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Name

 Stellaris 

 

Developer

 Paradox Development Studio 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

Release

 2016-05-09 

 

GameBillet

 33.97 /

 

 

Steam

 9,99€ 8,74£ 9,99$ / 75 % 

 

News

 509 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 12062 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/281990 

 

How long to Beat

Main Story

 18 Hours 

 

Main Story + Extras

 27 Hours 

 

Completionist

 40 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 5376  

Average playtime (last 2 weeks)

 385 

Median playtime (forever)

 2822 

Median playtime (last 2 weeks)

 450 

Public Linux depots

 Linux [153.28 M] 


DLC

 Stellaris: Infinite Frontiers eBook 


 Stellaris: Plantoids Species Pack 


 Stellaris: Leviathans Story Pack 


 Stellaris: Utopia 


 Stellaris: Nova Edition Upgrade Pack 


 Stellaris: Galaxy Edition Upgrade Pack 


 Stellaris: Anniversary Portraits 


 Stellaris: Synthetic Dawn 


 Stellaris: Apocalypse 


 Stellaris: Humanoids Species Pack 


 Stellaris: Distant Stars Story Pack 


 Stellaris: MegaCorp 


 Stellaris: Ancient Relics Story Pack 


 Stellaris: Lithoids Species Pack 


 Stellaris: Federations 


 Stellaris: Necroids Species Pack 


 Stellaris: Nemesis 


 Stellaris: Aquatics Species Pack 


 Stellaris: Overlord 


 Stellaris: Toxoids Species Pack 




LINUX STREAMERS (56)
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Despotjoshdancing_ghostsiaspidemfuafoa
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jujut8disk1of5spookyzalostboldviking




Stellaris #MODJAM2024 - Today's the Day!

by MrFreake

Hello Stellaris Community!

I have to start off by saying how proud I am of all the participants this year. This year saw the most signups for Mod Jam we've ever had, the most design documents submitted, and (I think) the most final submissions. The modders have really put their all into these contributions, and I think they've turned out fantastic. I can't wait to see what you all think!

The Mod Jam mod will release today around 5 PM CET! You can subscribe to the workshop mod now, and get this new content as soon as it becomes available!

Today we're going to be talking about the final 11 submissions that haven't been seen, so without further ado:
[h3]Vizierch Raffar by BrettlesSr [/h3]


Inspiration: I had a couple of inspirations for Raffar - one was the classic trope of the scheming vizier, so I wanted to make a leader you knew you shouldnt trust but who was rewarding enough to risk playing with fire. Then Ive added lots of ideas loosely inspired from WH40ks Necrons and Dr Whos Cybermen into the mix for good measure.
[h3] Zob, Collector of Minds by Starchitect[/h3]


Inspiration: I loved collecting and tending to my leaders long before Paragons made them cool, they can be the backbone of the kind of RP focused gameplay I enjoy most. Zob takes that leader gardening instinct to the next level, as Zob only gains power as you add your own leaders and your own story to Zobs. Trait stacking can also be a fun exercise for the min-maxer in me, and Zob facilitates that in what is hopefully, a limited and manageable way.
[h3] Daniel Reinhard by Jin2188 [/h3]


Inspiration: Ive had the idea of this character in my head for some time, as the primary antagonist of an IP I never got onto paper. I decided to introduce the idea of Reinhards character to a wider community to see their opinions and acquire feedback. Im aware of the power fantasy of wanting to play the bad guys, and figured that this was a good way to feed into that. Religion is also an idea I wanted to explore heavily with my as-of-yet nonexistent IP, diving into some of the benefits and drawbacks with the worship of deities and spirituality in general. Reinhard represents the bad parts of religion/spirituality; the authoritarianism, the corruption of values, the blind obedience to dogma, while his counterpart, Michael Faulkner (who is mentioned in-game, and who you may encounter in a playthrough with Reinhard) represents the good aspects; the community, the moral values, and the idea of the larger collective working together for the common good. I was heavily inspired by real-world evils associated with religion, with Reinhard himself being inspired by what I believe most cult leaders to be like; con-men who dont actually believe anything theyre saying, but they say it anyway in order to gain power. Power is a central concept to Reinhards character, hes a nihilist who believes that nothing matters except securing ones own personal welfare, even at the expense of others. This mod is more of a proof of concept, since I wanted to make an expanded version where you could recruit Michael Faulkner as a leader as well, but I was only allowed to create a single recruitable leader for this ModJam, so I settled on this. I do intend to release this expanded version in the future, however.
[h3] Ursa Major by Honeytheyellowbear[/h3]


[h3] The Spymaster Ralph Fasmid by bbt104 [/h3]


Inspiration: Our inspiration for Ralph Fasmid came from movies and shows such as Casablanca, SpyKids, Chuck, The Kingsman, and Bourne. Casablanca was our main inspiration for his design, Chuck was the inspiration for him to be exclusive to Megacorps. Bourne inspired a small event that only happens if you dismiss him.
[h3]Mictla, Whispering Aggregation by pat173 [/h3]


Inspiration: My inspiration for Mictla's concept originated from reading Adrian Tchaikovsky's Children of Time trilogy, where I aimed to craft an entity that exuded a really alien and almost horror-like essence.

In terms of gameplay I wanted a leader focused mainly on one or two aspects of the game. Mictla's bonuses are heavily on what you'd expect from the society group of technologies. I also wanted them to feel to stand out, so I implemented a unique way for them to level up as they don't gain experience over time.

Lastly I wanted to design Mictla so that it could have an impact on the player's experience. So that if the player chose to, there would be drastic changes in your empire based on your decisions and approach with Mictla's events.

We're going on an adventure!

[h3]Nar by Lithrandil2[/h3]


[h3]Spirit of the Junction, by Blue Commander [/h3]


[h3] The Synthmind Sage by Nepnep5150 [/h3]


[h3] Venerable Bubbles by Regunes [/h3]


Inspiration: To be honest I prefer Cyto
[h3] Naodeus by Dredaich [/h3]


Inspiration: In my pen & paper campaign (Pathfinder 1e) Naodeus is a benevolent magical being from beyond the outer realms trapped in the campaign world. Talil is a city founded by his adopted children. Right after I learned of the Paragon update I wanted to make this leader. This ModJAM was an excuse to do so.

####

And that's it for the Legendary Leaders included in this year's Mod Jam, 26 in total! What do you think? Which one are you most excited to play?

Just a reminder #MODJAM2024 will release at 5 PM CET today! (January 11th, 2024)


[ 2024-01-11 13:00:45 CET ] [ Original post ]