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Hello everyone!
Todays dev diary will show you some of the improvements weve made to federations for the upcoming free update!
Federation Voting
Since the release of Federations and the 2.7 update weve wanted to make some improvements to how voting in federations is handled. Most of the improvements are related to UI and better feedback, but theres also been some changes to functionality.
You are now able to use Favors to increase the acceptance chance for your AI-controlled federation members.
You are now able to use Favors to increase the acceptance chance for federation law proposals.
Weve also changed how AI acceptance works for federation laws, so that it is more transparent and more consistent with other features in the game. We look at the AI attitude a lot more now, and it will affect which laws the AI is attracted towards. For example, militaristic empires, or those with either Honorbound Warriors or Federation Builders personalities will be more likely to accept a higher fleet contribution law.
Generally speaking, the best way for you to pass new federation laws is to get the Federation Cohesion to 90 or above, and then suggest a new law change.
When it comes to suggesting changed, the AI will still not attempt to suggest changes very often, unless they are the federation president.
The AI will generally not want to increase Centralization unless Cohesion is 90 or higher. Cohesion also directly affects the acceptance chance by a factor of x0.25 (100 cohesion equals +25 acceptance).
The UI for voting on war declarations has received a face-lift. Its now more clear which war goal is used, and you can see a summary of the target of the war, and which their allies are. This should hopefully make it easier for you to decide if you are in favor of the war or not.
Whenever a federation law has been voted on, you will now get a pop-up that clearly informs you on what the results of the vote were, and how your federation allies voted.
Weve also improved the feedback you get whenever your federation unlocks a new level.
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