Stellaris
Paradox Development Studio Developer
Paradox Interactive Publisher
2016-05-09 Release
🎹🖱️Keyboard + Mouse
Very Positive
(124251 reviews)
The Game includes VR Support
Available DLCs:- Stellaris: Infinite Frontiers eBook
- Stellaris: Plantoids Species Pack
- Stellaris: Leviathans Story Pack
- Stellaris: Utopia
- Stellaris: Nova Edition Upgrade Pack
- Stellaris: Galaxy Edition Upgrade Pack
- Stellaris: Anniversary Portraits
- Stellaris: Synthetic Dawn
- Stellaris: Apocalypse
- Stellaris: Humanoids Species Pack
- Stellaris: Distant Stars Story Pack
- Stellaris: MegaCorp
- Stellaris: Ancient Relics Story Pack
- Stellaris: Lithoids Species Pack
- Stellaris: Federations
- Stellaris: Necroids Species Pack
- Stellaris: Nemesis
- Stellaris: Aquatics Species Pack
- Stellaris: Overlord
- Stellaris: Toxoids Species Pack
- Stellaris: First Contact Story Pack
- Stellaris: Galactic Paragons
- Stellaris: Astral Planes
- Stellaris: Expansion Subscription
- Stellaris: The Machine Age
- Stellaris: Cosmic Storms
- Stellaris: Grand Archive
- Stellaris: Rick the Cube Species Portrait
- Stellaris: Stargazer Species Portrait
- Stellaris: Season 09 - Expansion Pass
Update 1.3.2 Live now!
This is a small hotfix to address some common issues.
Please report any problems in the bug report forum
Click details below to see the changes included.
Changelog
[quote]
##############################################################
######################## HOTFIX 1.3.2 ########################
##############################################################
###################
# Balance
###################
#General
* Particle Lance damage increased from 74-213 to 144-273
* Tachyon Lance damage increased from 85-232 to 169-331
* Arc Emitter damage increased from 1-170 to 1-184
* Focused Arc Emitter damage increased from 1-190 to 1-221
* Mega Cannon damage increased from 111-249 to 92-300
* Giga Cannon damage increased from 133-265 to 121-350
* Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0
# Guardians
* Infinity Machine rewards are now distributed more even-handedly
* Now possible to get the best result for helping Infinity Machine regardless of ethos
###################
# AI
###################
#War
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries
#Sector
* Fixed some more cases of Sector AI removing +happiness buildings from planets
* Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on
#Diplomacy
* Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of
* Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used
* AIs that are in Federations are now more likely to stay neutral during the War in Heaven
* Slowed down AI requests for federation membership/association status to cut down on message spam
#Misc
* Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first
* Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game
###################
# Bugfixes
###################
* Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving
* Fixed auto-generated ship designs getting wrong combat computers
* Ships and weapon components targeting logic now correctly accounts for evasion
* Fixed armor absorbing too much damage if the ship also had shields left
* Pops working on guardian buildings no longer appear unemployed
* No longer possible to guarantee an empire while at war with them
* Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR
* Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam
* Enclave governments now get a new ruler when the first one dies
* Non-playable countries can no longer win the game
* Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started
* Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target
* Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven
* Fixed some cases where Diplomatic Incident events were firing inappropriately
* Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed
* Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out
* Fixed Drake Egg Incubation project not timing out properly
* Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances
* Fixed Terraforming achievement not working
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
* Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen
* Fixed rare CTD that could happen when changing policies
* Fixed rare CTD related to anomalies
* Fixed CTD when completing a certain Special Project
[/quote]
[ 2016-11-10 09:13:57 CET ] [ Original post ] Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the
Crusader Kings and
Europa Universalis series presents
Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?
Main Feature
- Deep & Varied Exploration.
- Enormous procedural galaxies, containing thousands of planets.
- Explore Anomalies with your heroic Scientist leaders.
- Infinitely varied races through customization and procedural generation.
- Advanced Diplomacy system worthy of a Grand Strategy Game.
- Ship Designer based on a vast array of technologies.
- Stunning space visuals.
MINIMAL SETUP- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 12 GB available space
RECOMMENDED SETUP- OS: Ubuntu 20.04 x64
- Processor: Intel iCore i5-3570K or AMD Ryzen 5 2400GMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 560 Ti (1GB VRAM) or AMD Radeon R7 370 (2 GB VRAM)Network: Broadband Internet connection
- Storage: 12 GB available space
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