched the birds feathers black in a fit of rage.\n\nNext week youll be able to scorch the galaxy:\n

Stellaris 4.2.0 Corvus and Infernals Species Pack Preliminary Release Notes

Infernals Species Pack DLC

  • Infernal species portraits

    [/*]
  • Infernal ship set

    [/*]
  • New Crisis Path: Galactic Hyperthermia

    [/*]
  • Two new Origins

    [list]
  • Cosmic Dawn

    [/*]
  • Red Giant

    [/*]
[/*]
  • Four new Civics

    • Scorched World Heralds

      [/*]
    • Planet Forgers

      [/*]
    • Fire Cult

      [/*]
    • Galvanic Symbiosis

      [/*]
    [/*]
  • New Species Traits

    • Thermophile

      [/*]
    • Unbreakable Resolve

      [/*]
    • Shell Slag

      [/*]
    • Pyroclastic Channeling

      [/*]
    • Crucible Community

      [/*]
    • Ductile

      [/*]
    • Volcanic Habitability

      [/*]
    [/*]
  • Volcanic Worlds added

    [/*]
  • New Colossus Weapon

    [/*]
  • Two new Relics

    [/*]
  • Five new Grand Archive collectibles

    [/*]
  • New Techs and Buildings

    [/*]
  • New Events and Anomalies

    [/*]
  • [/list]

    4.2.0 Corvus

    Balance

    • Augmentation Bazaars can now select cybernetic traits in empire creation.

      [/*]
    • Clone Army: The Clone Soldier trait now adds a 25% increase to food and mineral pop upkeep. That modifier is increased to 30% for ascended clones and reduced to 10% for fertile clones. Clone vats max pop assembly has been reduced from 25 to 20, and the building now has a small food upkeep.

      [/*]
    • Knights of the Toxic God: Reduced quest progress from Knight Jobs. Luminous Blades no longer negates alloy upkeep for knights and instead grants +1 Admiral Level. Choosing not to kill the Toxic Entity now grants you the ability to terraform toxic candidates. The Upkeep of the Dimensional Manipulation Device has been increased. The basic output of knights has been reduced by 1 unity and 1 of each research type. Quest rewards have been similarly modified.

      [/*]
    • Life Seeded: Planet has improved rare resource features.

      [/*]
    • Overtuned: Overtuned traits now also slightly reduce pop growth, between 1.5% to 5% depending on trait potency. Pre-Planned growth instead adds a 15% pop food/mineral/alloys upkeep.

      [/*]
    • Subterranean: Reduced the Pop growth/assembly penalty from the cave-dweller trait from 20 to 10%. All planets now get +2 max districts.

      [/*]
    • Synthetic Fertility: The Identity repository output has been decreased by 25%, while its upkeep has been increased by 20%.

      [/*]
    • The Summon Dimensional Fleet Astral Action now summons Astral Cruisers and Astral Escorts equal to twice the number of Rifts you have explored.

      [/*]
    • Ecumenopolises no longer provide bonuses to pop growth.

      [/*]
    • Gaia Worlds now provide +15% pop growth.

      [/*]

    \nBugfix

    • Fixed broken localization for Experimental Engineers in planet view.

      [/*]
    • Fixed an issue where the Mindwardens event chain could break if the Exiled Empire was destroyed with help from an ally.

      [/*]
    • Infertile pop groups don\'t have pop growth anymore

      [/*]
    • Fix Reassigners giving bonus growth to living pops and not enough bonus growth to Zombies

      [/*]
    • Presapients policies Extermination and Hunted now correctly purge presapients

      [/*]
    • Fix dig site \"Derelict Safehouse\"\'s notification never vanishing

      [/*]
    • fixed genocidal empires automatically attacking enclaves and other country types where they should not

      [/*]
    • It is now impossible to queue up two automation buildings in an urban expansion.

      [/*]
    • Fix Branch Office buildings not producing the correct amount for Crime Syndicates

      [/*]
    • Fix fleets with Titans sometimes behaving strangely in combat

      [/*]
    • Fix Bulwark Battlewright and Asteroidal Carapace bonuses being counted twice

      [/*]
    • Fix \"Founder Species only\" checkbox not working in colonize view

      [/*]
    • Shipset description text boxes are now shorter and non-english versions will no longer overflow into the background.

      [/*]
    • The leader recruitment event window was showing the debug tooltip on the hire and dismiss buttons. It now properly only displays the normal tooltip

      [/*]
    • Fixed a bug there some jobs would be displayed in separate category entries of the same name. Those jobs are now grouped together correctly into a single group.

      [/*]
    • Adjusted scopes in the prospectorium resource discovery event localization.

      [/*]
    • Long event window names will no longer overflow event window.

      [/*]
    • Deposit placement now shows an error when a deposit that is not of the same type (type none can work with all others) is added. They should not be mixed and matched

      [/*]
    • It will now show the controller of a system to show as collecting the resources

      [/*]
    • Added more guardrails to Cyberization and assimilation in general to prevent it from turning pops into an entirely different species.

      [/*]
    • Modifying your species no longer displays species portraits instead of gestalt nodes.

      [/*]
    • The Crystalline Kraken\'s remains now count as deposits for mining of rare crystals.

      [/*]
    • The Prethoryn Scourge no longer stall and stop expanding when they only have empty space around them.

      [/*]
    • Prethoryn Scourge should prioritise completely taking over systems instead of only partially conquering a system if it has multiple inhabited planets.

      [/*]
    • Pops released from the stasis prison now eat food (or minerals or alloys) depending on dietary preferences.

      [/*]
    • Fixed localisation for Bulwark Battlewrights not being displayed in some tooltips.

      [/*]
    • Reworked the event Logic for shroud delve events granting psionic avatars to be more consistent

      [/*]
    • Fixed the Galactic Standard and Anti-Piracy Initiative resolutions being cancelled upon forming the Galactic Imperium

      [/*]
    • Updated Indentured Servitude and Battle Thralls tooltips to better reflect conditions.

      [/*]
    • Paragons no longer get a second Destiny trait when they reach level 8.

      [/*]
    • Fixes missing job icon for Black Needle Planetary Base Modifier.

      [/*]
    • Moving your capital to a new planet no longer causes infinite errors.

      [/*]
    • Pre-Triggers for Purging and Enslavement now account for Event Purging and Enslavement (should fix mutants conquering planets and not properly purging pops)

      [/*]
    • Fixed Prethoryn planets being impossible to bombard

      [/*]
    • Fixed cases of the Khan not receiving reinforcements at higher difficulties

      [/*]
    • Fixed lingering Cetana storms after her defeat

      [/*]
    • Fixed a rare case where a megacorp could own a branch office on itself

      [/*]
    • The psionic ephapse trait no longer uses deprecated modifiers

      [/*]
    • Seize Assets Wargoal now properly transfers branch offices on defensive partners of your target

      [/*]

    \nUI

    • Ascension UI in Planet view will now show correct values

      [/*]
    • Show Empire Base resources on production tooltip of capitals other than the player\'s

      [/*]
    • Fix various broken unemployment text icons

      [/*]

    \nPerformance

    • Optimized Summon Dimensional Fleet Astral Action to work significantly faster and not freeze the game for seconds in extreme cases.

      [/*]
    • Only calculate ship auras when the list of aura sources has changed

      [/*]
    • Reduced the amount of modifier calculations for armies

      [/*]
    • Reworked some crisis event triggers to be a bit more performance friendly

      [/*]

    \nStability

    • Fix a CTD related to aura graphics

      [/*]
    • Fixed an OOS caused by Factions not recalculating their approval rating on a hotjoin (leading to happiness desync, leading to economy differences)

      [/*]
    • Fixed an OOS at game start when a country owns megastructures

      [/*]

    \nModding

    • Add purge parameter to presapients policies

      [/*]
    • Added allowed_civics and forbidden civics for species traits, these work like allowed_origins and forbidden_origins.

      [/*]
    • added prevent_automatic_genocidal_hostilities to country types to allow more fine grained control for genocidal automatic attacks

      [/*]
    • Replaced all `is_fanatic_X` variants to `is_X` triggers.

      [/*]
    • Removed `is_fanatical` trigger, as it is a duplicate of `is_fanatic`

      [/*]

    4.2.0 Performance Open Beta

    Last Friday we put an Open Beta up on the [c]stellaris_test[/c] branch that contains some behind the scenes changes to how modifiers are applied and how threading works. These modifier node and thread pool changes are from newer versions of our engine, and this branch contains the basic groundwork for the improvements planned for 4.3.0 and that Open Beta that we expect to start a few weeks from now.\n\nThe data so far has been positive, so currently were expecting to roll it into the actual 4.2.0 release. Join us on the branch if you have time and help us break it.

    Features

    • New modifier node system

      [/*]
    • New thread pool system

      [/*]

    Balance

    • The Summon Dimensional Fleet Astral Action now summons Astral Cruisers and Astral Escorts equal to twice the number of Rifts you have explored.

      [/*]

    Bugfix

    • Fixing decline of popgroups when they do not have any growth

      [/*]

    Performance

    • Only recalculate ship auras when the list of aura in a system has changed

      [/*]
    • Performance fix for pathfinding

      [/*]

    Stability

    • Fixed crash in psionic aura graphics

      [/*]

    Livestream

    Davide and I are planning on continuing burninating the galaxy while being distracted by answering questions in our last Infernals livestream. Will we make it to the end of Galactic Hyperthermia and set the universe on fire? Depends on how many questions you ask.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/9703436/72b78a2376ca63ff98fb98e93d306499b394253f.png\"][/img]\n

    Next Week

    The Infernals Species Pack and the Stellaris 4.2.0 Corvus update will be released on Tuesday, November 25th.\n\nWell be in Post-Release Support for a bit thereafter, so our next Stellaris Dev Diary is expected to be on December 4th. That diary will likely be split between the ongoing Post-Release Support and previewing the upcoming 4.3.0 Open Beta. The Reckoning is coming.\n

    The Infernals Species Pack is included as part of Stellaris: Season 09 \nand will be released on November 25th!

    [ 2025-11-20 12:00:44 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
    • Storage: 12 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
    • Storage: 12 GB available space
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