Spud Customs - Patch Notes v1.1.0
Dear Potato Border Officers,
Thank you for your dedicated service to the potato motherland! With this update, we've focused on making your shifts more enjoyable, reducing the punishment for players returning for multiple sessions, and making the overall experience more accessible to spuds of all skill levels. We've added a new shift selection system so you can jump back into your favorite challenges, improved save functionality to remember your progress, and introduced full localization for 18 languages to welcome border officers from around the world.
We're extremely excited to hear your feedback on these improvements. Your suggestions and bug reports have been invaluable in shaping Spud Customs, and we're committed to continuing this journey together. If you encounter any issues or have ideas for future updates, please use the new feedback button on the main menu or join our community channels.
Now, let's review the changes we've made to improve your potato inspection experience:
Localization
Full localization support for 18 languages in addition to English:
Czech, Danish, Dutch, Finnish, French, German, Hungarian, Indonesian, Italian, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Turkish, and Vietnamese
Complete translation of all game elements:
- Story dialogue and cutscenes
- UI elements and menus
- Laws and violation messages
- Border runner system alerts and perfect hit notifications
- Shift summary screen
- Bubble dialogue system
Gameplay Improvements
New Features
Score Attack Mode: A separate game mode that extends the main game experience with different scoring rules
Shift Selection System: New day-by-day shift selection that unlocks as you progress through the game
Vehicle System: Added cars that drive by in the background for more environmental detail
Potato Emote System: Potatoes now display emotions while waiting in line
- Different emote categories (happy, thinking, etc.)
- Variable delay between emotes
- Potatoes wiggle when emoting
- Reduced frequency for better balance
Footstep System:
- Added visual footprints for potatoes
- Different footprints for concrete and grass surfaces
- Random scale and rotation for each footprint
Highlight System:
- Added helpful highlighting for new players
- Highlights passport if untouched for 15+ seconds
- Highlights speaker/start button if booth is empty for 15+ seconds
- Highlights stamps if document is open on table for 15+ seconds
Shutter System:
- Improved metal shutter mechanics
- Cinematic roll-down animation with dust particles
- Satisfying "clunk" sound effect
- Shadow effect when shutter is closed
- Disabled document interaction when shutter is closed
Border Runner System
Completely overhauled missile system:
- Faster missile travel speed (500 600)
- More consistent and predictable targeting
- Ability to fire multiple missiles simultaneously
- Reduced lead time for missiles
- Show missile immediately on click
- Added smoke trail animation
- New missile explosion animation
- Updated missile sprite
Improved border runner mechanics:
- Reduced chance of Spud running the border from 30% to 15%
- Expanded area for perfect hit chance
- Slower base speed for runners
- Added different paths for runners to traverse
- Fixed bug where runners would register two strikes
- Added checks for blowing up innocent Spuds
Enhanced physics for potato corpses:
- When hit with a missile, runner corpse spins in an arc opposite to impact direction
- Corpses bounce on ground before coming to rest
- Added more rotation to corpses
- Reduced z-index of craters to appear below runners
Document Processing
Improved stamping system:
- More intuitive stamp mechanic (left click to pick up, left click to stamp)
- Standardized stamp positions for consistent placement
- Perfect stamp detection and visual effects
- Added "juice" to stamping with improved animations
- Lower delay between stamps
- Stamp consistently marks same spot on document
Enhanced drag and drop system:
- Documents properly centered when closed
- Documents stay within the inspection table bounds
- Improved document z-ordering
- Fixed passport text disappearing while dragged
- Fixed stamps disappearing when picked up
- Passport remains open when on left side of inspection table
Scoring & Difficulty
Balanced point system:
- Reduced approval score from 1,000 to 250 points
- Added 250 point penalty for incorrect rejections
- Better scoring for missile hits and perfect stamps
Improved feedback on scores:
- Score display duration extended (2s 3.5s)
- Added growth/shrink bounce animation to quota and strikes labels
- Score alerts now have random pitch variation
Enhanced shift endings:
- Shift summary screen shows maximum score and achievements
- Golden potato/stamp awards based on score benchmarks
- Survival bonus alert on shift summary
- Shift end transition slowed down for better pacing
Visual Improvements
User Interface
Main Menu Enhancements:
[olist]
Added social media icons
Added feedback button
Animated button hover effects
Added tooltips to main menu items
Version counter display
[/olist]
Cursor System Improvements:
[olist]
Custom cursors for different interactions (hover, click, grab, drag)
Context-sensitive cursor updates when hovering over interactive elements
Fixed cursor offset issues
[/olist]
UI Polish:
[olist]
Rounded edges on UI elements
Updated color palette for Shift Summary screen
New MODERN DOS font throughout the game
BBCode formatting for laws to highlight important elements
Improved spacing and positioning of interface elements
[/olist]
Visual Effects
Improved Z-ordering System:
- Completely reworked z-index system for all game elements
- Fixed layering issues between interface elements
- Corrected potato rendering to pass under background layers
- Proper document layering when dragging
Enhanced Animations:
[olist]
Smooth animations for shutter gate lever
Improved stamp animations
Better potato movement animations
Fade effects for transition between scenes
Screen shake effects on stamping and missile hits
[/olist]
Upgraded Art:
[olist]
Updated artwork for narrative scenes
Improved quality of stamp bar interface
New missile and explosion effects
Minor random size scaling for explosions
Updated megaphone design
[/olist]
Audio Improvements
Music System:
- 25 variations of main menu music
- 75 variations of main game music
- Random selection of background music on launch
- Music properly transitions between scenes
- Audio mutes during dialogue and restarts after
Sound Effects:
- Added random pitch variation to positive/negative alerts
- Added random pitch variation to document open/close sounds
- Environmental sound effects for narrative scenes
- Improved megaphone dialogue sounds
- Updated hover audio for menu buttons
Quality of Life
Game Saving & Loading:
- Improved save handling between sessions
- Proper saving of narrative progress
- Save and load for difficulty settings
- Save and load for camera shake preferences
- Save and load for maximum level reached
- Local highscores preserved between sessions
Game Options:
- Added language selection option
- Added confirmation for resetting story progress
- Separate buttons for resetting highscores vs. story progress
- New "Score Attack" mode button replaces "Endless" mode
Narrative Improvements:
- Added skip button for dialogue sequences
- Added fades between narrative sequences
- Improved timing for cutscenes
- Better transition between shifts and story segments
- Fixed audio reference issues in all narrative scenes
Tutorial Enhancements:
- More interactive tutorial experience
- New game always starts with tutorial
- Updated guide to use left-click interactions only
- Simplified stamp controls explanation
- Added tutorial step with exploding runner
Bug Fixes
Gameplay Fixes
- Fixed bug where the game continues running during story sequences
- Fixed bug where score wasn't resetting between rounds
- Fixed issue where potatoes continued to escape during Shift Summary
- Fixed missile getting stuck when potato escapes
- Fixed runner potato registering two strikes instead of one
- Fixed shutter raising on megaphone click even when already up
- Fixed potatoes staying shadowy when shutter automatically raised
- Fixed bug where law text disappeared when picking up opened law document
- Fixed bug where stamps would fly up from bottom of screen
- Fixed quota not updating at start of shift
- Fixed strikes not being added before shift end
UI Fixes
- Fixed alert text font sizing causing blurry text
- Fixed dialogue sign outside customs office not disappearing
- Fixed skip button not disappearing after cutscenes
- Fixed stamp bar controller showing on top of shift summary screen
- Fixed document centering when closed
- Fixed z-ordering issues on the summary screen
- Fixed quota maximum not updating at start of shift
- Fixed wrong shift displaying on shift summary screen
Story Mode Fixes
- Fixed issue where new game continued instead of starting with tutorial
- Fixed shift end dialogues not triggering properly
- Fixed final cutscene not triggering
- Fixed issue where shift increased by 2 on completion
- Fixed end scenes not triggering for shifts
- Fixed progression for story not saving/loading properly
Document Processing Fixes
- Fixed passport text disappearing while being dragged
- Fixed documents appearing above stamp bar when dragged
- Fixed expiration rule validation logic
- Fixed incorrect female/male potato validation
- Fixed Yukon Gold potato law validation
- Fixed law wording for clarity and consistency
- Fixed issue where potatoes don't give you a passport
Attributions
- Added Arludus to credits for vehicle artwork
- Added community members who helped with bug reports
Updated attribution list with:
- Button SFX from OpenGameArt
- Emotes from Kenney
- FilmCow Sound Effects
- Social Icons from Krinjl
- MODERN DOS font
Thank you for playing Spud Customs! We hope these improvements enhance your border control experience in the potato motherland. For feedback or to report issues, use the feedback button on the main menu or join our community channels.
[ 2025-04-25 07:09:18 CET ] [ Original post ]