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Spud Customs
Lost Rabbit Digital Developer
MCON LC Publisher
2024-12-06 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Update Notes for 4/26/2025

Bugs: Fixed difficulty scaling factor in Easy Mode making the game TOO EASY Fixed branching choices in Shift 6 not saving properly


[ 2025-04-27 02:02:30 CET ] [ Original post ]

Spud Customs v1.1.0 - The Multilingual Update

Spud Customs - Patch Notes v1.1.0


Dear Potato Border Officers, Thank you for your dedicated service to the potato motherland! With this update, we've focused on making your shifts more enjoyable, reducing the punishment for players returning for multiple sessions, and making the overall experience more accessible to spuds of all skill levels. We've added a new shift selection system so you can jump back into your favorite challenges, improved save functionality to remember your progress, and introduced full localization for 18 languages to welcome border officers from around the world. We're extremely excited to hear your feedback on these improvements. Your suggestions and bug reports have been invaluable in shaping Spud Customs, and we're committed to continuing this journey together. If you encounter any issues or have ideas for future updates, please use the new feedback button on the main menu or join our community channels. Now, let's review the changes we've made to improve your potato inspection experience:

Localization


Full localization support for 18 languages in addition to English: Czech, Danish, Dutch, Finnish, French, German, Hungarian, Indonesian, Italian, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Turkish, and Vietnamese

Complete translation of all game elements:


  • Story dialogue and cutscenes
  • UI elements and menus
  • Laws and violation messages
  • Border runner system alerts and perfect hit notifications
  • Shift summary screen
  • Bubble dialogue system

Gameplay Improvements


New Features


Score Attack Mode: A separate game mode that extends the main game experience with different scoring rules Shift Selection System: New day-by-day shift selection that unlocks as you progress through the game Vehicle System: Added cars that drive by in the background for more environmental detail Potato Emote System: Potatoes now display emotions while waiting in line
  • Different emote categories (happy, thinking, etc.)
  • Variable delay between emotes
  • Potatoes wiggle when emoting
  • Reduced frequency for better balance
Footstep System:
  • Added visual footprints for potatoes
  • Different footprints for concrete and grass surfaces
  • Random scale and rotation for each footprint
Highlight System:
  • Added helpful highlighting for new players
  • Highlights passport if untouched for 15+ seconds
  • Highlights speaker/start button if booth is empty for 15+ seconds
  • Highlights stamps if document is open on table for 15+ seconds
Shutter System:
  • Improved metal shutter mechanics
  • Cinematic roll-down animation with dust particles
  • Satisfying "clunk" sound effect
  • Shadow effect when shutter is closed
  • Disabled document interaction when shutter is closed

Border Runner System


Completely overhauled missile system:
  • Faster missile travel speed (500 600)
  • More consistent and predictable targeting
  • Ability to fire multiple missiles simultaneously
  • Reduced lead time for missiles
  • Show missile immediately on click
  • Added smoke trail animation
  • New missile explosion animation
  • Updated missile sprite
Improved border runner mechanics:
  • Reduced chance of Spud running the border from 30% to 15%
  • Expanded area for perfect hit chance
  • Slower base speed for runners
  • Added different paths for runners to traverse
  • Fixed bug where runners would register two strikes
  • Added checks for blowing up innocent Spuds
Enhanced physics for potato corpses:
  • When hit with a missile, runner corpse spins in an arc opposite to impact direction
  • Corpses bounce on ground before coming to rest
  • Added more rotation to corpses
  • Reduced z-index of craters to appear below runners

Document Processing


Improved stamping system:
  • More intuitive stamp mechanic (left click to pick up, left click to stamp)
  • Standardized stamp positions for consistent placement
  • Perfect stamp detection and visual effects
  • Added "juice" to stamping with improved animations
  • Lower delay between stamps
  • Stamp consistently marks same spot on document
Enhanced drag and drop system:
  • Documents properly centered when closed
  • Documents stay within the inspection table bounds
  • Improved document z-ordering
  • Fixed passport text disappearing while dragged
  • Fixed stamps disappearing when picked up
  • Passport remains open when on left side of inspection table

Scoring & Difficulty


Balanced point system:
  • Reduced approval score from 1,000 to 250 points
  • Added 250 point penalty for incorrect rejections
  • Better scoring for missile hits and perfect stamps
Improved feedback on scores:
  • Score display duration extended (2s 3.5s)
  • Added growth/shrink bounce animation to quota and strikes labels
  • Score alerts now have random pitch variation
Enhanced shift endings:
  • Shift summary screen shows maximum score and achievements
  • Golden potato/stamp awards based on score benchmarks
  • Survival bonus alert on shift summary
  • Shift end transition slowed down for better pacing

Visual Improvements


User Interface


Main Menu Enhancements: [olist]
  • Added social media icons
  • Added feedback button
  • Animated button hover effects
  • Added tooltips to main menu items
  • Version counter display [/olist] Cursor System Improvements: [olist]
  • Custom cursors for different interactions (hover, click, grab, drag)
  • Context-sensitive cursor updates when hovering over interactive elements
  • Fixed cursor offset issues [/olist] UI Polish: [olist]
  • Rounded edges on UI elements
  • Updated color palette for Shift Summary screen
  • New MODERN DOS font throughout the game
  • BBCode formatting for laws to highlight important elements
  • Improved spacing and positioning of interface elements [/olist]

    Visual Effects


    Improved Z-ordering System:
    • Completely reworked z-index system for all game elements
    • Fixed layering issues between interface elements
    • Corrected potato rendering to pass under background layers
    • Proper document layering when dragging
    Enhanced Animations: [olist]
  • Smooth animations for shutter gate lever
  • Improved stamp animations
  • Better potato movement animations
  • Fade effects for transition between scenes
  • Screen shake effects on stamping and missile hits [/olist] Upgraded Art: [olist]
  • Updated artwork for narrative scenes
  • Improved quality of stamp bar interface
  • New missile and explosion effects
  • Minor random size scaling for explosions
  • Updated megaphone design [/olist]

    Audio Improvements


    Music System:
    • 25 variations of main menu music
    • 75 variations of main game music
    • Random selection of background music on launch
    • Music properly transitions between scenes
    • Audio mutes during dialogue and restarts after
    Sound Effects:
    • Added random pitch variation to positive/negative alerts
    • Added random pitch variation to document open/close sounds
    • Environmental sound effects for narrative scenes
    • Improved megaphone dialogue sounds
    • Updated hover audio for menu buttons

    Quality of Life


    Game Saving & Loading:
    • Improved save handling between sessions
    • Proper saving of narrative progress
    • Save and load for difficulty settings
    • Save and load for camera shake preferences
    • Save and load for maximum level reached
    • Local highscores preserved between sessions
    Game Options:
    • Added language selection option
    • Added confirmation for resetting story progress
    • Separate buttons for resetting highscores vs. story progress
    • New "Score Attack" mode button replaces "Endless" mode
    Narrative Improvements:
    • Added skip button for dialogue sequences
    • Added fades between narrative sequences
    • Improved timing for cutscenes
    • Better transition between shifts and story segments
    • Fixed audio reference issues in all narrative scenes
    Tutorial Enhancements:
    • More interactive tutorial experience
    • New game always starts with tutorial
    • Updated guide to use left-click interactions only
    • Simplified stamp controls explanation
    • Added tutorial step with exploding runner

    Bug Fixes


    Gameplay Fixes


    • Fixed bug where the game continues running during story sequences
    • Fixed bug where score wasn't resetting between rounds
    • Fixed issue where potatoes continued to escape during Shift Summary
    • Fixed missile getting stuck when potato escapes
    • Fixed runner potato registering two strikes instead of one
    • Fixed shutter raising on megaphone click even when already up
    • Fixed potatoes staying shadowy when shutter automatically raised
    • Fixed bug where law text disappeared when picking up opened law document
    • Fixed bug where stamps would fly up from bottom of screen
    • Fixed quota not updating at start of shift
    • Fixed strikes not being added before shift end

    UI Fixes


    • Fixed alert text font sizing causing blurry text
    • Fixed dialogue sign outside customs office not disappearing
    • Fixed skip button not disappearing after cutscenes
    • Fixed stamp bar controller showing on top of shift summary screen
    • Fixed document centering when closed
    • Fixed z-ordering issues on the summary screen
    • Fixed quota maximum not updating at start of shift
    • Fixed wrong shift displaying on shift summary screen

    Story Mode Fixes


    • Fixed issue where new game continued instead of starting with tutorial
    • Fixed shift end dialogues not triggering properly
    • Fixed final cutscene not triggering
    • Fixed issue where shift increased by 2 on completion
    • Fixed end scenes not triggering for shifts
    • Fixed progression for story not saving/loading properly

    Document Processing Fixes


    • Fixed passport text disappearing while being dragged
    • Fixed documents appearing above stamp bar when dragged
    • Fixed expiration rule validation logic
    • Fixed incorrect female/male potato validation
    • Fixed Yukon Gold potato law validation
    • Fixed law wording for clarity and consistency
    • Fixed issue where potatoes don't give you a passport

    Attributions


    • Added Arludus to credits for vehicle artwork
    • Added community members who helped with bug reports
    Updated attribution list with:
    • Button SFX from OpenGameArt
    • Emotes from Kenney
    • FilmCow Sound Effects
    • Social Icons from Krinjl
    • MODERN DOS font

    Thank you for playing Spud Customs! We hope these improvements enhance your border control experience in the potato motherland. For feedback or to report issues, use the feedback button on the main menu or join our community channels.


    [ 2025-04-25 07:09:18 CET ] [ Original post ]

  • Spud Customs: Major Update 1.1.0 Coming Next Week!

    Hello potato enthusiasts! We're excited to announce that a substantial update for Spud Customs is arriving within the next week! What started as a small update (1.0.2) has grown into something much more significant with 302 issues resolved. With the addition of full localization into 18 languages and numerous gameplay improvements, we've decided to upgrade this to version 1.1.0!

    Final Testing Underway


    Our team is currently:
    • Finalizing translations across all 18 additional languages
    • Replacing and enhancing several art assets
    • Performing thorough testing to ensure everything works smoothly
    Language Selection Screen:

    Spud Customs will soon be available in 19 languages:


    • English
    • Czech (etina)
    • Danish (Dansk)
    • Dutch (Nederlands)
    • Finnish (Suomi)
    • French (Franais)
    • German (Deutsch)
    • Hungarian (Magyar)
    • Indonesian (Bahasa Indonesia)
    • Italian (Italiano)
    • Norwegian (Norsk)
    • Polish (Polski)
    • Portuguese (Portugus)
    • Romanian (Romn)
    • Slovak (Slovenina)
    • Spanish (Espaol)
    • Swedish (Svenska)
    • Turkish (Trke)
    • Vietnamese (Ting Vit)

    Here's an example of our French Translation:


    Main Menu:
    Laws Display on Gameplay Screen:
    Cutscene Dialogue:
    Cutscene Dialogue UI:
    We've worked hard to ensure that text throughout the game is properly translated, from UI elements to dialogue. If you notice any translation issues, please let us know!

    Gameplay Improvements to Look Forward To


    New Visuals & Effects


    New artwork for Vengeance sub-plot
    • Added emotes for potatoes waiting in line - watch their mood change!
    • Implemented vehicle system with cars driving by to add life to the environment
    • Improved missile, explosion, and impact effects
    • All new art for the storyline in 47 different scenes
    • Added footprints as potatoes walk, with different textures for concrete vs. grass
    • Enhanced potato corpse physics with realistic bouncing and spinning
    • Reduced size of explosions for better visual clarity

    Audio Enhancements


    • Added pitch variation to sound effects for more variety
    • Implemented new compressed MP3 music and sound effects for enhanced emotional impact
    • Audio now mutes during dialogue and starts a new background track when dialogue finishes

    User Interface


    Example of the new perfect Stamp VFX and player reward
    • Updated perfect stamp alert text to be more visible
    • Added day-by-day shift transition animations
    • Improved office shutter mechanics with smoother animations
    • Enhanced runner behavior with more realistic speeds
    • Added fade transitions between dialogues
    • Shift summary screen now shows more detailed statistics

    Controls & Feedback


    • Added visual UI hints that highlight interactive elements after a period of inactivity
    • Improved cursor system with multiple hover modes
    • Enhanced document handling and interaction feedback
    • Better visual feedback when quotas and strikes change

    Bug Fixes & Technical Improvements


    We've squashed numerous bugs and made technical improvements:
    • Fixed issues with passport text disappearing while dragged
    • Corrected various Z-ordering issues with potatoes, explosions, and UI elements
    • Fixed runner behavior to prevent escapes during dialogues
    • Improved detection of perfect stamp placement
    • Addressed various issues with the shutter animation and office lighting
    • Fixed multiple bugs with runners causing duplicate strikes
    • Corrected bugs with dialogue skip button functionality
    • Improved character progression saving/loading
    • Fixed issues with music transitions between scenes
    • Corrected various dialogue and text issues

    Balance Changes


    • Adjusted quota targets based on difficulty
    • Improved runner speeds and paths
    • Balanced scoring system for better progression
    • Added clearer feedback for success and failure conditions
    • Modified difficulty scaling throughout the campaign

    What's Next?


    We'll post another announcement when the update goes live with the complete changelog. In the meantime, we'd love to hear what features you're most excited about! Thank you for your continued support of Spud Customs, and we look forward to bringing you this major update very soon! Sincerely, The Spud Customs Team


    [ 2025-04-22 20:31:55 CET ] [ Original post ]

    Spud Customs 1.0.2 Update Plan - From the Desk of David McHale (BroHeart)

    Dear Spud Customs Community,


    First, I want to express my heartfelt thanks for your patience and support. This year has thrown some unexpected challenges my way, including an unplanned hospital stay since October that disrupted our development timeline. Figuring out how to continue working on Spud Customs from the NICU wasn't exactly in our project plan, but your continued enthusiasm for the game on Discord, Twitch, BlueSky, and here on Steam has been a real source of motivation during this difficult time.

    What We're Fixing in 1.0.2


    We've heard your feedback loud and clear, especially regarding some frustrating bugs in the story mode. Our primary focus for the upcoming 1.0.2 update will be:

    Critical Fixes


    • Story Mode Interruptions: Fixing the issue where gameplay continues in the background during story sequences
    • Missing Documents: Resolving the bug where passports sometimes don't appear after story segments
    • Visual Layering: Correcting z-ordering issues that cause visual elements to display incorrectly
    • Game State Reset: Ensuring proper reset of game variables between different game modes and sessions

    Quality-of-Life Improvements


    • Skippable Dialogue: Adding the ability to advance through story sequences more quickly
    • Better Visual Guidance: Making important interactive elements (like the megaphone) more obvious
    • Tutorial Enhancements: Creating clearer guidance for new players
    • Missile System Refinements: Improving the border runner system to be more intuitive
    Our team at Lost Rabbit Digital is working diligently to implement these changes. We're taking a methodical approach - fixing the most critical issues first, then thoroughly testing before moving to the secondary improvements.

    Looking Ahead


    Beyond 1.0.2, we're already planning future enhancements for 1.0.3 and beyond:
    • Proper save points in story mode
    • Additional accessibility options
    • Expanded difficulty settings
    • More engaging feedback and environment systems
    Thank you again for sticking with us through these growing pains. Your support means everything to our small team, and we're committed to making Spud Customs the best potato border control experience possible. Stay spudtacular, David McHale (BroHeart) Lead Developer Lost Rabbit Digital


    [ 2025-02-25 20:33:20 CET ] [ Original post ]

    Major Gameplay Update: Enhanced Customs Experience

    Dear Customs Officers, First and foremost, we want to thank our amazing community for all the valuable feedback you've provided since launch and wish you all a very happy holidays. Your suggestions and bug reports have been instrumental in shaping these improvements. Major Features: New stamp management system with fold-out interface Redesigned stamp positioning and crossbar controls Increased missile speed for more dynamic border defense Enhanced visual feedback for surviving inspection rounds Quality of Life Updates: Clearer laws and rejection criteria Improved passport handling and stamp visibility Better player feedback systems Updated dialogue visuals and fonts New receipt printer for law changes Streamlined customs inspection process Technical Improvements: Optimized date handling for expiration Improved stat calculations Better GUI element positioning Various bug fixes and performance improvements Optimized law validation handling We're committed to making Spud Customs the best possible experience for our players. If you'd like to join our community and share your thoughts on future improvements, please join us on Discord: https://discord.gg/AuxpKQt6nC Glory to Spud! Sincerely, David, Boden, and the rest of The Lost Rabbit Digital Team


    [ 2024-12-27 23:36:59 CET ] [ Original post ]

    SPUD CUSTOMS - Where Papers, Please Meets Missile Command!

    In the nation of Spud, you guard the last safe haven for potatoes. Every shift tests your judgment. Inspect documents, expose lies, and blast desperate runners with missile defense systems!

    As dark secrets emerge, will you follow orders... or DARE to change their fates FOREVER?

    Key Features:

    • Unique Gameplay Fusion: Master both careful document inspection AND rapid-fire missile defense! Only you stand between order and chaos at the world's most exciting checkpoint.

    • Branching Story: Shape the fate of an entire nation in this dark comedy narrative. Your choices matter, your morals will be tested, and some potatoes won't take NO for an answer!

    • Perfect for Any Schedule:

      • Quick 5-15 minute shifts

      • Simple controls, deep strategy

      • Save between any shift

      • No grinding required!

    • Extensive Replayability:

      • Multiple story endings

      • Endless mode for high scores

      • Achievement hunting

    • Balanced Difficulty Options:

      • Adjust document time limits & missile defense to suit your taste.

      • Story Mode for narrative fans

      • Normal for balanced challenge

      • Expert for hardcore players

    Remember: In Spud, you're either at the table or on the menu. What dark secrets await behind the checkpoint? 

    🥔 READY TO SERVE? 🥔

    • Wishlist now to get notified at launch!

    • Join our Discord community to help shape development

    • Launch discount planned for early supporters

    • Perfect for fans of Papers Please, narrative games, and unique genre blends

    Your shift at the world's most dangerous checkpoint begins soon. Will you answer the call of duty?


    MINIMAL SETUP
    • OS: Ubuntu 18.04 or newer / SteamOS 3.0+
    • Processor: 1.5 GHz or faster x86_64 CPUMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.3 compatible GPU with 256MB VRAM
    • Storage: 480 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 or newer / SteamOS 3.0+
    • Processor: 2 GHz or faster x86_64 CPUMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL 4.5 compatible GPU with 512MB VRAM
    • Storage: 960 MB available space

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