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Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.


Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.


Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?


Main Feature
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.
Stellaris
Paradox Development StudioDeveloper
Paradox InteractivePublisher
2016-05-09Release
🎹🖱️ Keyboard + Mouse
Very Positive (71655 reviews)
VR Support
Public Linux Depots:
  • Linux [153.28 M]
Available DLCs:
  • Stellaris: Infinite Frontiers eBook
  • Stellaris: Plantoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Utopia
  • Stellaris: Nova Edition Upgrade Pack
  • Stellaris: Galaxy Edition Upgrade Pack
  • Stellaris: Anniversary Portraits
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Story Pack
  • Stellaris: MegaCorp
  • Stellaris: Ancient Relics Story Pack
  • Stellaris: Lithoids Species Pack
  • Stellaris: Federations
  • Stellaris: Necroids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Aquatics Species Pack
  • Stellaris: Overlord
  • Stellaris: Toxoids Species Pack
  • Stellaris: First Contact Story Pack
  • Stellaris: Galactic Paragons
  • Stellaris: Astral Planes
  • Stellaris: Expansion Subscription
  • Stellaris: The Machine Age
  • Stellaris: Cosmic Storms
  • Stellaris: Grand Archive
  • Stellaris: Rick the Cube Species Portrait
  • Stellaris: BioGenesis
  • Stellaris: Stargazer Species Portrait
  • Stellaris: Season 09 - Expansion Pass
Stellaris Dev Diary #309 - OK, Bloomer

Game Description Image
by Eladrin

Hi everyone, long thyme no see.

This week were continuing our exploration of the improvements the Custodian Team is making to Species Packs in the upcoming Stellaris 3.9 Caelum Update, as well as some of the other stuff weve been up to.

Too much reading for a Thursday? Watch the video Dev Diary instead!

First up are some improvements to the Environmentalists civic.

Environmentalists

Although the initial version of the Ranger Lodge and the Ranger jobs for the Environment civic were good, we felt that they could be improved upon.

Changes this civic has seen are:
  • The number of Ranger jobs provided by the Lodge now scales with the number of Natural Blockers on the planet.
  • Environmentalist empires can now choose to expand their Nature Preserves, increasing the number of Blockers (and thus Ranger jobs) on the planet.
Game Description ImageGame Description Image
You should give the Nature Preserves as mushroom as possible.
  • In addition to producing Unity for Environmentalists, each Natural Blocker on the planet (with the exception of Nature Preserves), now gives Ranger jobs a small amount of production of basic resources
Game Description ImageGame Description ImageGame Description Image

Invasive Species Trait

Gardeners everywhere know the threat of invasive species.

Now you too can have a Plantoid or Fungoid species that grows like weeds.
Game Description ImageGame Description Image
The root of the problem.

Invasive species get +5% habitability and + 5% pop growth speed for each negative trait they possess, and can only select negative or botanical traits.

Will you use them to propagate yourselves across the galaxy, or make that xenophile regret signing that migration pact?

Or perhaps they can hitch a ride to nearby planets using the

Fruitful Partnership Origin

Many plants spread their seeds far and wide through animal dispersal.

Plantoid and Fungoid civilizations now have that option as well.
Game Description Image
Game Description ImageGame Description Image
This origin is so wholesome its a little sappy.

Empires with the Fruitful Partnership origin will begin the game in contact with the Tiyanki, and Starseed Gardens already built on their home Orchard Station.
Game Description Image

Space fauna that visit the system are lured to the station, where they partake in the provided fruits, and carry your seed pods with them as they travel the galaxy.
Game Description Image
Where are they going to take them?

When passing near a habitable world, the seed pods can find a home
Game Description Image
All clover the galaxy!
Game Description Image

And by completing a special project, new life can bloom - wherever it is they brought the seeds.
Game Description Image
Game Description Image
It was mint to be.
Game Description Image

Having your seeds carried away by space fauna can allow colonization of planets far from your home system, but you can also be a little more direct about seeding an enemy planet.
Game Description Image
Dropping some sick beets.

While these seed blockers are primarily just a nuisance to your opponent, if you end up taking the planet and clearing them yourself, youll be able to turn them into pops, similar to how Lithoid blockers work.

Human Plantoids

The Lithoid Theians from last week came from a close encounter with Earth eons ago, our new Plantoids actually start on Earth and explore the possibility of what if humans were plants. Naturally, empires that branched out from Earth like the Commonwealth of Man will share your leafy heritage. (Their reputation pre-seeds them.)
Game Description Image
Say aloe to my little friend.

SPOILER: FIRST TIME EVER?
[expand type=details]Game Description Image
[/expand]

Now, on to some other things coming in 3.9, and no more terrible plant jokes.

Enclave Leaders

During the development of Galactic Paragons and First Contact, we wanted to revisit some of the older interactions with the various Enclaves scattered around the Galaxy, but never found the time, namely:
  • Hiring a Scientist from the Curators
  • Hiring a Governor from the Trader Enclaves
  • Hiring a Teacher from the Shroudwalkers
  • Hiring a Salvage Overseer from the Salvagers

As the development of the 3.8 hotfix patches wound down, we were able to get some additional code support for Empire Councilors and got to work.

Coming in the 3.9 update, each of these decisions will grant recruitment of a Level 5 Scientist or Governor, each with their own unique trait (and for owners of Galactic Paragons, a unique Council Position that only they can be appointed to).

This leader recruitment replaces the existing Shroudwalker Teacher planetary modifier and Salvage Overseer empire modifier and improves upon the leaders recruited from the Curators and Trader Enclaves.
Game Description ImageGame Description Image
The Governors from the other Trader Enclaves provide bonuses to Rare Crystals or Volatile Motes instead.

However, just because youve recruited these Renowned Leaders from Enclaves, dont expect them to sit by idly if you attack their former home.
Game Description Image

UI Modding Change


The main change that we want to highlight here is:
  • NInterface has been moved from commom/defines/00_defines.txt to unchecked_defines/interface.txt. This means that any mods that alter defines listed under NInterface will no longer block achievements or Ironman.

Interim Leader XP Updates

As mentioned in Dev Diary #307 , we were looking at some adjustments to the over-cap formulas to reduce their negative effects until the greater rework is ready.

Rather than a linear progression that abruptly hits -100% XP, weve replaced the current XP scaling for leaders with a formula that follows a curve.
Game Description Image
XP curves for being over capacity (at the base of 6 leaders)

Next Week

Humanoids and Necroids will be next weeks primary topic. Alfray will give an update on how Habitats have been going, and whats this I hear about an Open Beta?

See you then!

SPOILER: PROGRESS
[expand type=details]Game Description Image
[/expand]

[strike]Sorry about all of the puns in this one.[/strike]

[ 2023-08-17 11:00:47 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 x64
  • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 x64
    • Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
    • Storage: 12 GB available space
    GAMEBILLET

    [ 6419 ]

    16.79$ (16%)
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    1.00$ (90%)
    20.72$ (17%)
    16.57$ (17%)
    GAMERSGATE

    [ 2200 ]

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    1.28$ (79%)
    4.13$ (62%)
    MacGamestore

    [ 4325 ]

    1.49$ (85%)
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    1.29$ (84%)
    1.99$ (90%)
    1.29$ (84%)
    1.19$ (80%)
    1.99$ (80%)
    2.49$ (83%)

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