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Stellaris
Paradox Development Studio Developer
Paradox Interactive Publisher
2016-05-09 Release
GameBillet: 33.17 €
Game News Posts: 579
🎹🖱️Keyboard + Mouse
Very Positive (124251 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive
  • Stellaris: Rick the Cube Species Portrait
  • Stellaris: BioGenesis
  • Stellaris: Stargazer Species Portrait
  • Stellaris: Season 09 - Expansion Pass
Stellaris 4.0.3 "Phoenix" Hotfix Released

Greetings everyone, We have just released a new patch aiming to address a number of the reported issues since yesterday's release of 4.0. We want to thank players for their feedback and bug reports on the issues experienced with the 4.0 release, your feedback is extremely valuable to us and helps us identify and address bugs and issues - we are working hard to bring Stellaris 4.0 to its best. Please keep the feedback and bug reports coming. As a preview of what we're currently looking at: 4.0.4 will address purging being 100x as effective as intended, Offspring drones, and Amenity improvements for both Holotheaters and Gestalts. (This is a non-comprehensive list, just a sneak peek at some of the changes coming in 4.04.) 4.0.4 is also currently planned to be released this week. As always your reports have been very useful so please keep sending these our way to help us get to everything that has been affected in this major release. For those of you who are looking to finish 3.14.* save games before moving onto 4.0.* patches, you can roll back using the Steam betas feature. Right Click Stellaris > Properties > Betas Tab and choose 3.14.1592653 - Circinus Version Rollback from the dropdown. When youve completed your save games, you can choose None in the same dropdown to upgrade to the latest version of 4.0. Weve also seen some complaints about players not being able to access the BioGenesis DLC content. These issues are generally fixed by verifying your game files on Steam. Right-click Stellaris, go to Properties, Installed Files and click Verify integrity of game files. If this doesnt resolve your missing DLC issue, you can open a ticket with Customer Support at support.paradoxplaza.com, who will be able to provide you with assistance getting access to the new expansion. Please find the 4.0.3 patch notes below. [expand type=details expanded=false]

Stellaris 4.0.3 Patch


Features
  • Monthly change in Biomass is now shown in the resource bar for Wilderness empires.
Bugfix
  • Fixed some building upgrades being unconstructable or appearing with Planet Cap: 0
  • Devouring Wilderness now correctly generates biomass from eating pops
  • You will no longer be tasked with making an agricultural district if you are a Wilderness Empire and an Orchard Forest if you are a regular empire.
  • The timeline completion and progression popups no longer remain open when the timeline UI is reopened after being closed.
  • Fixed shattered rings not showing generator districts
  • Fixed some unity buildings being broken
  • Fixed politicians having double the resource output they should
  • Fixed the bullet points for various species traits
  • Fixed empire size from district modifiers being applied twice
  • Zookeepers no longer increase the amount of research that other Zookeeper produce scaling with the number of zookeepers. Oops!
  • Fixed assembly specialization for machine worlds giving the wrong jobs
  • Fixed the council position for worker coop providing the incorrect amount of amenities.
  • Wilderness empires can no longer become the Behemoth, they are perfect the way they are.
  • Fixed some localization issues with some planetary decisions (English only)
  • Fixed some tooltips mentioning regular jobs for wilderness
  • Fixed Wilderness colonization button
  • Fixed the Avatar Forest's volatile mote upkeep being too high
  • Fixed the Thermoclastic Roar using improper syntax for killing pops
  • Fixed some biological offspring ships not calling the correct 3d models
  • The Order's Demesne should now correctly be swapped for a standard Planetary Defense specialization
  • Pre-FTL planets should once again have their buildings
  • Wilderness Deposits have been contained and will no longer be spawning across the galaxy. (Fixes systems generating with no resources.)
  • Fixed ai megacorps not having an influence budget to build branch office buildings with
  • Fixed the tooltip that said how many traders you get from branch office buildings depending on civics (English only)
  • Fixed space fauna gauss weapons dealing -100% hull damage
  • Fixed biological ship point defense and flak being identical
  • Fixed juggernaut fusion reactors being equippable on titans not juggernauts
  • The Faculty of Archaeostudies no longer gives broken jobs
  • Fixed a planetary deposit making gestalt physicist jobs require consumer goods
  • Fixed budding pops making robot assembly plants sometimes stop working
  • Empire with the catalytic processing civics now start with additional food districts
  • The Catalytic Processing civic now says that Metallurgists are converted into Catalytic Technicians
  • Fixed some trait tooltips overstating effects by a factor of 100 (English only)
  • Ancient Clone Vats can now be built in any urban district specialization
  • Added tooltip description for Wilderness Refining World.
  • Virtuality no longer allows an infinite workforce loop
  • The experimental ship from the War Fragment now scale
  • The experimental ship from the War Fragment no longer drops debris
  • You can no longer build the Wilderness Glade holding on unnatural worlds
  • The Wilderness can no longer build multiple shield generators, effectively becoming immune to bombardment.
  • Fixed numerous buildings sticking around after a Wilderness took over a planet.
  • Fixed numerous event buildings not having a biomass cost for Wilderness
  • Fixed the First League Filing Office not giving the unity jobs it should have to most empires.
  • Physics, Society, and Engineering focused District Specializations now trigger flavor text selection for their District.
  • Improved post game Behemoth Behavior
  • Fixed biological ships not having logistic upkeep
  • Fixed habitats spawning with a broken orbital
  • Civilians are now generated with a mix of ethics
  • Pops are now created with a randomly selected ethic when appropriate.
  • The Ministry of Culture building now says that Bureaucrats are converted into Culture Workers
  • The Core focus task "Establish a Branch Office" can now be completed
  • Fixed Natural Neural Network maintenance drones
  • Fixed Spanish Translation of Precinct Houses
  • Fixed all rural districts being destroyed when losing a colony
  • Fix to an unemployment tooltip
  • Fix issue with colonization on planets, specifically seen on shattered rings
Balance
  • Logistic Drones now provide a small amount of amenities
  • The Faculty of Archaeostudies now gives minor artifacts from biology/archaeo-engineer jobs if you have the Archaeoengineers AP
  • Buffed Prosperity traditions
  • Significantly buffed the scientist expertise traits
  • Wilderness and Nascent Stage are now incompatible
  • Nerfed spawning and assembly specializations for hive and machine worlds
  • Rebalanced Natural Neural Network - reduced the research generated, but significantly reduced the additional upkeep
  • Correctly put soldier job efficiency modifier on the Military Academy, not the Fortress
  • The chance to get the cultist's flagship is now 20% instead of 100%
  • Districts for Wilderness Empires now cost 50 Biomass
  • The expand planet decision for Wilderness now costs 5(Planet Size)^2 Biomass and 50 Influence
  • Reduced the extra society research from zookeepers
  • Civilian ethic outputs have been adjusted
  • State Academy now has a planet cap of 3
  • Betharian Districts now produce 2 Minerals and 6 Energy by default, rather than just Energy.
AI
  • Gave the AI a helper event so they don't leave their starting shattered ring segments uncolonised
  • The AI now values buildings that modify production more.
Stability and Performance
  • Fixed a crash when exiting to main menu
  • Found an issue with Weaver growth auras that was lagging the game:
  • The weaver growth auras temporarily affect all ships in the fleet instead of only biological ships capable of growth due to these performance issues, however they no longer apply an upkeep increase.
  • Significantly improved how Biomass is calculated
  • Improve loading time of late game saves
[/expand] The team is working through the issues and you can expect regular patching to continue in the near future as we bundle up and release any further fixes as soon as they are ready. Thank you for playing Stellaris!


[ 2025-05-06 13:50:04 CET ] [ Original post ]

Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

MINIMAL SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
  • Storage: 12 GB available space

GAMEBILLET

[ 6081 ]

12.42$ (17%)
8.39$ (16%)
16.59$ (17%)
49.77$ (17%)
26.65$ (11%)
12.42$ (17%)
33.17$ (17%)
25.47$ (15%)
44.45$ (11%)
17.59$ (12%)
12.42$ (17%)
20.72$ (17%)
15.11$ (24%)
49.77$ (17%)
17.75$ (11%)
4.95$ (17%)
33.17$ (17%)
4.95$ (17%)
49.77$ (17%)
24.87$ (17%)
16.57$ (17%)
20.99$ (16%)
13.34$ (11%)
49.77$ (17%)
20.72$ (17%)
17.75$ (11%)
24.89$ (17%)
12.42$ (17%)
26.65$ (11%)
13.04$ (13%)
GAMERSGATE

[ 1507 ]

7.5$ (81%)
1.19$ (83%)
8.49$ (58%)
2.25$ (89%)
14.99$ (50%)
1.28$ (91%)
8.5$ (83%)
1.28$ (91%)
0.75$ (85%)
5.95$ (70%)
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1.5$ (70%)
11.24$ (55%)
0.85$ (91%)
3.0$ (50%)
0.6$ (91%)
1.28$ (91%)
24.0$ (60%)
0.3$ (85%)
14.88$ (70%)
3.51$ (88%)
3.32$ (74%)
10.0$ (75%)
0.68$ (91%)
1.45$ (91%)
10.62$ (58%)
4.25$ (57%)
16.0$ (60%)
3.0$ (85%)
2.55$ (91%)
MacGamestore

[ 1999 ]

1.24$ (75%)
3.99$ (73%)
1.09$ (84%)
1.19$ (76%)
1.71$ (91%)
4.99$ (50%)
1.99$ (89%)
4.99$ (83%)
21.99$ (12%)
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1.49$ (85%)
1.89$ (81%)
1.99$ (80%)
1.99$ (80%)
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13.96$ (30%)
1.19$ (88%)
2.49$ (75%)
2.48$ (75%)
10.89$ (64%)
1.19$ (88%)
6.49$ (84%)

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