
Hi there, Community!
Exciting stuff! Recently, ArsTechnica released an episode of War Stories series - and this one is really important for us, because it brings up the topic of This War of Mine's development process.
Aleksander Kauch, our lead game programmer for This War of Mine, goes behind the scenes of the game's development and explains how we have turned a management sim into a visceral experience about civilians at war. You can watch the episode here:
https://youtu.be/FNrCAWVKVQ0
"This War of Mine is a game defined by its cultural rootsit is a Slavic game, created by people from Central Europe who grew up hearing stories of Nazi occupation from their grandparents. It lacks most of the hallmarks of more stereotypically "Western" storiesthere isn't a happy ending or even a particularly neat resolution. It is not a game designed to give you a quick dopamine hit of joy or to tell a complex tale of good and evil. Instead, it is a game designed to make you feel somethingto evoke emotions and then to force the player to confront and contemplate those emotions."
- fragment of ArsTechnica's article. Read more
here.
If you're looking for more game dev insights and news, visit ArsTechnica at:
Btw. If you want to experience how exactly are we manipulating your emotions, you can grab This War of Mine 75% OFF right now:
https://store.steampowered.com/app/282070/This_War_of_Mine/
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And before you ask: yes, the
Ep. 3 of This War of Mine: Stories is coming. We're currently working on some really cool materials that we want to show you in a matter of weeks.
On top of that, we're working hard with Dead Mage team to release Children of Morta! In the meantime, you can learn some new stuff about the game
here or
here. And if you like what you see - be sure to add it to your Steam Wishlist:
https://store.steampowered.com/app/330020/Children_of_Morta/
Best,
11 bit studios
[ 2019-06-04 09:48:44 CET ] [ Original post ]