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Name

 Stellaris 

 

Developer

 Paradox Development Studio 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

Release

 2016-05-09 

 

GameBillet

 33.97 /

 

 

Steam

 9,99€ 8,74£ 9,99$ / 75 % 

 

News

 509 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 12062 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/281990 

 

How long to Beat

Main Story

 18 Hours 

 

Main Story + Extras

 27 Hours 

 

Completionist

 40 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 5376  

Average playtime (last 2 weeks)

 385 

Median playtime (forever)

 2822 

Median playtime (last 2 weeks)

 450 

Public Linux depots

 Linux [153.28 M] 


DLC

 Stellaris: Infinite Frontiers eBook 


 Stellaris: Plantoids Species Pack 


 Stellaris: Leviathans Story Pack 


 Stellaris: Utopia 


 Stellaris: Nova Edition Upgrade Pack 


 Stellaris: Galaxy Edition Upgrade Pack 


 Stellaris: Anniversary Portraits 


 Stellaris: Synthetic Dawn 


 Stellaris: Apocalypse 


 Stellaris: Humanoids Species Pack 


 Stellaris: Distant Stars Story Pack 


 Stellaris: MegaCorp 


 Stellaris: Ancient Relics Story Pack 


 Stellaris: Lithoids Species Pack 


 Stellaris: Federations 


 Stellaris: Necroids Species Pack 


 Stellaris: Nemesis 


 Stellaris: Aquatics Species Pack 


 Stellaris: Overlord 


 Stellaris: Toxoids Species Pack 




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Stellaris Dev Diary #236 - Happy Holidays and thanks for all the fish

Read in Russian on VK/

written by grekulf

Hello everyone!

We arent quite ready to show the things we are working on currently, but from the beginning of January well be back with more dev diaries to talk about things like the Unity rework or the new Situations system. For now, well be taking a hiatus until January 13th.

We want to instead take this opportunity to celebrate the year thats gone by and thank you all in the community for your continued support.

Looking back at the year:

  • We released Nemesis and the 3.0 Dick Update, after Philip K Dick, which added the Intel system and Espionage Operations, among other things
  • We released a number of updates to 3.0 with bug fixes and improvements following your valuable feedback
  • We onboarded many new members to our team, which let us provide you with even more Stellaris updates
  • We announced the Custodian Initiative and released the first Custodian patch with the 3.1 Lem Update (Stansilaw Lem) which features a lot of great improvements and new features
  • We buffed the backlog for older DLC by adding new content to the Plantoids- and Humanoids Species Packs.
  • We released 3.2 Herbert Update (after Frank Herbert) and the Aquatics Species Pack, which is the best-selling and best-reviewed species pack of all time (by a great margin). Most importantly, we added swolephins.


I am incredibly happy about what weve achieved this year, and with our great team we should be able to keep making Stellaris better than ever before.

For next year I hope we can keep working together with you, the community, and release more great updates to Stellaris. Im very excited, and I hope you are as well.

Heres some pictures gathered during the development this year:


Hmm. What happens if you try to add weapons to a Tiyanki? Oh


Assets wouldnt randomize their appearance during early development. Clone spies?


Working on pathfinding can be interesting at times.


QA testing bugs relating to Mechanist Origin + Agrarian Idyll Civic.


General pandemic mood.




Early Here Be Dragons work can lead to unexpected heroism.

And as a little bit of a gift, heres some teaser images from things in development:




-----

Thanks for this year! We will be back with our next dev diary on January 13th, and until then we wish you Happy Holidays and a Happy New Year!


[ 2021-12-09 16:09:44 CET ] [ Original post ]