Super Chibi Knight is an action adventure platformer with RPG elements. It was made by 33 year-old Dad and 8-year-old Daughter team PestoForce. The cute and colorful art and animation brings to life a rich world with a deep history and many secrets. Your in-game choices will determine your specialty, Sorcerer or Beastmaster, each affecting the course of the game.
Do you have what it takes to reach the dastardly General Tso and stop him from taking over the world?
I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life!
I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending.
From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs.
Here's a list of what I did:
1. No more unlimited xp from beastmaster lady
2. Turn off slime shooters when you're stuck already
3. Remove switches if crab is alive
4. Replace troll brain if troll dead and haven't gotten brain yet
5. Show attack arrow for intro garbage
6. Jump dash sign for crab pit
7. Fix keymap/gamepad memorization (to overall file instead of slot specific)
8. Nerf 3rd ice palace room
9. Optimize pengu boss
10. Reset look up on dialogue (was getting stuck sometimes)
11. When you break free of slime/ice, make it so you can't accidentally dash
12. Reduced # of enemies on Oukoku map to help with lag
13. Make hit area on Yajuu mountain door bigger on Oukoku overworld map
14. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns.
15. Make hit area on egg placement in Yajuu entrance larger
16. Other small bug fixes
As always, please test these out and let me know if I missed anything or break anything else in the process.
Thanks!
--Nick
I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life!
I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending.
From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs.
Here's a list of what I did:
1. No more unlimited xp from beastmaster lady
2. Turn off slime shooters when you're stuck already
3. Remove switches if crab is alive
4. Replace troll brain if troll dead and haven't gotten brain yet
5. Show attack arrow for intro garbage
6. Jump dash sign for crab pit
7. Fix keymap/gamepad memorization (to overall file instead of slot specific)
8. Nerf 3rd ice palace room
9. Optimize pengu boss
10. Reset look up on dialogue (was getting stuck sometimes)
11. When you break free of slime/ice, make it so you can't accidentally dash
12. Reduced # of enemies on Oukoku map to help with lag
13. Make hit area on Yajuu mountain door bigger on Oukoku overworld map
14. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns.
15. Make hit area on egg placement in Yajuu entrance larger
16. Other small bug fixes
As always, please test these out and let me know if I missed anything or break anything else in the process.
Thanks!
--Nick
Minimum Setup
- Processor: Intel (2.5 Ghz. single core) or betterMemory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: Super Chibi Knight does require Adobe AIR. but this is included with the game installer.
- Memory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: Super Chibi Knight does require Adobe AIR. but this is included with the game installer.
- Storage: 100 MB available spaceAdditional Notes: Super Chibi Knight does require Adobe AIR. but this is included with the game installer.
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