Play as a hero who wants to restore the lost color to his world.
Color is the embodiment of power, every king has his own fortress, watched over by the Supreme Monarch in his great tower, always on the lookout for domination.
Fight with the help of 7 unique characters !
Enter the Yellow Fortress (currently the only available one) and eliminate the Yellow King's henchmen !
Find 1 or 2-handed weapons with different levels of rarity !
Find exclusive weapons !
Infuse color essence into weapons to grant them unique powers !
Collect relics with unique powers to fit your playstyle !
Finally, fight the Yellow King to unlock an even more powerful power !
Upgrade your characters outside combats in the camp !
Unlock color based powers that can be changed any time at camp !
Content:
7 different classes
38 weapons available
27 normal relics
9 yellow relics
The game is still in development, there are a few things missing:
There are no merchants yet, some relics use gold
The 5 other colours (green is almost finished)
The final boss (the Monarch)
Game developed solo since March 2023, started as a student project at SAE geneva
Major
Nerfs
I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op.
Also, near the end of a game, you are op, that's the goal, but you're too much op. So I'm trying to reduce a bit this. I hope the game will not become too frustrating.
New enemies skin
All enemies, allies and dummies have an animated sprite now ! And thanks to Plazukie and Lioad, the game artist working on the game, it's beautiful :heart:
- Idle and attack animations
- Hit animations for dummies
- A lot of new textures for everything
Steam
I've added 57 achievements for the demo and the support for cloud saves.
Added
- 3 new boss relics
- 1 new colorless relic
- 1 new epic weapon
- Added red arrows to spot enemies out of screen
- Added `Unstuck` button in case you're blocked
- Added info button on Him class to explain how it works
- Added a new settings that limit max speed of the player to 15m/s (a room is less than 15m large) equivalent to +200% speed, by default enabled
- Added Blindness room modifier, increase rewards by 1 and reduce a lot the global light
- Zeus Thunder weapon has been revamp, now it just spawn thunder around the mouse, it works with level 3 yellow and green effects
Quality of life
- Display rarity level on relics and weapons
- Make a water shader for the one in the hub
- Make a tree leaves shader for the ones in the hub and tutorial
Improvements
- Add shadow to trees and improve them a bit
- Improve a bit the color aura
- Clarify attack speed minimum gain from Electrified boss relic
- Improve the rarity level of weapons sold by weapon merchant but increase their price
- When a boss die, all enemies are slain at the same time
- Use the mouse direction for the passive Waver of the Samura instead of the shoot direction
- Change save selection visual to display color shards, weapons discovered and play time
- Freeze DPS when there are no more more damage done (like in Terraria)
- Improve visually the trails of projectiles and some can have custom colors now
- Changed completly effect of Odin Helmet relic to shoot a spark when hitting with a thunder aoe
- Changed the effect of weapon upgraders to improve better the weapon with the same rarity as the upgrader
Balancing
- Balance all passives (level 2 to 5) and reduce the cost of the upgrades, most of the time, boost the first level and nerf the later ones
- Balance all relics, buff for some the level 1 and nerf a bit the 2 and 3
- Balance all weapons, mostly reduced their damage/buffs
- Nerf yellow altar tier 3 that launch thunder towards 1-3 enemies -> just 1 enemy now
- Nerf attack speed stats gained with the rune and altar tier 1
- Refactor Holy Aura
- Remove Magic Thief relic from boss rarity and move it to rare instead, decreasing his base effects
- Remove Dopamine relic from boss rarity and move it to epic instead
- When picking up Holy Mantle, Firestorm and Free Reroll relics, gains the effect/collectible instantly
- The sacrificial altar now ignore invulnerable effect from the player, but block effect and dodge can still be used to prevent damage
- Reduce difficulty of Thunder Incarnation boss
Fixs
- Major: bonus gold were not given to the player and the gold gain used was wrong
- Major: weapons with more than 3 same colors in it didn't receive the level 3 effect of it
- Falling projectiles with bounce were bouncing infinitely
- A lot of fixs with the tutorial
- Thunder Spirit enemy pattern fix
- Show altar upgrade arrow only if you have enough shards to buy an upgrade
- Fixed a priority bug where block effect trigger before the immunity to thunder of the thundering heart
Minimum Setup
- OS: Any
- Processor: Dual Core 2.00GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 520
- Storage: 1 GB available space
Recommended Setup
- OS: Any
- Processor: i5Memory: 8 GB RAM
- Graphics: GeForce GTX 660
- Storage: 1 GB available space
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