Name | Stellaris | ||
Developer | Paradox Development Studio | ||
Publisher | Paradox Interactive | ||
Tags | |||
Release | 2016-05-09 | ||
GameBillet | 33.97 / € | ||
Steam | 9,99€ 8,74£ 9,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  12062  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  18 Hours  | ||
Main Story + Extras |  27 Hours  | ||
Completionist |  40 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 5376 | ||
Average playtime (last 2 weeks) | 385 | ||
Median playtime (forever) | 2822 | ||
Median playtime (last 2 weeks) | 450 | ||
Public Linux depots | Linux [153.28 M] | ||
DLC | Stellaris: Infinite Frontiers eBook Stellaris: Plantoids Species Pack Stellaris: Leviathans Story Pack Stellaris: Utopia Stellaris: Nova Edition Upgrade Pack Stellaris: Galaxy Edition Upgrade Pack Stellaris: Anniversary Portraits Stellaris: Synthetic Dawn Stellaris: Apocalypse Stellaris: Humanoids Species Pack Stellaris: Distant Stars Story Pack Stellaris: MegaCorp Stellaris: Ancient Relics Story Pack Stellaris: Lithoids Species Pack Stellaris: Federations Stellaris: Necroids Species Pack Stellaris: Nemesis Stellaris: Aquatics Species Pack Stellaris: Overlord Stellaris: Toxoids Species Pack |
The old Governors and some Envoy functions have been merged into Officials, the Administrative leader class.
Scientists remain the third, Scientific leader class. Veteran Classes:
As part of this redesign, weve gone through and rebalanced or replaced hundreds of leader traits. Many have changed significantly, and the overall power level has generally been decreased. In order to ensure that leader levelling feels rewarding, regardless of owning Galactic Paragons or not, traits chosen when levelling up will now be biased towards the leader's current position. As mentioned in the previous dev diaries, leader caps are now per-class, and exceeding one only affects that class. [h3]Governors[/h3] With the removal of the Governor leader class, weve now allowed all leader classes to govern planets and sectors. Each leader class focuses on a different aspect of governance:
While bringing back sector governors, we still wanted local planetary governors to be desirable in some cases. Thus, throughout the game, weve gone and ensured that the majority of governor-related traits and leader effects apply at full strength to the planet they are governing and at half strength to all other planets in the same sector, if they are governing the sector capital. However, a planetary governor will always supersede the sector governor, if one exists. Thus you might have an Industrialist overseeing your core sector and assign a Commissioner to a planet where that pesky Criminal Syndicate has set up shop in order to drive down crime. The modifiers for each leader class when governing. These are multiplied by the leaders level. Each leader class also has a veteran subclass dedicated to governance, which is required to gain governor veteran traits. Many of the various traits from the Industrialist (Governor), Pioneer (Governor), Protector (General), and Analyst (Scientist) have been distributed throughout the various governing subclasses in the rework. [h3]Representatives and Emissaries[/h3] In addition to the Minister of State Council position that most non-Gestalt empires now have at the start of the game. Officials can now be assigned as Federation Representatives and Galactic Community Emissaries instead of Envoys. An Official assigned to one of these positions gives the same effects as a number of Envoys equal to their level did back before 3.10. Thus, your envoys are now freed to improve or harm relations with other empires or build spy networks in them. The Minister of State position provides several bonuses to your envoys. Certain Civics (currently Inwards Perfection and Fanatic Purifiers) block access to the Minister of State position and will instead start with their Civic Council Position unlocked. As mentioned above, as not having a Minister of State will impart a -25% Diplomatic Weight penalty, weve reduced the penalty for the Isolationist Diplomatic Stance from -50% to -25%. For Officials that are assigned to either the GalCom or your Federation, there is now a subclass and variety of veteran traits that can be used in these assignments. [h3]Admirals, Generals and Commanders[/h3] As mentioned above, weve combined Admirals and Generals into the Commander leader class. Broadly speaking, their subclass traits were assigned as follows:
[h3]Council Legitimacy[/h3] Back in 3.8 we added Council Legitimacy. Although it had no mechanical effects, it was a good step to represent the degree to which factions in your empire approve of how the empire is run, the council, empire policies and so on. In 3.10, having high Council Legitimacy will give a bonus to Council Agenda Speed (capping at +25% at 100% Legitimacy) and having low Council Legitimacy will give a penalty to Council Agenda Speed (capping at -50% at 0% Legitimacy). For modders, these values are determined by defines. Since Council Legitimacy is a weighted sum of the approval of each faction multiplied by their support in the empire, this means that empires with relatively few factions (each of which have high approval) should manage to pass Agendas more quickly. For owners of Galactic Paragons, weve made the Minister of Defense, Head of Research and new Minister of State council positions no longer mandatory. Instead, when you choose to Reorganize the Council, these positions will be removed and can be reselected, much like Civic and Enclave Council Positions. However, each of these positions will have their own penalties if they are not present and staffed.
During the work done for the Leader Consolidation, we discussed various ideas for further improving the council mechanics and may revisit them at some point in the future. [h3]Civics[/h3] Weve rebalanced the majority of civics that were leader related or themed, and Ill leave you with a few examples. As part of this, we've also changed effects that previously made it too easy to support a near-infinite number of vassals. [h3]Traditions & Ascension Perks[/h3] While reworking leader classes and traits, weve also gone through and rebalanced leader adjacent tradition trees and ascension perks: Aptitude
Discovery
Domination
Enmity
Politics:
Statecraft:
Supremacy
Unyielding
Synthetics
Ascension Perks
[h3]The Additional Content Browser[/h3] We often see threads asking exactly whats in each of our DLCs. In an effort to improve the clarity of what youre getting with each release, weve expanded the Recommended Content element thats been in the game for a while, and made some improvements. The Recommended Content element gave brief descriptions of the various DLCs, but left a lot of questions. Weve replaced this with a more robust Additional Content Browser that can draw information directly from game files, providing much more detailed and accurate preview information. Hopefully this will help you make more informed decisions about DLC purchases. Concepts in Tooltips are fully supported in the additional content browser. Portraits, ship sets, megastructures, and screenshots can be shown on the left hand side. Pack details and tooltip-able lists go on the right. The Additional Content Browser will only be available on some storefronts, and will not update information without an active internet connection. [h3]Outliner Improvements[/h3] Another bit of feedback weve gotten a lot is that the outliner has gotten cumbersome over the years. While weve added some ability to customize it in past releases, in 3.10.0 were adding Outliner Tabs. In this first version of the tabbed outliner, we have four tabs: Government, Ships, Politics, and Structures. These tabs will appear in the outliner once theyre relevant. Notification bubbles can be activated on the tabs to let you know if theres something of interest on them. Green ones are for non-urgent things like a planet got colonized and has been added to the Government tab, while red ones are a call to action, like your science ship has no scientist. The OUN Avamdur is leaderless. I should do something about that. In future releases, we plan on exploring some more ideas we had to make the Outliner more customizable and even more useful. [h3]Event Chain Subtitles[/h3] Finally, we custodians have also added a small new quality of life to help you keep track of what events belong to what chain! This new subtitle can be manually added to events and when clicked it will bring you to the relevant situation log. Since these have to be added manually however we will be asking for your help to hunt down any event chains you feel should be tracked this way but arent once the patch is out. We should have a form available in the dev diary two weeks from now, after the 3.10.0 release. [h3]Whats Next?[/h3] This dev diary was a few days early so we could get this information to you before the 3.10.0 Pyxis and Astral Planes release. Preliminary release notes will be posted next Tuesday, with final release notes posted on Thursday alongside the release. (Replacing the normal dev diary scheduled for the 16th.) Regular dev diaries will resume the week after, on November 23rd. See you then! |