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Name

 Stellaris 

 

Developer

 Paradox Development Studio 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

Release

 2016-05-09 

 

GameBillet

 33.97 /

 

 

Steam

 9,99€ 8,74£ 9,99$ / 75 % 

 

News

 509 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 12062 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/281990 

 

How long to Beat

Main Story

 18 Hours 

 

Main Story + Extras

 27 Hours 

 

Completionist

 40 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 5376  

Average playtime (last 2 weeks)

 385 

Median playtime (forever)

 2822 

Median playtime (last 2 weeks)

 450 

Public Linux depots

 Linux [153.28 M] 


DLC

 Stellaris: Infinite Frontiers eBook 


 Stellaris: Plantoids Species Pack 


 Stellaris: Leviathans Story Pack 


 Stellaris: Utopia 


 Stellaris: Nova Edition Upgrade Pack 


 Stellaris: Galaxy Edition Upgrade Pack 


 Stellaris: Anniversary Portraits 


 Stellaris: Synthetic Dawn 


 Stellaris: Apocalypse 


 Stellaris: Humanoids Species Pack 


 Stellaris: Distant Stars Story Pack 


 Stellaris: MegaCorp 


 Stellaris: Ancient Relics Story Pack 


 Stellaris: Lithoids Species Pack 


 Stellaris: Federations 


 Stellaris: Necroids Species Pack 


 Stellaris: Nemesis 


 Stellaris: Aquatics Species Pack 


 Stellaris: Overlord 


 Stellaris: Toxoids Species Pack 




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Stellaris Dev Diary #195: Happy Holidays & Help Stellaris

Hello everyone!

Were approaching the end of 2020 and we in the Stellaris team wish you the happiest of holidays! This year has certainly been a challenging one for many reasons, but under the circumstances were still fortunate to be working in an industry that has been relatively untouched by world affairs. All we can do is be thankful for what we have, and try to help those around us.

Were also thankful for the many fans that support us and are excited for the things that we have in store for you all. Theres still a few months of development left, and starting next year our dev diaries will be showcasing the remaining features. I hope youll be as excited to read them as well be about talking about them!

While Federations was about cooperation and order, our next upcoming addition to Stellaris is sure to provide a different experience. The fate of the galaxy may be in your grappling appendages, and to what end will you guide it?

Although those hints may be subtle, what I can unveil is the topic of the dev diaries well be starting the new year with. Many of you have astutely noticed that we have been showing clear indications of Espionage being added to the game, and that is indeed what well be talking about in the beginning of 2021.


Work in progress. Game development is fun, and sometimes during development, unintentional circumstances can occur.

I wont reveal too much about Espionage yet, but I can say that it will tie heavily into Intel and information gathering, but also other things. Similar to how we work with a lot of other systems (like archaeology), we usually combine the new game system with fun and interesting content. We dont want a feature where you just perform an action and wait until you get a result we want there to be events and random occurrences along the way.

Starting in the new year well be talking about all of these new features, covering everything from spy networks, to operations, assets and how they tie into Intel. Were very excited to soon be able to share the progress our team has made.

A lot of teamwork goes into making new features for a game, and each profession contributes to different parts. Were currently looking for a lot of talent to add to our strength, so that we can keep improving Stellaris and making more new cool content. We have great ambitions for the future, and we need to bolster our ranks!

Were currently looking for:
Senior Producer - Do you want to help us run our game projects?
Senior Game Programmers - Do you want to help us implement cool new features in the game? Do you want to help us with performance, AI or is something else your speciality?
Mid-level Game Programmers - Do you want to help us implement cool new features in the game? Do you want to help us with performance, AI or is something else your speciality?
Lead Artists - Do you want to help us lead our artists and make sure we can deliver the right assets at the required quality?
Tech Artist - Do you want to be the interface between our artists and our programmers? Do you want to help us create the correct tools so that your colleagues have an easier time with their tasks?
Senior Concept Artists - Do you want to help us add more cool things to the game? We need more people to help us draw things like space dragons, cool new ships or JEFF.
Senior 3D Artist - Do you want to realize the concepts drawn by your colleagues, and perhaps build ships or megastructures?

If any of those roles sounds interesting and well-suited for you, or if you know someone who might be, please dont hesitate to apply!



Our next dev diary will be on January 14th, but until then: Happy Holidays and stay safe out there! Happy New Year, and lets make 2021 a great year!


[ 2020-12-17 15:02:10 CET ] [ Original post ]