Prepare for thumb-fueled hilarity with Thumb Tanks, a splitscreen bash for two to four players! Dive into the mayhem where fun, chaos, and one-upping your buddies take center stage. Thanks to easy controls, everyone's invited—grab your gamepad, gather those coins, and let the thumb-battle festivities kick off!








- Choose from eight tanks, each with a unique special skill.
- Including an afterburner, EMP blast, shield, cloaking device, self-shooting sentry, burst fire, air support, and an attack drone.
- Use your special skill wisely to outsmart your opponents.

- Collect coins to buy power-ups in designated shops on the map.
- Repair your tank and reload its systems.
- Switch to offense with nukes, cluster bombs, and electronic torpedoes.
- Combine special weapons for even greater mayhem!

- Upgrade your tanks after each round. Enhance your attack, buff your health, make your tank faster and more options available.
- Choose from a random selection out of 20+ upgrade with different strengths.
- Lagging behind? No worries—those at the bottom of the standings pick first.

- Get medals for showing your skills. Your sweat will be rewarded!
- Get different amounts of points for bronze, silver and gold medals.
- Medals do influence the scores. Kills are not everything!

- Challenges are mini side tasks that you find on the map and must complete within a short time.
- If you succeed, you will receive additional benefits to improve your tank between rounds.

- Start with deathmatch and team-deathmatch.
- You can unlock Sudden Death, Domination, Goliath, and even more game modes by completing achievements.

- Embark on battles suited to your skill level with the simple rank system.
- Experienced players can select a handicap, while newcomers can enjoy advantages.
- Players of different skill level can play together!
Skipping early access
I want the game to be as bug-free as possible at launch, so players aren't buying a beta full of issues. Early Access often means an incomplete game. Thumb Tanks is nearly complete, with about 90% of the final content ready. I want players to experience a mostly finished game, not an early version.
[/olist]
That being said, Im still planing on fixing bugs that come to light after the release and add some new ideas from players feedback.
In summary, I want clearer expectations. At release, you'll get a stable game to enjoy with friends, not a buggy first version. I hope to release it in 2024, but it might push to 2025 to meet these goals.
Want to help? Join the discord for regular game test sessions. All testers get a free key on release day!
Hey, just a quick update. I'm still working on the July update and fixing a few tricky bugs. I've decided not to release the game through Early Access, but as the real thing for two reasons:
[olist]
[/olist]
That being said, Im still planing on fixing bugs that come to light after the release and add some new ideas from players feedback.
In summary, I want clearer expectations. At release, you'll get a stable game to enjoy with friends, not a buggy first version. I hope to release it in 2024, but it might push to 2025 to meet these goals.
Want to help? Join the discord for regular game test sessions. All testers get a free key on release day!
[ 2024-07-09 11:23:40 CET ] [Original Post]
Minimum Setup
- Processor: 2 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 435M/620M or AMD Radeon R5 or Intel HD 4000
- Storage: 700 MB available space
GAMEBILLET
[ 6530 ]
GAMERSGATE
[ 2738 ]
MacGamestore
[ 4858 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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